Difference between revisions of "Manual:Config:Advanced:Bindings:Mouse"
m (Fixing lanugage bar) |
(add languaje bar) |
||
Line 1: | Line 1: | ||
+ | {{Languages|En|Manual:Config:Advanced:Bindings:Mouse}} | ||
{{NAV_Manual | | {{NAV_Manual | | ||
| previous=[[Manual:Config:Advanced:Bindings:Keyboard|Config:Advanced:Bindings:Keyboard]] | | previous=[[Manual:Config:Advanced:Bindings:Keyboard|Config:Advanced:Bindings:Keyboard]] |
Revision as of 03:27, 15 January 2007
View this site in other languages: Deutsch – English – Français – Español – Polski – Italiano – Nederlands – Руccкий – 简体中文
Config:Advanced:Bindings:Keyboard | Config:Advanced:Bindings | Config:Advanced:Bindings:Joystick |
Contents
Mouse Configuration
This page provides working examples of different mouse configurations, showing how each button has been bound to operate a single Vega Strike function.
If a Mouse Configuration matches your mouse, you can edit copy the configuration here into your vegastrike config file.
MOUSE: bind
Sample
<bind mouse="0" button="2" modifier="none" command="ABKey" />
Description
-
mouse
- Number of the mouse. -
button
- Number of the mousebutton. -
modifier
- Key, to be pressed at the same time (currently: alt or ctrl) -
command
- Specify the command to start when the button is pressed here. See Keyboard layout for descriptions and a list of commands.
MOUSE: axis
Sample
<axis name="x" mouse="0" axis="0" inverse="false" />
Description
-
name
- Name of axis (in the game) to bind (x,y,z
) ?throttle? -
mouse
- Number of the mouse. -
axis
- Number of the axis of the mouse. -
inverse
- Set this totrue
if you want to inverse the axis direction else set it tofalse
.
Mouse Examples
(Please insert your working configs here)
<insert next mouse config here>
<!-- #mouse_mousename1 --> <!-- #end -->
<insert next mouse config here>
<!-- #mouse_mousename2 --> <!-- #end -->
See also
Config:Advanced:Bindings:Keyboard | Config:Advanced:Bindings | Config:Advanced:Bindings:Joystick |