Difference between revisions of "HowTo:Nav Computer Interface"
(Created page with "=Introduction= The navigation computer interface is a screen that is accessed with the ['''Shift+M'''] key (in the default setup). It offers navigational help like a starmap for...") |
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The mesh sources are created from: | The mesh sources are created from: | ||
− | * '''console.xmesh''', to be found in ''/masters/meshes/nav/default'' | + | * '''console.xmesh''', to be found in ''/masters/meshes/nav/default''. |
− | * '''b_generic.xmesh''', to be found in ''/masters/meshes/nav/default'' | + | * '''b_generic.xmesh''', to be found in ''/masters/meshes/nav/default''. |
+ | * master textures in ''/data/textures/nav/default''. | ||
=Requirements= | =Requirements= | ||
+ | The following requirements apply: | ||
+ | * [[Development:Model_Guidelines|Mesh guidelines]] | ||
+ | * [[Development:Graphics_Requirements|Texture requirements]] | ||
=References= | =References= | ||
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?f=6&t=13352 The forum thread discussing the nav computer interface] | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?f=6&t=13352 The forum thread discussing the nav computer interface] | ||
* [[Manual:Navigation_Computer|The player manual entry about the nav computer]] | * [[Manual:Navigation_Computer|The player manual entry about the nav computer]] |
Revision as of 20:10, 24 February 2011
Introduction
The navigation computer interface is a screen that is accessed with the [Shift+M] key (in the default setup). It offers navigational help like a starmap for sectors and current system, some status information, and a navigation computer where one can find systems and save routes.
Modding
You need to supply to the game:
- a mesh for the nav computer, called console.bfxm, in /data/meshes/nav/default folder.
- a mesh for the buttons, called b_generic.bfxm, in /data/meshes/nav/default folder.
- textures for console and button as specified in the mesh file, in /data/textures/nav/default folder.
The mesh sources are created from:
- console.xmesh, to be found in /masters/meshes/nav/default.
- b_generic.xmesh, to be found in /masters/meshes/nav/default.
- master textures in /data/textures/nav/default.
Requirements
The following requirements apply: