MOD:WCU:Directory Structure
This documentation is designed to teach all new moders how to correctly use the WCU Directory Structure for proper MOD creation.
Savegame Directory Format
Current savegame schema
Root + .<project name>
New savegame schema
Root + .savegames + <project name>
Mission Directory Format
Current Mission Directory
Root + mission + modules
New Mission Directory
Root + missions + <project name>
Unit Directory Format
Current Meshes & Unit Directory
Root + meshes + units + <unit name>
New Meshes & Unit Directory
Root + objects + <project name> + capital_ships + <object> + model (model, textures, materials, shield mesh, bsp mesh, etc...) + cockpit (cockpit elements - 3d model and textures if applicable) + room (background and stuff - like 3d dock model) + scripts (interface scripts) + items + <object> + model (model, textures, materials, shield mesh, bsp mesh, etc...) + cockpit (cockpit elements - 3d model and textures if applicable) + room (background and stuff - like 3d dock model) + scripts (interface scripts) + smallcrafts + <object> + model (model, textures, materials, shield mesh, bsp mesh, etc...) + cockpit (cockpit elements - 3d model and textures if applicable) + room (background and stuff - like 3d dock model) + scripts (interface scripts) + support_ships + <object> + model (model, textures, materials, shield mesh, bsp mesh, etc...) + cockpit (cockpit elements - 3d model and textures if applicable) + room (background and stuff - like 3d dock model) + scripts (interface scripts) + stations + <object> + model (model, textures, materials, shield mesh, bsp mesh, etc...) + cockpit (cockpit elements - 3d model and textures if applicable) + room (background and stuff - like 3d dock model) + scripts (interface scripts) + weapons + <object> + model (model, textures, materials, shield mesh, bsp mesh, etc...) + cockpit (cockpit elements - 3d model and textures if applicable) + room (background and stuff - like 3d dock model) + scripts (interface scripts)