Manual:Keyboard layout:US

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Navigation

Navigation direction

Name Key(s) Command Description
Up UP_CURSOR_GENERAL.png

[1]

UpKey</code> Turn the nose of your ship up.
Down ^[2]%%%[3]%%%[4] DownKey Turn the nose of your ship down.
Rotate Right ^[5]%%%[6] RightKey Rotates your ship to the right.
Rotate Left ^[7]%%%[8] LeftKey Rotates your ship to the left.
Roll Right ^[9]%%%[10]+[11]%%%[12] RollRightKey Roll your ship to the right.
Roll Left ^[13]%%%[14]%%%[15] RollLeftKey Roll your ship to the left
Activate Jump Drive ^[16] JumpKey Press this to jump to another system. You must be in range of a jump point. See also VsManualInterstellarWarpTransit
Activate SPEC Drive ^([17]+)[18] AutoKey FIXME Just target any object in a system and press this key to jump there.


Navigation speed

Name Key(s) Command Description
Decelerate ^[19]%%%[20] DecelKey Decrease set velocity of your ship.
Accelerate ^([21]+)[22]%%%[23] AccelKey Increase set velocity of your ship.
Afterburner ^[24] ABKey Will accelerate your ship past maximum velocity. Afterburn velocity is not constant, and must be maintained by holding down the TAB button. Velocity will decrease to set velocity when released.
Match Velocity ^[25]%%%[26] SetVelocityRefKey Set your velocity to same as your target. - See also VsManualMatchVelocity
Zero Velocity ^[27]%%%[28] SetVelocityNullKey ???
Stop ^[29] StopKey Set your velocity to zero relative to your target.
Full Throttle ^[30] StartKey Set your velocity to maximum ship capable velocity.
Shelton Slide ^[31] SheltonKey Perform a shelton slide. You can change your heading without changing your direction of travel, but it's not real "six degrees of freedom" movement.


Sound and music

Manual:GameplayFunctions FIXME (xxx gamepalyfunctions xxx #Music)

Name Key(s) Command Description
Skip Music Track ^[32]+[33] Cockpit::~SkipMusicTrack Skip Music Track
Sound Volume Up ^[34] VolumeInc Sound Volume Up
Sound Volume Down ^[35] VolumeDec Sound Volume Down
Music Volume Up ^[36]+[37]%%%[38]+[39] MusicVolumeInc Music Volume Up
Music Volume Down ^[40]+[41]%%%[42] MusicVolumeDec Music Volume Down


Communication (general/wingmen)

See also Manual:Combat:Wingmen

Name Key(s) Command Description
Form Up Wingmen ^[43]+[44] CommFormUp Tell your wingmen to form up.
Break Wingmen Formation ^[45]+[46] CommBreakForm Tell your wingmen to stop forming up.
Help Me ^[47]+[48] CommHelpMeOut Tell your wingmen to help you. They will attack the ship(s) attacking you.
Wingman Attack Target ^[49]+[50] CommAttackTarget Tell your wingmen to attack your selected target.
Talking to other ships/station ^[51]%%%->%%%[52] Comm1Key->Comm2Key You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the agressivity in your voice ;-). 1=friendly 9=insulting
Request Docking Clearence ^[53] RequestClearenceKey Select a target (station/capship) you want to dock with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).


Target selection

Name Key(s) Command Description
All Units/Targets >Forward:[54] %%%Backward:[55]+[56] TargetKey%%%ReverseTargetKey Switches through all targets in current system.
Significant/Neutral Units/Target >Forward:[57] %%%Backward:[58]+[59] SigTargetKey%%%ReverseSigTargetKey Switches through all significant/neutral targets in current system.
Non-planetary/Non-natural Units >Forward:[60] %%%Backward:[61]+[62] UnitTargetKey%%%ReverseUnitTargetKey Switches through all Non-planetary/non-natural units (such as capships and fighters) in current system.
Hostile Units/Targets >Forward:[63] %%%Backward:[64]+[65] NearestTargetKey%%%ReverseNearestTargetKey Switches through all hostile (to you) targets in current system.
Subunit Select ^[66] SubUnitTargetKey Switches through the subunits of the ship you have currently selected.
Lock Unit/Target ^[67] LockTargetKey By pressing this key you can 'lock' your selection on the selected target.
Front Targets ^[68] PickTargetKey Pressing this key will pick Units in front of you (near the crosshair). Tends to be used to get planets in front of you.

Combat

Name Key(s) Command Description
Fire Weapon/Guns ^[69] FireKey Fires your main weapons/guns (beams/bolts/chainguns/whatever).
Select Weapon/Gun ^[70] WeapSelKey Switches trough your main weapons.
Fire Missiles/Torpedos ^[71]%%%[72] MissileKey Fires your missiles/torpedos if your ship have some og 'em equipped.
Switch Missiles/Torpedo ^[73] MisSelKey Switches trough your main missiles/torps.
Combat Mode ^[74] SwitchCombatMode Toggles combat/non-combat mode: %%% In __non-combat mode__ you are able to fly at (theoretically) unlimited speed, but after passing a maximum combat speed you shield will reduce due to particles in space hitting it too fast to allow regeneration. Another backdraw is you need nearly the same time to slow down again as you needed to speed up. %%% In __combat mode__ your max speed is limited to ensure your shields remain stable.
Cloaking Device ^[75] CloakKey By pressing this key you enable/disable your Cloaking device (if you own one).
ECM Device ^[76] ECMKey By pressing this key you enable/disable your ECM Device (if you own one). It will cause incoming missiles to be confused. The ECM-device will constantly draw energy from your reactor. See also [VsManualDbTerms#ECM]

Turret(s)

See also Manual:Combat:Turrets

Name Key(s) Command Description
Switch Turret Control ^[77] TurretControl By pressing this button you can switch to the manual control of your turret(s) (if you have one/some equipped) and switch back to cockpit control.
Target for Turret ^[78]+[79] TurretTargetKey Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.
Turret AI on/off ^[80] TurretAIKey Switch the AI of your turret(s) on/off. Without an AI the turret can still be controled manually. <I'm not quite sure about this>%%% Want to know more about AIs? Look at VsManualDbTerms <no entry yet>


Game commands

Name Key(s) Command Description
Toggle Quit Mode ^[81] Cockpit::Quit Press __~[q]__ after __~[ESC]__ to quit the game or __~[ESC]__ again to return to game.
Pause ^[82]+[83]%%%[84] PauseKey Pause the game (does anybody know how to display a pipe in a table?)
Time Compression
^[85] TimeInc (only for DEBUGGING) Start/Increase Time Compression
0 Time Compression ^[86] TimeReset (only for DEBUGGING) Stop Time Compression

Camera control

Name Key(s) Command Description
Toggle Cockpit ^[87] Cockpit::Inside Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.
Look Left ^[88] Cockpit::InsideLeft Press this to look to your left.
Look Right ^[89] Cockpit::InsideRight Press this to look to your right.
Look Back ^[90] Cockpit::InsideBack Press this to look back.
Chasecam ^[91] Cockpit::Behind Press this to look through an imaginary camera behind your ship
Panning Camera ^[92] Cockpit::Pan Provides a panning camera view of your ship. Move the camera by pressing (q,z,s,f)
Target Camera ^[93] Cockpit::OutsideTarget Press this to see a 3rd-person view of your selected target.
Target Panning Camera ^[94] Cockpit::PanTarget Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)
Zoom View In ^[95] Cockpit::ZoomIn Zoom in on target
Zoom View Out ^[96] Cockpit::ZoomOut Zoom out on target
Take Screenshot ^[97] Screenshot Take a 'Inflight' screenshot. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. PC users will find a link to the screenshots in the start menu, linux users will find it in the home directory ~~/.vegastrike043/textures/ See also [VsFaqPlaying#Q8]

Info Screen (better name for this header needed)

Info]/Mission/Cargo/etc.. screen FIXME header name |#Info]

Name Key(s) Command Description
Map/Info Screen ^[98]+[99] Cockpit::NavScreen Activate/Deactivate Map screen during flight. See also VsManualMap
Left VDU ^[100] Cockpit::SwitchLVDU Cycles through all the possible displays in your left VDU
Right VDU ^[101] Cockpit::SwitchRVDU Cycles through all the possible displays in your left VDU
Scroll Text Up ^[102]%%%[103] Cockpit::ScrollUp Scroll selected mission-description/communication-log/cargo-list up
Scroll Text Down ^[104]%%%[105] Cockpit::ScrollDown Scroll selected mission-description/communication-log/cargo-list down
Eject Cargo ^[106]+[107] EjectCargoKey Ejects the selected (topmost) cargo in your cargo bay into space. Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.

Unclassified (yet)

Name Key(s) Command Description
Ejection ^[108]+[109] EjectKey Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.
Respawn after death ^[110] Respawn Restores play to last save game.
Commit Suicide ^[111]+[112] SuicideKey Press this button to destroy your ship and kill yourself.
??? ^[113] SwitchControl ???
Activate Dock Procedure ^[114] DockKey When sufficiently close to green docking markers, this key will activate docking procedures. See also VsManualDocking
??? ^[115] Cockpit::PitchDown ???
??? ^[116] Cockpit::PitchUp ???
??? ^[117] Cockpit::YawLeft ???
??? ^[118] Cockpit::YawRight ???

Unassigned (by default)

Name Command Description
Strafe Left ThrustLeft xxx
Strafe Right ThrustRight xxx
Strafe Up ThrustUp xxx
Strafe Down ThrustDown xxx
Strafe Forward ThrustFront xxx
Strafe Back ThrustBack xxx
whatevername WhatEverCommand Whatever it will do ;-)

! #[XML-config-code] FIXME

WRITEME

See also the vegastrike.config from CVS. The keys are stored between the <bindings> and the </bindings> tag.


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