FAQ:Installing

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Installing and Compiling Vegastrike.
See also HowTos#Installing

What are the minimum system requirements for Vegastrike?

A:Your computer needs to have OpenGL support (which most do nowadays).

  • Minimum Requirement
    • Processor: Pentium I 200Mhz or Apple G3 400Mhz
    • Video card: 3d card with 16Mb of memory (although it will work without a 3d card too)
    • Screen color depth: 16bit
    • RAM: 512 Mb (I use 256 Mb in WinXP without any troubles - smbarbour)
    • Swap space: ???
    • HD: ???
  • Recommended Requirement
    • Processor: ???
    • Video card: ???
    • Screen color depth: ???
    • RAM: ???
    • Swap space: ???
    • HD: ???

If your graphics card is poor, put it on low/retro detail and low resolution/16bit color, fullscreen.
More info about video cards is here: Q7

Does the source code work with VC++ 6.0 or 7.0?

A: Most certainly. VC++ 6.0/7.0 is unfortunately the only way I know how to compile it in windows.
Not completly true, it works with cygwin too. See HowTo:Cygwin Compiling.

Download vega-proj (vc++ 6) or vega-vc7 (vc++ 7), not the outdated vega-new-proj and have at it (from CVS).

See HowTo:VCPP Compiling for more information.

Note for people with an old project (such as vega-new-proj):

It's a bit of a trick to get all the .lib files into the project because a lot of the people who are in charge of maintaining the project somehow got rid if the library include directories from the project since I committed it. However, it's pretty easy to add those paths.

You have to add a few simple .cpp files to the project so give it a shot if you will.

The simplest way is to checkout vega-proj as it says in HowTo:Checkout CVS.

How do i turn fullscreen on or off in Vegastrike?

A: Edit vegastrike.config or /.vegastrike/vegastrike.config and change fullscreen to false/true wherever it occurs.

A: Run Launcher.exe program, select OPTIONS, and adjust color.

While compiling VS from CVS i got lots of error like seen in this thread in the forum. (e.g pasting "operator" and "+" does not give a valid preprocessing token) and they are all in somewhere like the ../src/boost129/ directory. What should i do?

A: Try to run ./configure with the --enable-boost-128 parameter.
See also:

When compiling VS I get a glXGetProcAddress or glXGetProcAddressARB error.

A:

  • Preferred way: Inserting the following lines into the file gl_init.cpp (Forum Link)
#define GLX_GLXEXT_PROTOTYPES
#include <GL/glx.h>
  • A second way is to replace glXGetProcAddress with glXGetProcAddressARB or the other way around.
  • If none of the other ways worked, include the line
#define glXGetProcAddress glXGetProcAddressARB

or

#define glXGetProcAddressARB glXGetProcAddress

at the top of the file gl_init.cpp (the very first line)

When compiling VS I get a ./depcomp: No such file or directory error.

A: You need to start automake with the parameter --add-missing like this:

automake --add-missing

Which video cards are known to work (or not to) with Vegastrike?

A: Any ATI Radeon or NVidia GeForce GPU should be fine. Other cards with OpenGL drivers and at least 16MB VRAM may also work. If your card is old, slow, or low on VRAM you will probably need to turn down the level of detail, resolution, and color depth.

This question is also discussed in the following thread in the forum: http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1399

Working

Vendor Card Info Operation System Additional Info
ATI Rage 128 Pro not 8MB version
ATI Radeon 7000 Mobility OSX (iBook G3)
ATI Radeon 7200 Linux
ATI Radeon 7500 Linux Forum-Link
ATI Radeon 7500 WinXP Forum-Link
ATI Radeon 8500 Linux
ATI Radeon 9000 Pro Win98SE Forum-Link
ATI Radeon 9200 Linux DRI XF4.3 Use the 16bit depth, not 24!!
ATI Radeon 9200 Linux Kubutu "Breezy Badger" XOrg driver, 1024x768 24bit, run "xhost +local:" before launching VS from console
ATI Radeon 9500 Pro Linux
ATI Radeon 9600 Mobility OSX (PowerBook G4)
ATI Radeon 9600 Pro Win2k
ATI Radeon 9700 Pro Linux/Win2k
ATI Radeon 9800 Pro OSX (G4 867Mhz OSX 10.2.8)
ATI Radeon IGP 345M WinXP
NVidia GeForce 2 GTS 32MB Linux/Windows Forum-Link
NVidia GeForce 2 MX Linux/Windows
NVidia GeForce 2 MX OSX (PowerMac G4 800)
NVidia GeForce 3 (standard) Linux/Windows
NVidia GeForce 3 Ti200 128MB WinXP
NVidia GeForce 3 Ti500 64MB
NVidia GeForce 4 MX440 64MB WinME
NVidia GeForce 4 MX460 64MB Win2k/WinXP
NVidia GeForce 4 MX (integrated) WinXP Forum-Link
NVidia GeForce 4 Ti series
NVidia GeForce 4 Ti 4600 128MB Linux Forum-Link
NVidia GeForce FX 5600
NVidia GeForce FX 5900
NVidia TNT2 M64 32MB
3DFX Voodoo3 16MB Linux/Win2k
3DFX Voodoo5000 64MB Linux
3DLabs Permedia 2 FireGL 1000 Pro
Elsa Erazor III Pro Linux(Debian)/Win2k
Matrox Millenium G400 Win2k Forum-Link
Matrox G440 DualHead MAX 32MB Linux Mandrake 10.1 Community Forum-Link
Matrox Millenium G550 Linux(Debian) Forum-Link
S3 Savage/IX-MV Linux (Gentoo) Forum-Link
SiS 630 16MB shared memory WinXP (But no cursor at the bases and some minor graphical issues)

Not Working

Vendor Card Info Operation System Additional Info
ATI Rage 128 8MB OSX (iMac G3 et al)
3DFX Voodoo 4500 Win98SE
Hercules Kyro II 64MB
Matrox G400 Win98 Forum-Link
Matrox G450 32MB Linux

I'm getting similar errors as shown below when trying to compile today's cvs version, What about that?

if g++ -DHAVE_CONFIG_H -I. -I. -I../..   -DHAVE_SDL=1 -DSDL_WINDOWING=1      -DHAVE_AL=1  -DUSE_STENCIL_BUFFER=1
-DDATA_DIR=\"/usr/share/games/vegastrike/data\"  -I/usr/include/python2.3 -DHAVE_PYTHON=1 -DUSE_BOOST_128=1
 -I../../src/boost  -I../../src   -pipe  -falign-loops=2 -falign-jumps=2 -falign-functions=2 -I/usr/include/SDL
 -D_REENTRANT -pthread -pipe -MT gl_globals.o -MD -MP -MF ".deps/gl_globals.Tpo" -c -o gl_globals.o gl_globals.cpp; \
then mv -f ".deps/gl_globals.Tpo" ".deps/gl_globals.Po"; else rm -f ".deps/gl_globals.Tpo"; exit 1; fi
In file included from gl_globals.cpp:22:
gl_globals.h:123: error: syntax error before `;' token
gl_globals.h:124: error: syntax error before `;' token
gl_globals.h:125: error: syntax error before `;' token
gl_globals.h:126: error: syntax error before `;' token
gl_globals.h:127: error: syntax error before `;' token
gl_globals.h:128: error: syntax error before `;' token
make[4]: *** [gl_globals.o] Error 1
make[4]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src/gldrv'
make[3]: *** [all-recursive] Error 1
make[3]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'
make[1]: *** [all] Error 2
make[1]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'

A:

  • You need the latest version of glext.h to fix the error.
  • Get it at http://oss.sgi.com/projects/ogl-sample/ABI/glext.h
  • Then you probably need to save it in /usr/include/GL/glext.h as root (Make a backup first).
  • If there is no glext.h in /usr/include/GL then do a search for it...
find /usr -name glext.h
  • After that, gcc will probably have to rebuild most of the vega strike files again because that file changed.
  • See also this post in the forum.

After installing with the Linux Binary installer, I get an error about libstdc++-libc6.2-2.so.3

A: This library is a 'compatibility' library used by many precompiled applications, including Vegastrike. It is available, for Fedora Core 3, from the package compat-libstdc++. Other distributions may be similar.

Debian: See if you have /usr/lib/libstdc++.so.6. If not, install package called "libstdc++6" which should give you that lib. Then you need to do a symlink for it to work: "ln -s /usr/lib/libstdc++.so.6 /usr/lib/libstdc++-libc6.2-2.so.3".

Once this is installed, both Vegastrike and the setup application should work.


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