Development:Roadmap:0.6.0
Contents
Task List
Bugfixing
list of bugs included for this release:
- The economic system needs a review (see forum thread)
Multiplayer
- Multi-player support beta [ace123]
- Server list support, ala Quake
Engine
- Get mac building under a unified central build file (if it doesn't use ./configure)
- Implement opcode's Ray Collider for ray-mesh collisions.
- Rewrite vssetup so that it parses sane XML, leading the way to a more understandable config file setup.
- Fix multi-ship ownership loopholes.
- Fix GL loading so DDS mipmaps aren't loaded into ram when they'll never be used.
- Faction level AI (or at least the imitation of one)
- Cubemap environment to replace sphere meshes
- Make ships (ai too) dock sanely. (auto way points?) Super big ships cant dock inside small docking bays.
Python
- Make jumpoint wireframes HUD only. Allow for selective disabling/enabling of jump points via python.
- New campaigns. Some to put you into different factions to start out with (and thus different systems/ships).
Artwork
- Normal maps (for shaders) support for all units in game
- Cockpit graphics for all units.
- 8 faces for shields and cargo hud [pyramid, PENDING]
- Revision of planet types [pyramid, PENDING]
- File extensions review and standardization [pyramid, PENDING]
- Supplement missing cargo graphics and improvement of low-quality cargo graphics
- Improvement of space backgrounds
- Improvement of some low-quality star images
- Improve shield graphics for Target VDU [pyramid, PENDING]
Unsorted Items
- Stats rebalance
- See Development:Rebalance for detailed task list and information
- Rebalance Countdown forums thread
- Announcement and discussion in the forum
- Fine-tuning SPEC
- Forum threads
SPEC drive changes (thread started by pincushionman)
spec system
- Forum threads
- Inter-system SPEC travel (without jump nodes)
- Keyboard remap
- Keyboard Bindings (thread started by Silverain)
- See Manual:Keyboard layout for graphics/templates for new bindings
- See Manual:Config:Advanced for the binding-syntax in the config file
- A hierarchical fidelity model for physics simulation so as to expand the number of objects that can be concurrently simulated
- Benifit: Improved ship spawn distances/locations
- Space dust
- Bump mapping (req. small engine rewrite? or transition to another rendering engine?)
- Re-working cargo organization?
- Phasing out all XMESH files
- Phasing out Launcher.exe (nearly done)