Vegastrike:Credits

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arrow_left.png Features arrow_up.png Manual Installing the game arrow_right.png

Lead Programmers

Name Contribution
Daniel Horn Started the game, all round contributions and bug fixes. Too much to put here :)
Patrick Horn Worked on AI Development Stack Calculation. Worked on unit,terrain, and other config files. Made the release of vegastrike-0.x.y possible where x>1. Bug testing in Windows 2000 and improvements to GUI, and millions of bug fixes for 0.2.9. Without him, there would be no working release! Wrote half of the dynamic universe code and the dynamic mission code.

Supporting Programmers

Name Contribution
Stephane Vaxelaire Divided up game into physics and graphics modules, Working on multiplayer!
pontiac Wrote the art import/export program and made much artwork
Alexander Rawass Finished joystick and config files. Wrote a scripting language for missions affectionately known as Cb. Working on improving missions and scripting
Sabarok Aresh Made Vegastrike Setup and Mission Launcher . Wrote mission selector for glut, Working on Cargo/Docking GUI
ashieh Worked on the Physics engine and primitive AI. Worked on the 3d wrapper and major speed optimizations

Artists

Name Contribution
PeteyG Wrote much base music, did many models and textures, like the new nova and all sorts of other cool ships.
Electrotech Redid aera models to be used as (derivative convolution determinant, ... ) in data 0.4.x.
Duality Terran light map redo and assorted artwork.
Jeff Graw Did lots of backgrounds and assorted artwork improvement to 0.3.x. Did comm voices.
Jason Winzenried Made such dazzling, beautiful cockpit and various starships, Working on improving Gemini Sector
Marcel Paré Worked on the excellent starship page. Made some wonderful starships you can expect in the next release as well as a VS ship DB
Fire Hawk Countless hours to model the starbases and capitol starships. More to come...
Vortis Trade/Economics System, making Future alien planets
Martin Baldwin Entered in many Sectors such as Epsilon, Gemini, etc to milky_way
Kinnear Penman Fixed OpenAL sound to work in XP, and made PiMp Installer Script! Art...fiction
Daniel Aleksandrow 3d howto, the old webpage and various peices of artwork. Working on Terrain, learning python and making jump portals.
RearAdmiralTolwyn Finsihed the Longhaul, the Katar, and the Khanjarli!
Jack Sampson Armed the Star Fortress, Heavy Playtesting, Fixed Long Distance Bug Story, ideas, improvements, weapons improvements. Data 4.x balancing.
RearAdmiralTolwyn Finished joystick and config files. Wrote a scripting language for missions affectionately known as Cb. Working on improving missions and scripting
Henrik Eklund Intro story, making Future stories
f109 Vampire Contributed various ships, such as his namesake, the f109 Vampire Working on future ships
James Carthew Made Missile models and Sol system and Drone model and jump portal, Workign on Refinery and Asteroid Bases, Fixed SDL version in 0.2.9.
Spiner Solar Glares and Asteroid base
Julien Chateau Capships Making surface-based cities
H.E. Day Made Explosions, Made Beautiful cockpit, Working on redoing all artwork beautifully!
Tobias Wollgarn, Major A Payne & Somall Made Vegastrike sounds (from scratch)
Aazelone 'Zaydana' Pyoleri Installed the Fourms for the new website, creating and modelling a new race


Testing / Support

Name Contribution
Eagle-1 Helped test Multiplayer

Web Development

Name Contribution
Matthew Kruer Created the Website, installed and configured various aspects of the site (Gallery, Fourms, etc...) Curently working on Wing Commander: The Wasteland Incident MOD for the VegaStrike Engine