Difference between revisions of "Vegastrike:Project"
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The project goal is, at version 1.0, is to be a generic space simulator. | The project goal is, at version 1.0, is to be a generic space simulator. | ||
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+ | It is our vision to create a flexibly customizable space simulation engine. Further, VS shall become the | ||
+ | most profound and complex space game. | ||
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Currently developed features include: | Currently developed features include: |
Revision as of 00:56, 11 May 2008
Project Information
Contents
About
Vega Strike is an Open Source 3d Space Simulator. Work is proceeding on both the Vega Strike game engine and a Vega Strike Universe game data set. Both, engine and data, are in a playable state, but still under development. Each release serves as a beta for both engine and data.
The Vega Strike engine serves as the foundation for the Parallel Universe, Privateer Gemini Gold, Privateer Remake, Vega Trek, and Pi Armada projects, whose websites can be reached via the sidebar to the right on the project web page.
Vision
The project goal is, at version 1.0, is to be a generic space simulator.
It is our vision to create a flexibly customizable space simulation engine. Further, VS shall become the most profound and complex space game.
Currently developed features include:
- Trading
- Exploration
- Plenty of shoot 'em up action
- Preliminary multiplayer Deathmatch (testing server only)
Mission
Objectives and Goals
Project Structure
Charter
Responsibilities
Project Leads and Lead Developers
- Daniel R Horn aka hellcatv,danielrh
- Patrick Horn aka ace123
- Jack Sampson aka jackS
Programmers and Developers
- Klauss Freire aka klauss, klausfreire
- Ed Sweetman aka safemode
- aka pyramid, pyramid3d
See also: Vegastrike:Credits