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- =="<code>graphics</code>" Abschnitt==7 KB (1,094 words) - 17:42, 28 February 2007
- # The GPU (Graphics Processing Unit; the brains of your videocard) has no way to know that a po7 KB (1,331 words) - 01:02, 11 May 2007
- ** See [[Manual:Keyboard layout]] for graphics/templates for new bindings2 KB (242 words) - 15:51, 26 May 2007
- * graphics performance with nvidia cards when viewing planets/bases that fill the scre ** See [[Manual:Keyboard layout]] for graphics/templates for new bindings2 KB (253 words) - 20:43, 24 April 2008
- *[[Development:Cargo (graphics)|Development:Creating Cargo Graphics]] and the corresponding3 KB (411 words) - 14:44, 13 March 2008
- static float cutoff =XMLSupport::parse_float (vs_config->getVariable( "graphics","warp_stretch_cutoff","500000"))*XMLSupport::parse_float(vs_config->getVar1 KB (210 words) - 02:42, 3 September 2007
- If there are no key graphics available (yet ;) ) the keys will be represented by something like this: ''13 KB (984 words) - 21:39, 21 October 2013
- * [[Development:Cargo (graphics)|Cargo (graphics)]] - Images to be displayed in the trading interface for cargo items.4 KB (481 words) - 18:28, 31 March 2011
- ...igns planned along with bounty hunter mode. Will possibly feature the best graphics seen using the vega-strike engine to date.''11 KB (1,468 words) - 17:22, 18 August 2007
- |Intel(R) 82865G Graphics Controller |Everything maxed; no ugly graphics errors8 KB (1,158 words) - 23:27, 8 January 2013
- Unit Types AI Weapons Network Graphics4 KB (471 words) - 14:04, 2 July 2010
- * '''[FINISHED]''' (''safemode'') Make a high quality graphics texture pack (''hqtextures''). * Get codebase stabilized in prep for refactoring graphics code.11 KB (1,560 words) - 04:46, 11 November 2023
- For completeness purposes, the following graphics files are being referred to on this page. ==Overview of Graphics Requirements==13 KB (1,981 words) - 21:53, 1 April 2011
- == graphics == * vs_config->getVariable("graphics","absolute_relation_color","false")83 KB (9,463 words) - 05:23, 5 March 2008
- the universe, shader-fied openGL graphics with nifty special effects.9 KB (1,314 words) - 06:42, 23 November 2012
- [[Category:Graphics]]2 KB (212 words) - 06:56, 12 March 2014
- |MC707 + Minimal system requirements (except for graphics card). Only the vegastrike-64 binary works. vssetup, mesher and vegaserver2 KB (346 words) - 06:34, 23 November 2012
- |<font color=blue>Graphics</font> |<font color=blue>Graphics</font>1 KB (133 words) - 09:29, 28 November 2008
- OpenGL vendor string: Tungsten Graphics, Inc.4 KB (648 words) - 11:26, 30 August 2010
- Since the chipset handles all, ethernet, audio, graphics, it's common to get audio stutter when heavily overburdenning saturating th28 KB (2,573 words) - 20:12, 16 September 2010