MOD:WCU:Roadmap
For current tasks and their status, please see the Status page.
Version 0.3
Aim to be first officially announced public release!
- Base backgrounds for all the extra bases and planets (incl. kilrathi bases)
- Shield meshes for the capships (see vegastrike)
- Phyton fix -- have Tayla give you a secret cargo expansion, now that we have it
- Need to decide if RF happens before or after the end of the war; adapt plot accordingly
- More scripted systems:
- Kilrah (both pre-war and post-war variants needed)
- Ella
- Rostov (we need a lot of asteroids there)
- any that anyone feel like doing
- Tweak autogen a bit
- use Kilrathi names in Kilrathi space
- Update website to properly include WCU alongside Privateer Remake
Version 0.4
- Crew system (mainly for capships, but also usable on galaxy and maybe tarsus)
- Exploratory radar / grey zone implementation
- Way to mark end of the war (big news, change bartender speeches, etc.)
- Write some more bartender speeches, they should be at least sector-specific
- Some required plotline changes
- Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work "on your own terms", i.e. no enlistment, & a chance to fly a milspec fighter w/o having to pay for repairs
- Move AWACS plot post-war & maybe out of Gemini
- Some optional plotlines
- BW plotline
- Landreich plotline
- Pirate/"Grey zone" preliminary plotline, you get access to some systems
- Hint that pieces of Steltek tech are still around?
- Prequel plotline
- It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission