Difference between revisions of "Manual:Config:Advanced:Bindings:Keyboard"

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|{{Key:EN:KP_7}} <code>Set velocity max</code> <BR/> {{Key:EN:Shift left}} <code>Pan view - Target</code>
+
|align="right"| <code>Set velocity max</code> {{Key:EN:KP_7}} <BR/> <code>Pan view - Target</code> {{Key:EN:Shift left}}
|{{Key:EN:KP_8}} <code>Thrust Up</code> <BR/> {{Key:EN:Shift left}} <code>Cockpit View</code>
+
|align="right"| <code>Thrust Up</code> {{Key:EN:KP_8}} <BR/> <code>Cockpit View</code> {{Key:EN:Shift left}}
|{{Key:EN:KP_9}} <code>Thrust Front</code> <BR/> {{Key:EN:Shift left}} <code>View from Behind</code>
+
|align="right"| <code>Thrust Front</code> {{Key:EN:KP_9}} <BR/> <code>View from Behind</code> {{Key:EN:Shift left}}
 
|-
 
|-
 
|{{Key:EN:Del}} <code>Incoming missiles</code> <BR/> {{Key:EN:Shift left}} <code>cycle back</code>
 
|{{Key:EN:Del}} <code>Incoming missiles</code> <BR/> {{Key:EN:Shift left}} <code>cycle back</code>
 
|
 
|
 
|
 
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|{{Key:EN:KP_4}} <code>Thrust Left</code><BR/>{{Key:EN:Shift left}} <code>Look Left</code>
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|align="right"| <code>Thrust Left</code> {{Key:EN:KP_4}} <BR/> <code>Look Left</code> {{Key:EN:Shift left}}
|{{Key:EN:KP_5}} <code>Inertial Mode</code><BR/>{{Key:EN:Shift left}} <code>View Target</code>
+
|align="right"| <code>Inertial Mode</code> {{Key:EN:KP_5}} <BR/> <code>View Target</code> {{Key:EN:Shift left}}
|{{Key:EN:KP_6}} : <code>Thrust Right</code> <BR/> {{Key:EN:Shift left}} <code>Look Right</code>
+
|align="right"| <code>Thrust Right</code> {{Key:EN:KP_6}} <BR/> <code>Look Right</code> {{Key:EN:Shift left}}
 
|-
 
|-
 
|
 
|
 
|{{Key:Up}} Turn Down <BR/> {{Key:EN:Shift left}} <code>Camera Down</code>
 
|{{Key:Up}} Turn Down <BR/> {{Key:EN:Shift left}} <code>Camera Down</code>
 
|
 
|
|{{Key:EN:KP_1}} <code>Set velocity 0</code> <BR/> {{Key:EN:Shift left}} <code>Target, 3rd-person</code>
+
|align="right"| <code>Set velocity 0</code> {{Key:EN:KP_1}} <BR/> <code>Target, 3rd-person</code> {{Key:EN:Shift left}}
|{{Key:EN:KP_2}} <code>Thrust down</code> <BR/> {{Key:EN:Shift left}} <code>Look back</code>
+
|align="right"| <code>Thrust down</code> {{Key:EN:KP_2}} <BR/> <code>Look back</code> {{Key:EN:Shift left}}
|{{Key:EN:KP_3}} <code>Thrust back</code> <BR/> {{Key:EN:Shift left}} <code>Pan view</code>
+
|align="right"| <code>Thrust back</code> {{Key:EN:KP_3}} <BR/> <code>Pan view</code> {{Key:EN:Shift left}}
 
|-
 
|-
 
|{{Key:Left}} Turn Left <BR/> {{Key:EN:Shift left}} <code>Camera Left</code>
 
|{{Key:Left}} Turn Left <BR/> {{Key:EN:Shift left}} <code>Camera Left</code>
 
|{{Key:Down}} Turn Up <BR/> {{Key:EN:Shift left}} <code>Camera Up</code>
 
|{{Key:Down}} Turn Up <BR/> {{Key:EN:Shift left}} <code>Camera Up</code>
 
|{{Key:Right}} Turn Right <BR/> {{Key:EN:Shift left}} <code>Camera Right</code>
 
|{{Key:Right}} Turn Right <BR/> {{Key:EN:Shift left}} <code>Camera Right</code>
|align="right"|<code>Combat/Travel</code> {{Key:EN:KP_0}} <BR/> <code>Zoom Out</code> {{Key:EN:Shift left}}
+
|align="right" colspan="2"|<code>Combat/Travel</code> {{Key:EN:KP_0}} <BR/> <code>Zoom Out</code> {{Key:EN:Shift left}}
|align="left"|
+
|align="right"| <code>Lock Target</code> {{Key:EN:KP_Period}} <BR/> <code>Zoom In</code> {{Key:EN:Shift left}}
|{{Key:EN:KP_Period}} <code>Lock Target</code> <BR/> {{Key:EN:Shift left}} <code>Zoom In</code>
 
 
|}
 
|}
  

Revision as of 03:29, 28 June 2013

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arrow_left.png Config:Advanced:Bindings arrow_up.png Config:Advanced:Bindings Config:Advanced:Bindings:Mouse arrow_right.png

Keyboard Configuration

This page provides working examples of different keyboard layouts, showing how each key (differentiating between lower and upper case) has been bound to operate a single Vega Strike function.

If a Keyboard Configuration matches your keyboard, you can edit copy the configuration here into your vegastrike config file.

KEYBOARD: bind

Sample

<bind key="S" modifier="none" command="Cockpit::SkipMusicTrack" />

Description

  • key - Specify the key here (FIXME this is now a bit of a hassle for non-english keyboards)
    • lowercase letters/characters = without SHIFT_LEFT_EN.png
    • uppercase letters/characters = with SHIFT_LEFT_EN.png
  • modifier - Use a modifier key (case-sensitive)
    • none - Don't use a modifier (FIXME same as without this tag?).
    • alt - Require the ALT_EN.png key.
    • ctrl - Require the CTRL_EN.png key.
    • shift - Require the SHIFT_LEFT_EN.png key. Usually you cannot write symbols like uppercase space or keypad symbols in config.
  • command - Specify the command to start when the button is pressed here.

Keyboard Examples

Please insert working keyboard configs here.

Old Style Mac keyboard

The little one without a 'del' key among others.

<bind key="S" modifier="none" command="Cockpit::SkipMusicTrack" />
<bind key="F" modifier="none" command="CommFormUp" />
<bind key="B" modifier="none" command="CommBreakForm" />
<bind key="H" modifier="none" command="CommHelpMeOut" />
<bind key="D" modifier="none" command="CommAttackTarget" />
<bind key="1" modifier="none" command="Comm1Key" />
<bind key="2" modifier="none" command="Comm2Key" />
<bind key="3" modifier="none" command="Comm3Key" />
<bind key="4" modifier="none" command="Comm4Key" />
<bind key="5" modifier="none" command="Comm5Key" />
<bind key="6" modifier="none" command="Comm6Key" />
<bind key="7" modifier="none" command="Comm7Key" />
<bind key="8" modifier="none" command="Comm8Key" />
<bind key="9" modifier="none" command="Comm9Key" />
<bind key="space" modifier="none" command="FireKey" />
<bind key="y" modifier="none" command="SwitchCombatMode" />
<bind key="j" modifier="none" command="JumpKey" />
<bind key="J" modifier="none" command="JoyStickToggleKey" />
<bind key="A" modifier="none" command="AutoKey" />
<bind key="a" modifier="none" command="AutoKey" />
<bind key="c" modifier="none" command="CloakKey" />
<bind key="E" modifier="none" command="EjectKey" />
<bind key="e" modifier="none" command="ECMKey" />
<bind key="Z" modifier="none" command="EjectCargoKey" />
<bind key="return" modifier="none" command="MissileKey" />
<bind key="keypad-enter" modifier="none" command="MissileKey" />
<bind key="g" modifier="none" command="WeapSelKey"/>
<bind key=";" modifier="none" command="Respawn"/>
<bind key="[" modifier="none" command="SwitchControl"/>
<bind key="]" modifier="none" command="TurretControl"/>
<bind key="d" modifier="none" command="DockKey"/>
 <!--<bind key="u" modifier="none" command="UnDockKey"/>-->
<bind key="0" modifier="none" command="RequestClearenceKey"/>
<bind key="m" modifier="none" command="MisSelKey"/>
<bind key="t" modifier="none" command="TargetKey" />
<bind key="n" modifier="none" command="SigTargetKey" />
<bind key="b" modifier="none" command="SubUnitTargetKey"/>
<bind key="u" modifier="none" command="UnitTargetKey" />
<bind key="l" modifier="none" command="LockTargetKey" />
<bind key="p" modifier="none" command="PickTargetKey" />
<bind key="h" modifier="none" command="NearestTargetKey" />
<bind key="T" modifier="none" command="ReverseTargetKey" />
<bind key="P" modifier="none" command="TurretTargetKey" />
<bind key="o" modifier="none" command="TurretAIKey" />
<bind key="H" modifier="none" command="ReverseNearestTargetKey" />
<bind key="N" modifier="none" command="ReverseSigTargetKey" />
<bind key="U" modifier="none" command="ReverseUnitTargetKey" />
<bind key="`" modifier="none" command="SheltonKey" />
<bind key="-" modifier="none" command="DecelKey"/>
<bind key="+" modifier="none" command="AccelKey" />
<bind key="keypad-minus" modifier="none" command="DecelKey"/>
<bind key="keypad-plus" modifier="none" command="AccelKey" />
<bind key="=" modifier="none" command="AccelKey"/>
<bind key="/" modifier="none" command="RollLeftKey"/>
<bind key="*" modifier="none" command="RollRightKey"/>
<bind key="keypad-divide" modifier="none" command="RollLeftKey"/>
<bind key="keypad-multiply" modifier="none" command="RollRightKey"/>
 <!-- GILES backspace misinterpreted on keypad
  <bind key="backspace" modifier="none" command="StopKey"/>
 # -->
<bind key="'" modifier="none" command="StopKey"/>
<bind key="\" modifier="none" command="StartKey"/>
<bind key="tab" modifier="none" command="ABKey" />
<bind key="!" modifier="none" command="SuicideKey"/>
<bind key="cursor-up" modifier="none" command="UpKey"/>
<bind key="cursor-down" modifier="none" command="DownKey"/>
<bind key="cursor-left" modifier="none" command="RightKey"/>
<bind key="cursor-right" modifier="none" command="LeftKey"/>
<bind key="cursor-insert" modifier="none" command="RollLeftKey"/>
  <!-- GILES cursor-delete is backspace
   <bind key="cursor-delete" modifier="none" command="RollRightKey"/>
 # -->
<bind key="keypad-8" modifier="none" command="UpKey"/>
<bind key="keypad-2" modifier="none" command="DownKey"/>
<bind key="keypad-5" modifier="none" command="DownKey"/>
<bind key="keypad-4" modifier="none" command="RightKey"/>
<bind key="keypad-6" modifier="none" command="LeftKey"/>
<bind key="M" modifier="none" command="Cockpit::MapKey"/>
<bind key="function-1" modifier="none" command="Cockpit::Inside"/>
<bind key="function-2" modifier="none" command="Cockpit::InsideLeft"/>
<bind key="function-3" modifier="none" command="Cockpit::InsideRight"/>
<bind key="function-4" modifier="none" command="Cockpit::InsideBack"/>
<bind key="." command="VolumeInc"/>
<bind key="," command="VolumeDec"/>
<bind key="greater-than" command="MusicVolumeInc"/>
<bind key="less-than" command="MusicVolumeDec"/>
<bind key="function-5" modifier="none" command="Cockpit::Behind"/>
<bind key="function-6" modifier="none" command="Cockpit::Pan"/>
<bind key="function-9" modifier="none" command="TimeInc"/>
<bind key="|" modifier="none" command="PauseKey"/>
<bind key="pause" modifier="none" command="PauseKey"/>
<bind key="function-10" modifier="none" command="TimeReset"/>
<bind key="function-7" modifier="none" command="Cockpit::OutsideTarget"/>
<bind key="function-8" modifier="none" command="Cockpit::PanTarget"/>
<bind key="function-11" modifier="none" command="Cockpit::ZoomIn"/>
<bind key="function-12" modifier="none" command="Cockpit::ZoomOut"/>
<bind key="w" modifier="none" command="Cockpit::SwitchLVDU"/>
<bind key="v" modifier="none" command="Cockpit::SwitchRVDU"/>
<bind key="q" modifier="none" command="Cockpit::PitchDown"/>
<bind key="z" modifier="none" command="Cockpit::PitchUp"/>
<bind key="s" modifier="none" command="Cockpit::YawLeft"/>
<bind key="f" modifier="none" command="Cockpit::YawRight"/>
<bind key="cursor-pagedown" modifier="none" command="Cockpit::ScrollDown"/>
<bind key="cursor-pageup" modifier="none" command="Cockpit::ScrollUp"/>
<bind key="keypad-3" modifier="none" command="Cockpit::ScrollDown"/>
<bind key="keypad-9" modifier="none" command="Cockpit::ScrollUp"/>
<bind key="cursor-home" modifier="none" command="SetVelocityRefKey"/>
 <!-- GILES   <bind key="cursor-end" modifier="none" command="SetVelocityNullKey"/>
  # reassigning cursor-delete here -->
<bind key="cursor-delete" modifier="none" command="SetVelocityNullKey"/>
<bind key="keypad-7" modifier="none" command="SetVelocityRefKey"/>
<bind key="keypad-1" modifier="none" command="SetVelocityNullKey"/>
<bind key="esc" modifier="none" command="Cockpit::Quit"/>

Keypad Thrusters

Helps a lot on ships with decent lateral acceleration - mostly fighters and Rlaan vessels that have lateral acceleration as the main advantage - and for docking.

	<bind key="keypad-7"      modifier="none" command="StartKey" />
	<bind key="keypad-8"      modifier="none" command="ThrustUp"/>
	<bind key="keypad-9"      modifier="none" command="ThrustFront"/>
	<bind key="keypad-4"      modifier="none" command="ThrustLeft"/>
	<bind key="keypad-5"      modifier="none" command="Flight::Mode::InertialToggle"/>
	<bind key="keypad-6"      modifier="none" command="ThrustRight"/>
	<bind key="keypad-1"      modifier="none" command="StopKey" />
	<bind key="keypad-2"      modifier="none" command="ThrustDown"/>
	<bind key="keypad-3"      modifier="none" command="ThrustBack"/>
	<bind key="keypad-0"      modifier="none" command="SwitchCombatMode" />
	<bind key="keypad-period" modifier="none" command="LockTargetKey" /> # ergonomical if you use "PickTargetKey" on mouse, and keep "MissileKey" on keypad Enter

Keypad View Switch

(more geometrically obvious binding for those who have no proper HAT switch)

	<bind key="keypad-7"      modifier="shift" command="Cockpit::PanTarget"/>
	<bind key="keypad-8"      modifier="shift" command="Cockpit::Inside"/>
	<bind key="keypad-9"      modifier="shift" command="Cockpit::Behind"/>
	<bind key="keypad-4"      modifier="shift" command="Cockpit::InsideLeft"/>
	<bind key="keypad-5"      modifier="shift" command="Cockpit::ViewTarget"/>
	<bind key="keypad-6"      modifier="shift" command="Cockpit::InsideRight"/>
	<bind key="keypad-1"      modifier="shift" command="Cockpit::OutsideTarget"/>
	<bind key="keypad-2"      modifier="shift" command="Cockpit::InsideBack"/>
	<bind key="keypad-3"      modifier="shift" command="Cockpit::Pan"/>
	<bind key="keypad-0"      modifier="shift" command="Cockpit::ZoomOut"/>
	<bind key="keypad-period" modifier="shift" command="Cockpit::ZoomIn"/>

	<bind key="cursor-up"     modifier="shift" command="Cockpit::PitchDown"/>
	<bind key="cursor-down"   modifier="shift" command="Cockpit::PitchUp"/>
	<bind key="cursor-left"   modifier="shift" command="Cockpit::YawLeft"/>
	<bind key="cursor-right"  modifier="shift" command="Cockpit::YawRight"/>

Missile Targetting

If we have thrust somewhere else, we may as well use these buttons for two very useful commands absent in the default setup. Even without turrets, missiles can be shot with autotracking and/or beams. "[Reverse]MissileTargetKey" also cycles through salvage, so it's also scavenger-friendly.

	<bind key="." modifier="none" command="IncomingMissileTargetKey"/>
	<bind key="greater-than" modifier="none" command="ReverseIncomingMissileTargetKey"/>
	<bind key="," modifier="none" command="MissileTargetKey"/>
	<bind key="less-than" modifier="none" command="ReverseMissileTargetKey"/>

Alternatively, use Ins/Del, because roll keys are closer on keypad:

	<bind key="cursor-insert" modifier="none" command="MissileTargetKey"/>
	<bind key="cursor-insert" modifier="shift" command="ReverseMissileTargetKey"/>
	<bind key="cursor-delete" modifier="none" command="IncomingMissileTargetKey"/>
	<bind key="cursor-delete" modifier="shift" command="ReverseIncomingMissileTargetKey"/>

...and how it all fits together:

INS_EN.png Target missiles/crates
SHIFT_LEFT_EN.png cycle back
Set velocity max NP_7_EN.png
Pan view - Target SHIFT_LEFT_EN.png
Thrust Up NP_8_EN.png
Cockpit View SHIFT_LEFT_EN.png
Thrust Front NP_9_EN.png
View from Behind SHIFT_LEFT_EN.png
DEL_EN.png Incoming missiles
SHIFT_LEFT_EN.png cycle back
Thrust Left NP_4_EN.png
Look Left SHIFT_LEFT_EN.png
Inertial Mode NP_5_EN.png
View Target SHIFT_LEFT_EN.png
Thrust Right NP_6_EN.png
Look Right SHIFT_LEFT_EN.png
UP_CURSOR_GENERAL.png Turn Down
SHIFT_LEFT_EN.png Camera Down
Set velocity 0 NP_1_EN.png
Target, 3rd-person SHIFT_LEFT_EN.png
Thrust down NP_2_EN.png
Look back SHIFT_LEFT_EN.png
Thrust back NP_3_EN.png
Pan view SHIFT_LEFT_EN.png
LEFT_CURSOR_GENERAL.png Turn Left
SHIFT_LEFT_EN.png Camera Left
DOWN_CURSOR_GENERAL.png Turn Up
SHIFT_LEFT_EN.png Camera Up
RIGHT_CURSOR_GENERAL.png Turn Right
SHIFT_LEFT_EN.png Camera Right
Combat/Travel NP_0_EN.png
Zoom Out SHIFT_LEFT_EN.png
Lock Target NP_DOT_EN.png
Zoom In SHIFT_LEFT_EN.png



arrow_left.png Config:Advanced:Bindings arrow_up.png Config:Advanced:Bindings Config:Advanced:Bindings:Mouse arrow_right.png