HowTo:Make Weapons

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MAKING WEAPONS

Weapon descriptons are stored in the weapon_list.xml in the data directory.

Weapon XML Schema

Example 1: Beam Weapon

Example 2: Spinning Weapon

you can make it spin as well by making it an accessory of the missle:

  • you make it a subunit (turret) at the center (i.e call it torpedo_accessory)
  • set the max_yaw, max_pitch, and max_roll to whatever you want it to spin at
  • make an invisible (or torpedo casing) main body

voilla--you have a photon torpedo


See also


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