Difference between revisions of "Artstyle guide:Shaper"

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{{parent_link|parent=[[Artstyle guides]]}}
 
{{parent_link|parent=[[Artstyle guides]]}}
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{{artstyleguide|BKRNDSEEALSO=
'''Important note''': ''please do not blindly link to In Game models that are not listed. Many models currently in game are questionable in their canonical nature. Additionally, if linking to a model, please link to the model development page. If there isn't an entry in the model development page for an existing referenced model, please feel free to add it. Thank you.''
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|GRAVITY=
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|ATMOSPHERE=
=Universe Background=
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|LIQUIDS=
=Style Overview=
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|AVGTEMP=
=Key Features=
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|SUNTYPE=
=Canonical Examples=
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|CHALLENGES=
==In Game==
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|DIMENSIONS=
==3D Art==
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|MASS=
==2D Art==
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|SKELETON=
==Textual Descriptions==
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|MAJOR DIVISIONS=
=Outliers (Canonical, but not representitive)=
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|SENSORY=
=Complete Craft Listing=
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|LOCOMOTION=
=See Also=
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|MANIPULATORS=
 
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|TEXTURAL APPEARANCE=
[[Category:Development]]
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|MENTAL=
[[Category:Artstyle guides]]
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|PRIMARYCOLORS=
[[Category:Graphics]]
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|ACCENTCOLORS=
[[Category:Fixme]]
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|SHIPLIGHTCOLOR=
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|COMMONVISIBLEFEATURES=
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|RARELYVISIBLEFEATURES=
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|UNSEENINTERNALS=
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|MOVINGPARTS=
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|CAPVSLIGHT=
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|CULTURALAESTHETICS=
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|RELATIVETECH=
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|WEAPONS=
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|TACTICS=
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|INSTALLATIONS=
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|ADDITIONALINFO=
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|KEYFEATURES=
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|CANONICALEXAMPLESOVERVIEW=
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|INGAME=
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|3DART=
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|2DART=
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|TEXTDESCRIPTIONS=
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|OUTLIERS=
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|CRAFTLISTING=
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|SEEALSO=
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}}

Latest revision as of 08:32, 22 June 2008

thumb_arrow_up.png Artstyle guides

Important note: please do not blindly link to In Game models that are not listed. Many models currently in game are questionable in their canonical nature. Additionally, if linking to a model, please link to the model development page. If there isn't an entry in the model development page for an existing referenced model, please feel free to add it. Thank you.


Universe Background

see also:

Origin

Gravity:

Atmosphere:

Primary liquid bodies:

Average temperature of homeworld (pre-industrialization):

Sun:

Primary challenges (pre-industrialization):

Physical

Dimensions:

Mass:

Skeletal system:

Major divisions:

Senses:

Locomotion:

Manipulators:

Textural appearance:

Mental

Style Overview

Appearance

Primary distinguishing color ranges:

Common accent colors:

Primary lighting color:

Frequently visible:

Rarely visible:

Seen inside, but not out:

Moving parts(non-turret):

Capital vs. light craft:

Cultural Aesthetics

Technological

Tech:


Weapons:


Tactics:


Installations:


Additional information

Key Features

Canonical Examples

In Game

3D Art

2D Art

Textual Descriptions

Outliers (Canonical, but not representative)

Complete Craft Listing

See Also