Difference between revisions of "Development:Roadmap"
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==Aspects for consideration== | ==Aspects for consideration== | ||
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* Rudimentary multiplayer | * Rudimentary multiplayer | ||
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3895 what would you like to see in the vegastrike multiplayer?] | ** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3895 what would you like to see in the vegastrike multiplayer?] |
Revision as of 09:33, 21 April 2005
Development |
This article is a work in progress, and is intended to become a centralized list of what we want to see for the 0.5.0 release, how it can be accomplished, and who is planning to work on it.
General roadmap discussion should occur in the proper thread. The wiki talk page may be used for discussion and refinement of specific points, and conversations pertaining to the roadmap article itself.
0.5.0 Task List
Stuff that should get done before the release.
- Stats rebalance
- Fine-tuning SPEC
- Forum threads
SPEC drive changes (thread started by pincushionman)
spec system
- Forum threads
- Keyboard remap
- Keyboard Bindings (thread started by Silverain)
- See Manual:Keyboard layout for graphics/templates for new bindings
- See Manual:Config:Advanced for the binding-syntax in the config file
- Space dust
- Bump mapping (req. small engine rewrite?)
- Ethereal walker's ship/weapons pack?
- Re-working cargo organization?
- Phasing out all XMESH files
- Phasing out Launcher.exe (nearly done)
Aspects for consideration
Stuff that's under discussion and may coincide with the release.
- Rudimentary multiplayer
- New logo/icons
- Improved planet textures (Higher quality/Fractal Enhanced?)
- Ship spawning
- Flesh out storyline / Devise more story-based missions
- CVS Testing -- The Campaign (sticky forum thread)
- Rework HUD
- Strangelet's new LODs
Future additions
These will hopefully be implemented sometime in the future, probably after 0.5.0.
- High Dynamic Range Lighting (HDRL)
- Shaders