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- Future note: If you wanted to add a campaign to the privateer mission you would most li Note: Python code must be on a line by itself without any indentations--it needs7 KB (990 words) - 18:27, 22 March 2020
- **** <code>TextRows = "#"</code> - Number of rows displayed (Note: If sprite is not large enough, the maximum number of rows possible is disp One note regarding negative values in <code>scaleX</code> and <code>scaleY</code> :14 KB (1,919 words) - 17:26, 21 July 2013
- ...''VAR_''' to allow the code to recognise that it is a dynamic word. Please note that all variables are separated by an underscore '_'. ...resent. For a full list of factions, reference the link at the top. Please note the faction you are docked at could still hate one of the factions in the n6 KB (888 words) - 22:29, 8 January 2013
- | text='''Note:''' The main modeling page has moved to ''[[Development:Model_Guidelines]]' *[http://forums.vega-strike.org/viewtopic.php?t=3419 Luddites = headaches] '''Note: is now [[HowTo:Add Ships]].'''3 KB (423 words) - 22:29, 8 January 2013
- ** NOTE: planets and jumps can have any (not light) tags nested inside. This create ...take you to. (usually only one, but more will make the jump point random). NOTE that the presence of this attribute is the only criteria for the planet bei12 KB (1,976 words) - 15:12, 9 February 2014
- Note that some sprite-based effects can behave strangely while the game is pause ** Note that the default binding for F9 is time acceleration, not time deceleration6 KB (1,093 words) - 22:30, 8 January 2013
- ...be used. ''Exclusive'', but empty list or absent field allows everything. Note that it's applied after - and thus added to - the restrictions of a carryin14 KB (2,144 words) - 04:03, 5 February 2014
- ''Note: The Ship Packs will be super ceded by the 0.3.x branch which will have som4 KB (694 words) - 14:58, 26 May 2007
- NOTE: Microsoft Works has problems with the long description columns. For a fre2 KB (341 words) - 09:00, 28 June 2010
- ''NOTE: Temporary model exists, so don't sweat this one too much.''5 KB (611 words) - 10:23, 15 September 2005
- NOTE: Microsoft Works has problems with the long description columns. For a fre18 KB (2,791 words) - 07:23, 9 February 2014
- and download the very big file (almost 300mb). Note the name: if the big file is called wcu-alpha-main-uptopatch11.zip it means2 KB (264 words) - 06:55, 15 September 2005
- '''Note:''' The absense of Rlaan and Aera items is ''not'' due to incompleteness. T693 bytes (86 words) - 06:13, 16 August 2007
- ...to/in conjunction with ejecting. I.e. if a player ejects, they can post a note on the BBS requesting extraction. In the ship upgrades screen, display a short note describing why you cannot install upgrade x (already installed/higher versi79 KB (12,443 words) - 01:29, 25 February 2014
- ...tion. -ffast-math will cause problems in code that checks for infinities. Note that in the first flag there's a capital 'o', not a zero. '''Note:''' The configure script currently has a bug that can cause it to incorrect12 KB (1,810 words) - 18:09, 22 April 2015
- ...costs down, their ability to comprehend instructions is somewhat limited. NOTE: Certain aberrations with this particular model have been noticed in conjun15 KB (2,357 words) - 05:30, 19 April 2005
- ...Whether to draw crosshairs in Chase Cam view ("Cockpit::Behind" command). Note that crosshairs are noticeably displaced. ** Note: if no in-flight mouse control is needed, both mouse_cursor and warp_mouse81 KB (11,401 words) - 04:48, 26 February 2019
- An interesting note is that the Aera and Bzbr homeworlds would both be considered overgrown by19 KB (2,790 words) - 14:44, 9 July 2014
- ''NOTE: Should this be moved to the [[Cargo:Old:Research|Old Research]] items?''645 bytes (86 words) - 06:03, 17 August 2007
- ...ts, as well as exotic tastes and commercial viability of alien food crops. NOTE: This is an old research item. Move BACK.555 bytes (83 words) - 17:29, 5 September 2010