HowTo:MOD

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For a list of available mods, see MODs. For more general information on creating content for use with the Vega Strike engine, see HowTos.


MOD support

VegaStrike has automatic support for MODs. You still have to specify ./vegastrike -Mmodname.

It works like that:

  • the MOD must have a directory structure just like data4.x containing only files that were modified or added compared to VS data files.
  • you just have to put the MOD directory structure in your (~ = home) ~/.vegastrike/mods/modname or in datadir/mods/modname like this:

surfdargent@ewave:/home/public/vegadev/data4.x/mods/VegaTrek> l
total 92
drwxr-xr-x 11 surfdargent users 4096  Sep 23 20:27 ./
drwxr-xr-x 4  surfdargent users 4096  Oct 4 13:17 ../
drwxr-xr-x 2  surfdargent users 4096  Sep 23 20:21 Sector_001/
drwxr-xr-x 3  surfdargent users 4096  Sep 23 20:24 ai/
drwxr-xr-x 9  surfdargent users 4096  Sep 23 20:25 animations/
drwxr-xr-x 2  surfdargent users 4096  Sep 23 20:21 mission/
drwxr-xr-x 2  surfdargent users 4096  Sep 23 20:26 modules/
drwxr-xr-x 2  surfdargent users 4096  Sep 23 20:26 sounds/
drwxr-xr-x 4  surfdargent users 4096  Sep 23 20:23 textures/
drwxr-xr-x 27 surfdargent users 4096  Sep 23 20:22 units/
drwxr-xr-x 2  surfdargent users 4096  Sep 23 20:22 universe/
-rw-r--r-- 1  surfdargent users 39330 Sep 18 21:50 vegastrike.config
-rw-r--r-- 1  surfdargent users 5561  Sep 18 19:34 weapon_list.xml

VS will be able to use all the found MOD files in a standard game (no -M option) but will start using the standard config file and weapon_list file. When specifying -Mmodname on the command line, VS will start and load the MOD config file and weapon_list.xml file automatically.

NOTE: sectors should be in a sectors subdir (Mods:Vega Trek has sectors in Sector01, but the right place is in sectors/Sector01).

Sources

Link


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