Difference between revisions of "FAQ:Installing"

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Revision as of 09:30, 16 February 2006

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Installing and Compiling Vegastrike.
See also HowTos#Installing

What are the minimum system requirements for Vegastrike?

A:Your computer needs to have OpenGL support (which most do nowadays).

  • Minimum Requirement
    • Processor: Pentium I 200Mhz or Apple G3 400Mhz
    • Video card: 3d card with 16Mb of memory (although it will work without a 3d card too)
    • Screen color depth: 16bit
    • RAM: 512 Mb (I use 256 Mb in WinXP without any troubles - smbarbour)
    • Swap space: ???
    • HD: ???
  • Recommended Requirement
    • Processor: ???
    • Video card: ???
    • Screen color depth: ???
    • RAM: ???
    • Swap space: ???
    • HD: ???

If your graphics card is poor, put it on low/retro detail and low resolution/16bit color, fullscreen.
More info about video cards is here: Q7

Does the source code work with VC++ 6.0 or 7.0?

A: Most certainly. VC++ 6.0/7.0 is unfortunately the only way I know how to compile it in windows.
Not completly true, it works with cygwin too. See HowTo:Cygwin Compiling.

Download vega-proj (vc++ 6) or vega-vc7 (vc++ 7), not the outdated vega-new-proj and have at it (from CVS).

See HowTo:VCPP Compiling for more information.

Note for people with an old project (such as vega-new-proj):

It's a bit of a trick to get all the .lib files into the project because a lot of the people who are in charge of maintaining the project somehow got rid if the library include directories from the project since I committed it. However, it's pretty easy to add those paths.

You have to add a few simple .cpp files to the project so give it a shot if you will.

The simplest way is to checkout vega-proj as it says in HowTo:Checkout CVS.

How do i turn fullscreen on or off in Vegastrike?

A: Edit vegastrike.config or /.vegastrike/vegastrike.config and change fullscreen to false/true wherever it occurs.

A: Run Launcher.exe program, select OPTIONS, and adjust color.

While compiling VS from CVS i got lots of error like seen in this thread in the forum. (e.g pasting "operator" and "+" does not give a valid preprocessing token) and they are all in somewhere like the ../src/boost129/ directory. What should i do?

A: Try to run ./configure with the --enable-boost-128 parameter.
See also:

When compiling VS I get a glXGetProcAddress or glXGetProcAddressARB error.

A:

  • Preferred way: Inserting the following lines into the file gl_init.cpp (Forum Link)
#define GLX_GLXEXT_PROTOTYPES
#include <GL/glx.h>
  • A second way is to replace glXGetProcAddress with glXGetProcAddressARB or the other way around.
  • If none of the other ways worked, include the line
#define glXGetProcAddress glXGetProcAddressARB

or

#define glXGetProcAddressARB glXGetProcAddress

at the top of the file gl_init.cpp (the very first line)

When compiling VS I get a ./depcomp: No such file or directory error.

A: You need to start automake with the parameter --add-missing like this:

automake --add-missing

Which video cards are known to work (or not to) with Vegastrike?

A: This question is also discussed in the following thread in the forum: http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1399

Working

Vendor Card Info Operation System Additional Info
ATI Rage 128 Pro -
ATI Radeon 7000 Mobility G3 - -
ATI Radeon 7200 Linux -
ATI Radeon 7500 Linux -
ATI Radeon 7500 WinXP Forum-Link
ATI Radeon 7500 Linux Forum-Link
ATI Radeon 8500 Linux -
ATI Radeon 9000 Pro Win98SE Forum-Link
ATI Radeon 9200 Linux DRI XF4.3 Use the 16bit depth, not 24!!
ATI Radeon 9500 Pro Linux -
ATI Radeon 9600 Pro Win2k -
ATI Radeon 9700 Pro Linux/Win2k -
ATI Radeon 9800 Pro G4 867Mhz OSX 10.2.8
ATI Radeon IGP 345 M WinXP -
NVidia GeForce 2 GTS 32M Windows/Linux Forum-Link
NVidia GeForce 2 MX Linux/Windows -
NVidia GeForce 2 MX power mac G4 800 Mhz -
NVidia GeForce 3 (standard) Linux/Windows -
NVidia GeForce 3 Ti200 128 MB WinXP -
NVidia GeForce 3 Ti500 64 MB - -
NVidia GeForce 4 MX440 64 MB WinME -
NVidia GeForce 4 MX460 64 MB Win2k/WinXP -
NVidia GeForce 4 MX (integrated) WinXP Forum-Link
NVidia GeForce 4 Ti series - -
NVidia GeForce 4 Ti 4600 128mb Linux Forum-Link
NVidia GeForce FX 5600 - -
NVidia GeForce FX 5900 - -
- TNT2 M64 32mb - -
- Permedia 2 (FireGL 1000 pro) - -
Elsa Erazor III Pro Win2k/Linux(Debian) -
3DFX Voodoo3 16Mb Linux/Win2k -
3DFX Voodoo5000 64Mb Linux -
S3 Savage/IX-MV Linux (Gentoo) Using xorg-x11 6.8.2-r1 and dri.freedesktop.org's savage-20050411 development driver snapshot. Follow the instructions at http://dri.freedesktop.org/wiki/Download
SiS 630 16Mb shared memory 256RAM/WinXP (But no cursor at the bases and some minor graphical issues)
Matrox Millenium G400 Win2k [1]
Matrox G440 DualHead MAX 32Mb Mandrake 10.1 Community Forum-Link

Not Working

Vendor Card Info Operation System Additional Info
Hercules Kyro II 64MB - -
Matrox G400 Win98 Marginally usable: -No mouse cursor on bases. - Poor frame rate - Works only in fullscreen mode. If the game is running in a window, graphics are turning to gibberish. Re-maximizing doesn't help to restore graphics
Matrox G450 32MB Linux -
3DFX Voodoo 4500 Win98SE -
ATI Rage 128 Pro 8MB G3 iMac DV 400 (512mb ram) -

I'm getting similar errors as shown below when trying to compile today's cvs version, What about that?

if g++ -DHAVE_CONFIG_H -I. -I. -I../..   -DHAVE_SDL=1 -DSDL_WINDOWING=1      -DHAVE_AL=1  -DUSE_STENCIL_BUFFER=1
-DDATA_DIR=\"/usr/share/games/vegastrike/data\"  -I/usr/include/python2.3 -DHAVE_PYTHON=1 -DUSE_BOOST_128=1
 -I../../src/boost  -I../../src   -pipe  -falign-loops=2 -falign-jumps=2 -falign-functions=2 -I/usr/include/SDL
 -D_REENTRANT -pthread -pipe -MT gl_globals.o -MD -MP -MF ".deps/gl_globals.Tpo" -c -o gl_globals.o gl_globals.cpp; \
then mv -f ".deps/gl_globals.Tpo" ".deps/gl_globals.Po"; else rm -f ".deps/gl_globals.Tpo"; exit 1; fi
In file included from gl_globals.cpp:22:
gl_globals.h:123: error: syntax error before `;' token
gl_globals.h:124: error: syntax error before `;' token
gl_globals.h:125: error: syntax error before `;' token
gl_globals.h:126: error: syntax error before `;' token
gl_globals.h:127: error: syntax error before `;' token
gl_globals.h:128: error: syntax error before `;' token
make[4]: *** [gl_globals.o] Error 1
make[4]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src/gldrv'
make[3]: *** [all-recursive] Error 1
make[3]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'
make[1]: *** [all] Error 2
make[1]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'

A:

  • You need the latest version of glext.h to fix the error.
  • Get it at http://oss.sgi.com/projects/ogl-sample/ABI/glext.h
  • Then you probably need to save it in /usr/include/GL/glext.h as root (Make a backup first).
  • If there is no glext.h in /usr/include/GL then do a search for it...
find /usr -name glext.h
  • After that, gcc will probably have to rebuild most of the vega strike files again because that file changed.
  • See also this post in the forum.

After installing with the Linux Binary installer, I get an error about libstdc++-libc6.2-2.so.3

A: This library is a 'compatibility' library used by many precompiled applications, including Vegastrike. It is available, for Fedora Core 3, from the package compat-libstdc++. Other distributions may be similar. Once this is installed, both Vegastrike and the setup application should work.


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