Difference between revisions of "Template:Artstyleguide"
(draft template for artstyle guides) |
m |
||
Line 15: | Line 15: | ||
− | ''Gravity'': {{{GRAVITY}}} | + | '''Gravity''': {{{GRAVITY}}} |
− | ''Atmosphere'': {{{ATMOSPHERE}}} | + | '''Atmosphere''': {{{ATMOSPHERE}}} |
− | ''Primary liquid bodies'': {{{LIQUIDS}}} | + | '''Primary liquid bodies''': {{{LIQUIDS}}} |
− | ''Average temperature of homeworld (pre-industrialization) | + | '''Average temperature of homeworld''' (pre-industrialization): {{{AVGTEMP}}} |
− | ''Sun'': {{{SUNTYPE}} | + | '''Sun''': {{{SUNTYPE}}} |
− | ''Primary challenges (pre-industrialization) | + | '''Primary challenges''' (pre-industrialization): {{{CHALLENGES}}} |
Line 41: | Line 41: | ||
− | ''Dimensions'': {{{DIMENSIONS}}} | + | '''Dimensions''': {{{DIMENSIONS}}} |
− | ''Mass'': {{{MASS}}} | + | '''Mass''': {{{MASS}}} |
− | ''Skeletal system'': {{{SKELETON}}} | + | '''Skeletal system''': {{{SKELETON}}} |
− | ''Major divisions'': {{{MAJOR DIVISIONS}}} | + | '''Major divisions''': {{{MAJOR DIVISIONS}}} |
− | ''Senses'': {{{SENSORY}}} | + | '''Senses''': {{{SENSORY}}} |
− | ''Locomotion'': {{{LOCOMOTION}}} | + | '''Locomotion''': {{{LOCOMOTION}}} |
− | ''Manipulators'': {{{MANIPULATORS}}} | + | '''Manipulators''': {{{MANIPULATORS}}} |
− | ''Textural appearance'': {{{TEXTURAL APPEARANCE}}} | + | '''Textural appearance''': {{{TEXTURAL APPEARANCE}}} |
Line 84: | Line 84: | ||
:*What kinds of things would you see on the inside of one of this faction's ships or stations that you wouldn't see on its exterior? (useful for damage textures, damage subunits, etc.) | :*What kinds of things would you see on the inside of one of this faction's ships or stations that you wouldn't see on its exterior? (useful for damage textures, damage subunits, etc.) | ||
− | ''Primary distinguishing color ranges'': {{{PRIMARYCOLORS}}} | + | '''Primary distinguishing color ranges''': {{{PRIMARYCOLORS}}} |
− | ''Common accent colors'': {{{ACCENTCOLORS}}} | + | '''Common accent colors''': {{{ACCENTCOLORS}}} |
− | ''Primary lighting color'': {{{SHIPLIGHTCOLOR}}} | + | '''Primary lighting color''': {{{SHIPLIGHTCOLOR}}} |
− | ''Frequently visible'': {{{COMMONVISIBLEFEATURES}}} | + | '''Frequently visible''': {{{COMMONVISIBLEFEATURES}}} |
− | ''Rarely visible'': {{{RARELYVISIBLEFEATURES}}} | + | '''Rarely visible''': {{{RARELYVISIBLEFEATURES}}} |
− | ''Seen inside, but not out'': {{{UNSEENINTERNALS}}} | + | '''Seen inside, but not out''': {{{UNSEENINTERNALS}}} |
− | ''Moving parts(non-turret)'': {{{MOVINGPARTS}}} | + | '''Moving parts(non-turret)''': {{{MOVINGPARTS}}} |
− | ''Capital vs. light craft'': {{{CAPVSLIGHT}}} | + | '''Capital vs. light craft''': {{{CAPVSLIGHT}}} |
==Cultural Aesthetics== | ==Cultural Aesthetics== | ||
Line 118: | Line 118: | ||
:*What are the advantages and disadvantages of their stations and infrastructure versus those of the other factions and how do their uses for these differ? | :*What are the advantages and disadvantages of their stations and infrastructure versus those of the other factions and how do their uses for these differ? | ||
− | ''Tech:'' | + | '''Tech:''' |
{{{RELATIVETECH}}} | {{{RELATIVETECH}}} | ||
− | ''Weapons:'' | + | '''Weapons:''' |
{{{WEAPONS}}} | {{{WEAPONS}}} | ||
− | ''Tactics:'' | + | '''Tactics:''' |
{{{TACTICS}}} | {{{TACTICS}}} | ||
− | ''Installations:'' | + | '''Installations:''' |
{{{INSTALLATIONS}}} | {{{INSTALLATIONS}}} | ||
==Additional information== | ==Additional information== |
Revision as of 08:05, 22 June 2008
Important note: please do not blindly link to In Game models that are not listed. Many models currently in game are questionable in their canonical nature. Additionally, if linking to a model, please link to the model development page. If there isn't an entry in the model development page for an existing referenced model, please feel free to add it. Thank you.
Contents
Universe Background
see also: {{{BKRNDSEEALSO}}}
Origin
- How much gravity was there on this world?
- What element(s) made up its atmosphere and in what concentrations?
- What element(s) made up its liquid bodies and in what concentrations?
- What kind of temperature range was there at the equator?
- What kind of temperature range was there at the poles?
- What kind and color of sun(s) did this world have?
- What were the biggest challenges to survival on this world? (Examples- Starvation, Weather, Competition)
Gravity: {{{GRAVITY}}}
Atmosphere: {{{ATMOSPHERE}}}
Primary liquid bodies: {{{LIQUIDS}}}
Average temperature of homeworld (pre-industrialization): {{{AVGTEMP}}}
Sun: {{{SUNTYPE}}}
Primary challenges (pre-industrialization): {{{CHALLENGES}}}
Physical
- What element(s) are they based on? (Carbon, unless otherwise noted)
- What is the average mass of one?
- What is the average length, width and height of one?
- What skeletal system if any do they use? (Examples- no skeleton, exoskeleton, endoskeleton with invertebrate, vertebrate, multi-vertebrate)
- What are their major core body segments if any?
- What senses do they have and at what ranges do they work in relative to Humans and what are the rough numbers, dimensions, shapes, colors and locations of these sensory organs?
- What form(s) of locomotion are they capable of and at what speed(s) and how are the appendages that they use for this structured and what are the rough numbers, dimensions, shapes, :*colors and locations of these appendages?
- What forms(s) of object manipulation do they have and how are the appendages that they use for this structured and what are the numbers, dimensions, shapes, colors and locations of these appendages?
- What organs do they use for taking in air, liquid and food and what are the numbers, dimensions, shapes, colors and locations of these organs?
- What kind of colors and textures cover their body surfaces? (Examples- slime, scales, hair, feathers, boney plates)
Dimensions: {{{DIMENSIONS}}}
Mass: {{{MASS}}}
Skeletal system: {{{SKELETON}}}
Major divisions: {{{MAJOR DIVISIONS}}}
Senses: {{{SENSORY}}}
Locomotion: {{{LOCOMOTION}}}
Manipulators: {{{MANIPULATORS}}}
Textural appearance: {{{TEXTURAL APPEARANCE}}}
Mental
- How much faster or slower is their thought speed relative to normal Humans?
- Which areas of mental aptitudes and abilities are they more capable in than normal Humans and by how much?
- Which areas of mental aptitudes and abilities are they less capable in than normal Humans and by how much?
- Which emotions and instincts are stronger in them than in normal Humans and by how much?
- Which emotions and instincts are weaker in them than in normal Humans and by how much?
- How is their society organized?
- What are their primary goals or ambitions as a faction?
- How are their overall political and military strategies and tactics different from the other factions?
- How do they see themselves as a species or faction?
- How do they see the other species and factions?
{{{MENTAL}}}
Style Overview
Appearance
- What are all the paint colors of this faction?
- What are all the colors of their external hull materials, lights, engine thrust, shields responses, weapons fire or anything else?
- Which kinds of geometric shapes and surfaces are often visible in the ships of this faction? (Examples, angular edges, curves, cylinders, spheres, boxes, etc.)
- Which kinds of geometric shapes and surfaces are rarely or never visible in the ships of this faction?
- What structures or hull sections are visible on the outside of their light craft and what kinds of shapes are these and what sizes are they proportionate to the rest?
- What structures or hull sections are visible on the outside of their capital ships and what kinds of shapes are these and what sizes are they proportionate to the rest?
- Are there any animated moving parts or organs besides turrets visible on the outside of any of their ships?
- What kinds of things would you see on the inside of one of this faction's ships or stations that you wouldn't see on its exterior? (useful for damage textures, damage subunits, etc.)
Primary distinguishing color ranges: {{{PRIMARYCOLORS}}}
Common accent colors: {{{ACCENTCOLORS}}}
Primary lighting color: {{{SHIPLIGHTCOLOR}}}
Frequently visible: {{{COMMONVISIBLEFEATURES}}}
Rarely visible: {{{RARELYVISIBLEFEATURES}}}
Seen inside, but not out: {{{UNSEENINTERNALS}}}
Moving parts(non-turret): {{{MOVINGPARTS}}}
Capital vs. light craft: {{{CAPVSLIGHT}}}
Cultural Aesthetics
{{{CULTURALAESTHETICS}}}
Technological
- Which technological fields do they excel at relative to the other factions and how does this translate into game-play?
- Which technological fields have they fallen behind in relative to the other factions and how does this translate into game-play?
- What are the advantages and disadvantages of their weapons versus those of the other factions and how do their tactics with these differ?
- What are the advantages and disadvantages of their interceptors versus those of the other factions and how do their tactics with these differ?
- What are the advantages and disadvantages of their fighters versus those of the other factions and how do their tactics with these differ?
- What are the advantages and disadvantages of their assault craft versus those of the other factions and how do their tactics with these differ?
- What are the advantages and disadvantages of their bombers versus those of the other factions and how do their tactics with these differ?
- What are the advantages and disadvantages of their light capital ships versus those of the other factions and how do their tactics with these differ?
- What are the advantages and disadvantages of their medium capital ships versus those of the other factions and how do their tactics with these differ?
- What are the advantages and disadvantages of their heavy capital ships versus those of the other factions and how do their tactics with these differ?
- What are the advantages and disadvantages of their stations and infrastructure versus those of the other factions and how do their uses for these differ?
Tech: {{{RELATIVETECH}}}
Weapons: {{{WEAPONS}}}
Tactics: {{{TACTICS}}}
Installations: {{{INSTALLATIONS}}}
Additional information
{{{ADDITIONALINFO}}}
Key Features
{{{KEYFEATURES}}}
Canonical Examples
{{{CANONICALEXAMPLESOVERVIEW}}}
In Game
{{{INGAME}}}
3D Art
{{{3DART}}}
2D Art
{{{2DART}}}
Textual Descriptions
{{{TEXTDESCRIPTIONS}}}
Outliers (Canonical, but not representitive)
{{{OUTLIERS}}}
Complete Craft Listing
{{{CRAFTLISTING}}}
See Also
{{{SEEALSO}}}