HowTo:Make Weapons
Revision as of 06:01, 31 March 2005 by 202.50.187.13 (talk)
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Contents
MAKING WEAPONS
Weapon descriptons are stored in the weapon_list.xml in the data directory.
Weapon XML Schema
Example 1: Beam Weapon
Example 2: Spinning Weapon
you can make it spin as well by making it an accessory of the missle:
- you make it a subunit (turret) at the center (i.e call it torpedo_accessory)
- set the max_yaw, max_pitch, and max_roll to whatever you want it to spin at
- make an invisible (or torpedo casing) main body
voilla--you have a photon torpedo
See also
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