Difference between revisions of "Development"
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* [[Development:Code style|Code style]] - A guide/manual to write code for Vegastrike that fits in and is readable. | * [[Development:Code style|Code style]] - A guide/manual to write code for Vegastrike that fits in and is readable. | ||
+ | * [[Development:Network|Network]] - Everything network related goes in here. | ||
* Cargo - How cargo/goods should be classified -> Cargo/Goods tree. | * Cargo - How cargo/goods should be classified -> Cargo/Goods tree. |
Revision as of 21:55, 10 June 2005
Development pages
- Roadmap - The developer roadmap of Vegeastrike.
- Code style - A guide/manual to write code for Vegastrike that fits in and is readable.
- Network - Everything network related goes in here.
- Cargo - How cargo/goods should be classified -> Cargo/Goods tree.
- Cargo (descriptions) - Detailed descriptions of the items in the cargo MOD.
- Cargo (graphics) - Images to be displayed in the trading interface for cargo items.
- Quests & Campaigns Quests, Campaigns & Adventures
- Graphics (Logos&Signage, 3D models, etc...)
- Models - ??? s/b created this page (overview over the ship/station-models), see the commnet in there.
- Common topics
- Realism vs Believability
- Behaviour of the SPEC drive and insystem flight in general
- Economy - How ingame economy should work.
- Political system
- Ingame library - How can/should it be done? .. if at all.
- Scripts (WIP)
- obj2obj converter (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (At least that's what is planned, Testing under Win32/Linux. Pontiac)