Difference between revisions of "Development"

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(Development pages)
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* [[Development:Graphics|Graphics]] (Logos&Signage, 3D models, etc...)
 
* [[Development:Graphics|Graphics]] (Logos&Signage, 3D models, etc...)
 
** [[Development:3D_Models|3D Models]] - Organisation and contribution information.
 
** [[Development:3D_Models|3D Models]] - Organisation and contribution information.
** General Guidelines
+
** [[Development:Guidelines|Guidelines]]
 
*** [[Development:Model Guidelines|Guidelines for creating models]] - General guidance for development of models for Vega Strike.
 
*** [[Development:Model Guidelines|Guidelines for creating models]] - General guidance for development of models for Vega Strike.
 
*** [[Development:Texture Guidelines|Guidelines for creating ship materials]] - General guidance for development of materials for Vega Strike models.
 
*** [[Development:Texture Guidelines|Guidelines for creating ship materials]] - General guidance for development of materials for Vega Strike models.

Revision as of 04:33, 27 June 2005

Wiki Home | FAQ | Manual | Database | HowTos | Development | MODs | Links

Development pages

  • Roadmap - The developer roadmap of Vegeastrike.
  • Code style - A guide/manual to write code for Vegastrike that fits in and is readable.
  • Network - Everything network related goes in here.
  • Cargo - How cargo/goods should be classified -> Cargo/Goods tree.





  • Scripts (WIP)
    • obj2obj converter (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (At least that's what is planned, Testing under Win32/Linux. Pontiac)

See also