Difference between revisions of "FAQ:VSBeta050"
(Preliminary FAQ-type info for 0.5.0 Beta Testing) |
m (mentioned cargo mass changes) |
||
Line 16: | Line 16: | ||
=== But getting from <somewhere> to <somewhere else> takes longer without time compression === | === But getting from <somewhere> to <somewhere else> takes longer without time compression === | ||
A: We have an autopilot ('a'). It uses SPEC, will attempt to take a path avoiding SPEC-impeding gravity wells, and will turn itself off when you're a pleasant distance away from your target object. If you're really stuck somewhere, turn it on and stretch, blink, and get a glass of water. Time compression is not now, and will not be, a supported feature. Please wean yourselves of it. | A: We have an autopilot ('a'). It uses SPEC, will attempt to take a path avoiding SPEC-impeding gravity wells, and will turn itself off when you're a pleasant distance away from your target object. If you're really stuck somewhere, turn it on and stretch, blink, and get a glass of water. Time compression is not now, and will not be, a supported feature. Please wean yourselves of it. | ||
+ | |||
+ | ==I just launched and now my ship controls seem much more sluggish than when I docked == | ||
+ | A: Pay attention to cargo mass and density -- a ship full of cargo doesn't maneuver as well as an empty one. As to why this may seem a sudden surprise, while VS 0.4.3 likewise took cargo mass into account, the cargo definitions in 0.4.3 gave all cargo the density of Styrofoam packing peanuts -- with more appropriate cargo volumes and masses, 0.5.0 cargo produces more noticeable effects. | ||
==I'm SPECing along and I try to dock to XYZ, but it won't let me== | ==I'm SPECing along and I try to dock to XYZ, but it won't let me== |
Revision as of 06:28, 25 October 2007
View this site in other languages: Deutsch – English – Français – Español – Polski – Italiano – Nederlands – Руccкий – 简体中文
FAQ | FAQ | FAQ |
Contents
- 1 I extracted the archive, but when I try to run Vegastrike I get a "program error"
- 2 XYZ doesn't work when I use time compression (F9) (AKA "Please Don't Use Time Compression")
- 3 I just launched and now my ship controls seem much more sluggish than when I docked
- 4 I'm SPECing along and I try to dock to XYZ, but it won't let me
- 5 I hit '~' thinking I'd do a "Shelton slide" and now I can't get my ship to slow down
- 6 My ship is in some weird mode (not responding to controls, not slowing down, or set speed is 100x as high as expected)
- 7 In Version 0.4.3 key XYZ did FOO, but now it does BAR
I extracted the archive, but when I try to run Vegastrike I get a "program error"
A: Follow the updated instructions on the download page --
- After extracting the compressed file, you must go into the "bin" folder and install the VC8 runtimes by running the "vcredist_x86.exe" installer program. Then, run the program named "Setup.exe". After you have enabled the proper settings, you may run "Vegastrike.exe" which will load the game.
XYZ doesn't work when I use time compression (F9) (AKA "Please Don't Use Time Compression")
A: Time compression is for debugging purposes only. Please don't use time compression. The keybindings for TC will be reclaimed for something else for the final release
But getting from <somewhere> to <somewhere else> takes longer without time compression
A: We have an autopilot ('a'). It uses SPEC, will attempt to take a path avoiding SPEC-impeding gravity wells, and will turn itself off when you're a pleasant distance away from your target object. If you're really stuck somewhere, turn it on and stretch, blink, and get a glass of water. Time compression is not now, and will not be, a supported feature. Please wean yourselves of it.
I just launched and now my ship controls seem much more sluggish than when I docked
A: Pay attention to cargo mass and density -- a ship full of cargo doesn't maneuver as well as an empty one. As to why this may seem a sudden surprise, while VS 0.4.3 likewise took cargo mass into account, the cargo definitions in 0.4.3 gave all cargo the density of Styrofoam packing peanuts -- with more appropriate cargo volumes and masses, 0.5.0 cargo produces more noticeable effects.
I'm SPECing along and I try to dock to XYZ, but it won't let me
A: Docking while in SPEC is now disabled. Our apologies for not documenting this clearly. For the release, we'll have to make (acknowledged) docking requests bring ships out of SPEC so that you can dock with them. For the moment, there's the (less than desirable) option of following SPECing mission vessels until they make a pit stop.
I hit '~' thinking I'd do a "Shelton slide" and now I can't get my ship to slow down
A: '~' is now a toggle for deactivating thrust/vector compensation (i.e. flight computer). Press it again to go back to normal operating mode. One of these days, there'll be an indicator light.
My ship is in some weird mode (not responding to controls, not slowing down, or set speed is 100x as high as expected)
A: There are currently no indicator lights for (respectively) the autopilot, flight computer toggle, and maneuver/travel mode toggles. We are aware of this, and will eventually rectify said situation.
In Version 0.4.3 key XYZ did FOO, but now it does BAR
A: Some of the keybindings have changed since 0.4.3, and many may still change, as our keyboard layout is somewhat suboptimal. Please take the time, when possible, to document which keys actually do what in the Manual whenever the Manual is in error/is outdated so that it can be made up-to-date for the release.
FAQ | FAQ | FAQ |