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| * Replace or remove all ships that do not currently meet the minimum standards as specified in [[MOD:WCU:Design and Standardization|Design and Standardization]] | | * Replace or remove all ships that do not currently meet the minimum standards as specified in [[MOD:WCU:Design and Standardization|Design and Standardization]] |
| * Include preliminary support for WCUDB (full outline should be completed) [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4398|Forums Reference Link: WCU Database Design & Documentation] | | * Include preliminary support for WCUDB (full outline should be completed) [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4398|Forums Reference Link: WCU Database Design & Documentation] |
− | * Revamp the current file directory structure for better distinctions between MOD developed for WCU. | + | * Revamp the current file directory structure for better distinctions between MOD developed for WCU. [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=5759|Forums Reference Link: Directory Restructuring Project] |
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Revision as of 09:03, 31 October 2005
For current tasks and their status, please see the Status page.
Wing Commander Universe General Roadmap
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Privateer: Part 3 Roadmap
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Version Alpha-4 Branch
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===Version 0.1=== Aim to be first officially announced public release!
- Base backgrounds for all the extra bases and planets (incl. kilrathi bases)
- Shield meshes for the capships (see vegastrike)
- Python fix -- have Tayla give you a secret cargo expansion, now that we have it
- Need to decide if RF happens before or after the end of the war; adapt plot accordingly
- More scripted systems:
- Kilrah (both pre-war and post-war variants needed)
- Ella
- Rostov (we need a lot of asteroids there)
- any that anyone feel like doing
- Tweak autogen a bit
- use Kilrathi names in Kilrathi space
- Update website to properly include WCU alongside Privateer Remake
- Crew system (mainly for capships, but also usable on galaxy and maybe tarsus)
- Exploratory radar / grey zone implementation
- Way to mark end of the war (big news, change bartender speeches, etc.)
- Write some more bartender speeches, they should be at least sector-specific
- Some required plotline changes
- Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work "on your own terms", i.e. no enlistment, & a chance to fly a milspec fighter w/o having to pay for repairs
- Move AWACS plot post-war & maybe out of Gemini
- Some optional plotlines
- BW plotline
- Landreich plotline
- Pirate/"Grey zone" preliminary plotline, you get access to some systems
- Hint that pieces of Steltek tech are still around?
- Prequel plotline
- It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission
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