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  • =="<code>graphics</code>" Abschnitt==
    7 KB (1,094 words) - 17:42, 28 February 2007
  • # The GPU (Graphics Processing Unit; the brains of your videocard) has no way to know that a po
    7 KB (1,331 words) - 01:02, 11 May 2007
  • ** See [[Manual:Keyboard layout]] for graphics/templates for new bindings
    2 KB (242 words) - 15:51, 26 May 2007
  • * graphics performance with nvidia cards when viewing planets/bases that fill the scre ** See [[Manual:Keyboard layout]] for graphics/templates for new bindings
    2 KB (253 words) - 20:43, 24 April 2008
  • *[[Development:Cargo (graphics)|Development:Creating Cargo Graphics]] and the corresponding
    3 KB (411 words) - 14:44, 13 March 2008
  • static float cutoff =XMLSupport::parse_float (vs_config->getVariable( "graphics","warp_stretch_cutoff","500000"))*XMLSupport::parse_float(vs_config->getVar
    1 KB (210 words) - 02:42, 3 September 2007
  • If there are no key graphics available (yet ;) ) the keys will be represented by something like this: ''
    13 KB (984 words) - 21:39, 21 October 2013
  • * [[Development:Cargo (graphics)|Cargo (graphics)]] - Images to be displayed in the trading interface for cargo items.
    4 KB (481 words) - 18:28, 31 March 2011
  • ...igns planned along with bounty hunter mode. Will possibly feature the best graphics seen using the vega-strike engine to date.''
    11 KB (1,468 words) - 17:22, 18 August 2007
  • |Intel(R) 82865G Graphics Controller |Everything maxed; no ugly graphics errors
    8 KB (1,158 words) - 23:27, 8 January 2013
  • Unit Types AI Weapons Network Graphics
    4 KB (471 words) - 14:04, 2 July 2010
  • * '''[FINISHED]''' (''safemode'') Make a high quality graphics texture pack (''hqtextures''). * Get codebase stabilized in prep for refactoring graphics code.
    11 KB (1,560 words) - 04:46, 11 November 2023
  • For completeness purposes, the following graphics files are being referred to on this page. ==Overview of Graphics Requirements==
    13 KB (1,981 words) - 21:53, 1 April 2011
  • == graphics == * vs_config->getVariable("graphics","absolute_relation_color","false")
    83 KB (9,463 words) - 05:23, 5 March 2008
  • the universe, shader-fied openGL graphics with nifty special effects.
    9 KB (1,314 words) - 06:42, 23 November 2012
  • [[Category:Graphics]]
    2 KB (212 words) - 06:56, 12 March 2014
  • |MC707 + Minimal system requirements (except for graphics card). Only the vegastrike-64 binary works. vssetup, mesher and vegaserver
    2 KB (346 words) - 06:34, 23 November 2012
  • |<font color=blue>Graphics</font> |<font color=blue>Graphics</font>
    1 KB (133 words) - 09:29, 28 November 2008
  • OpenGL vendor string: Tungsten Graphics, Inc.
    4 KB (648 words) - 11:26, 30 August 2010
  • Since the chipset handles all, ethernet, audio, graphics, it's common to get audio stutter when heavily overburdenning saturating th
    28 KB (2,573 words) - 20:12, 16 September 2010

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