MOD:WCU:Roadmap

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Revision as of 16:55, 24 October 2005 by charlieg (talk | contribs) (Version 0.4)
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WCU Home | Credits | FAQ | Manuals | Design | Roadmap | Status

For current tasks and their status, please see the Status page.

Version 0.3

Aim to be first officially announced public release!

  • Base backgrounds for all the extra bases and planets (incl. kilrathi bases)
  • Shield meshes for the capships (see vegastrike)
  • Phyton fix -- have Tayla give you a secret cargo expansion, now that we have it
  • Need to decide if RF happens before or after the end of the war; adapt plot accordingly
  • More scripted systems:

- Kilrah (both pre-war and post-war variants needed) - Ella - Rostov (we need a lot of asteroids there) - any that anyone feel like doing

  • Tweak autogen a bit

= use Kilrathi names in Kilrathi space

  • Update website to properly include WCU alongside Privateer Remake

Version 0.4

  • Crew system (mainly for capships, but also usable on galaxy and maybe tarsus)
  • Exploratory radar / grey zone implementation
  • Way to mark end of the war (big news, change bartender speeches, etc.)
  • Write some more bartender speeches, they should be at least sector-specific
  • Some required plotline changes
    • Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work "on your own terms", i.e. no enlistment, & a chance to fly a milspec fighter w/o having to pay for repairs
    • Move AWACS plot post-war & maybe out of Gemini
  • Some optional plotlines
    • BW plotline
    • Landreich plotline
    • Pirate/"Grey zone" preliminary plotline, you get access to some systems
    • Hint that pieces of Steltek tech are still around?
  • Prequel plotline
    • It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission