Difference between revisions of "Manual:Docking"

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== Docking ==
 
Docking is an integral function of playing Vega Strike. Without knowing how to dock, you can never interact with another base in the universe. There are several steps to be followed in order to dock with a station.
 
Docking is an integral function of playing Vega Strike. Without knowing how to dock, you can never interact with another base in the universe. There are several steps to be followed in order to dock with a station.
  
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Once docked, your screen will then change from the in-flight [[Manual:HUD|HUD]], to the [[Manual:Landing Pad|Landing Pad]] interactive screen. During your approach, we recommend you seek clearance to land at the base or planet. Doing so will communicate your desire to dock ahead to the docking authorities. It is considered polite (maybe it will even improve your reputation), and also has a practical aspect. Seeking clearance will bring up the docking indicators earlier. Pressing '''[0]''' (zero) will send a request for clearance to your target.  
 
Once docked, your screen will then change from the in-flight [[Manual:HUD|HUD]], to the [[Manual:Landing Pad|Landing Pad]] interactive screen. During your approach, we recommend you seek clearance to land at the base or planet. Doing so will communicate your desire to dock ahead to the docking authorities. It is considered polite (maybe it will even improve your reputation), and also has a practical aspect. Seeking clearance will bring up the docking indicators earlier. Pressing '''[0]''' (zero) will send a request for clearance to your target.  
  
 
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== Final Note ==
Final Note: destinations without a 'type' (Factory, Industrial, Oceanic etc) are uninhabited; while you may still land there, these destinations have no base computers to interact with, and it is usually unnecessary to land there.
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Destinations without a 'type' (Factory, Industrial, Oceanic etc) are considered uninhabited; while you may still land, these destinations have only limited base facilities to interact with.  Therefore there is usually no benefit in landing at these locations.
 
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[[Category:Manual|Docking]]
 
[[Category:Manual|Docking]]

Revision as of 06:52, 16 March 2005

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Docking

Docking is an integral function of playing Vega Strike. Without knowing how to dock, you can never interact with another base in the universe. There are several steps to be followed in order to dock with a station.

In order to dock at a location, you must first get there. How to target a base or planet, and flying there using SPEC drive or Flight Mode are discussed elsewhere. Once you have arrived, maintain a target lock on your destination.

Continue traveling towards your destination. As you close, green and red docking indicators will appear, indicating docking clamps. Green indicators are usable docking clamps. Red indicators indicate that the docking area is either on the far side of a base or ship's superstructure, or damaged; and as such, you cannot dock with that docking clamp.

Approach the green docking clamps under Combat Mode at low speed. When the green indicator fills your screen, you are close enough to dock. To initiate the automated docking sequence, press [d] and your ship will dock. If you are not close enough to the docking clamps, you will receive a communiqué informing you to move closer to the docking clamps. Repeat this step until the sequence begins.

Once docked, your screen will then change from the in-flight HUD, to the Landing Pad interactive screen. During your approach, we recommend you seek clearance to land at the base or planet. Doing so will communicate your desire to dock ahead to the docking authorities. It is considered polite (maybe it will even improve your reputation), and also has a practical aspect. Seeking clearance will bring up the docking indicators earlier. Pressing [0] (zero) will send a request for clearance to your target.

Final Note

Destinations without a 'type' (Factory, Industrial, Oceanic etc) are considered uninhabited; while you may still land, these destinations have only limited base facilities to interact with. Therefore there is usually no benefit in landing at these locations.


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