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- ** <code>size</code> - size class(es)/type(s) and if they are capable of autotracking. The single entries are se ** The template basically defines the maximum and minimum values for a [[Vessels & Installations|ship/unit]]. e.g:16 KB (2,426 words) - 22:29, 8 January 2013
- ....csv}} file contains specific information on all [[Vessels & Installations|Vessels and Installations]] and [[Upgrades|Upgrades]] in VegaStrike. This has repl ** SIZE - size class(es)/type(s) and if they are capable of autotracking.18 KB (2,791 words) - 07:23, 9 February 2014
- = Vessels = The following to do list for vessels is divided into smaller sections to simplify updating and handling of the l87 KB (10,792 words) - 02:51, 6 January 2013
- ...ough the .xmesh format for insertion of LOD references into top level mesh(es), correction of coordinate "handedness" (if the ordering of the coordinate Larger models, such as capital vessels and large installations will likely follow a similar curve, but at a higher20 KB (3,158 words) - 06:52, 16 February 2014
- {{Languages|Es|Manual}} {{Es:Wiki_Nav_Index}}11 KB (1,775 words) - 20:40, 21 October 2013
- ..., zu Hilfe zu kommen wenn Du beschossen wirst (genial bei großen Handels[[Vessels & Installations|schiffen]]) oder einfach in Gruppenformation mit Dir mit zu ...{{Key:DE:PageDown}} das Kampfschiff an die oberste Position der Liste, um es mit {{Key:EN:Z}} als Wingman abzuwerfen.5 KB (778 words) - 10:55, 17 August 2012