Difference between revisions of "Manual:Tutorial"

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= The first steps in the game =
 
= The first steps in the game =
When the game starts you will be docked to a station. You can walk around the station by clicking on various doors or if you cannot see a mouse cursor you can right click to select the different options and left click to select the corresponding door.
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When the game starts you will be docked to a station. You can walk around the station by clicking on various doors/locations or if you cannot see a mouse cursor you can right click to select the different options and left click to select the corresponding door/location.
  
Look in the bar to see if there are any people to talk to. If you run into one you will find that they often offer good deals--and sometimes launch you into great plots! You may find particularly interesting people in Heinlein and other interesting systems. Scout about, use '__shift-M__' in flight to bring up an information screen (See also VsManualMap).  A combination of the first four buttons will bring you to a nice map of nearby sectors. These are the ones where most of the plot points take place.
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Look in the bar to see if there are any people to talk to. If you run into one you will find that they often offer good deals--and sometimes launch you into great plots! You may find particularly interesting people in Heinlein and other interesting systems. Scout about, use '''[Shift]'''-'''[m]''' in flight to bring up an information screen (See also [[Manual:Map]].  A combination of the first four buttons will bring you to a nice map of nearby sectors. These are the ones where most of the plot points take place.
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=== Things above this point has been checked ===
  
 
You will find yourself at the controls of an old starship known as the llama. You may wish to read the introduction story for some information about how you got to where you are sitting.
 
You will find yourself at the controls of an old starship known as the llama. You may wish to read the introduction story for some information about how you got to where you are sitting.
  
 
Your llama has an old, out of date, targetting system. You will need to face the targets on your radar before you can necessarily target them.
 
Your llama has an old, out of date, targetting system. You will need to face the targets on your radar before you can necessarily target them.
Press '__t__' a few times to survey your surroundings. Locate a planet named Agricultural:Barnoose by turning and pressing '__t__' consecutively until you see it in your right hud. Then press '__a__' to turn on autopilot. This will move the camera into pan- mode and speed up time until your ship has arrived near your target.
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Press '''[t]''' a few times to survey your surroundings. Locate a planet named Agricultural:Barnoose by turning and pressing '''[t]''' consecutively until you see it in your right hud. Then press '''[a]''' to turn on autopilot. This will move the camera into pan- mode and speed up time until your ship has arrived near your target.
  
 
When you exit Autopilot you may encounter pirates, Aera, or other unfriendlies. If this is the case you perhaps should turn your ship, press '__p__' a few times (or '__shift-P__' if you go too far) to pick the targets in front of you, and engage them! '__h__' or '__Shift-H__' cycles through hostile targets. They should not be difficult at this stage of the game, so they should be easy kills.
 
When you exit Autopilot you may encounter pirates, Aera, or other unfriendlies. If this is the case you perhaps should turn your ship, press '__p__' a few times (or '__shift-P__' if you go too far) to pick the targets in front of you, and engage them! '__h__' or '__Shift-H__' cycles through hostile targets. They should not be difficult at this stage of the game, so they should be easy kills.

Revision as of 20:58, 15 March 2005

arrow_left.png Manual:New Users arrow_up.png Manual FIXME arrow_right.png

The first steps in the game

When the game starts you will be docked to a station. You can walk around the station by clicking on various doors/locations or if you cannot see a mouse cursor you can right click to select the different options and left click to select the corresponding door/location.

Look in the bar to see if there are any people to talk to. If you run into one you will find that they often offer good deals--and sometimes launch you into great plots! You may find particularly interesting people in Heinlein and other interesting systems. Scout about, use [Shift]-[m] in flight to bring up an information screen (See also Manual:Map. A combination of the first four buttons will bring you to a nice map of nearby sectors. These are the ones where most of the plot points take place.

Things above this point has been checked

You will find yourself at the controls of an old starship known as the llama. You may wish to read the introduction story for some information about how you got to where you are sitting.

Your llama has an old, out of date, targetting system. You will need to face the targets on your radar before you can necessarily target them. Press [t] a few times to survey your surroundings. Locate a planet named Agricultural:Barnoose by turning and pressing [t] consecutively until you see it in your right hud. Then press [a] to turn on autopilot. This will move the camera into pan- mode and speed up time until your ship has arrived near your target.

When you exit Autopilot you may encounter pirates, Aera, or other unfriendlies. If this is the case you perhaps should turn your ship, press '__p__' a few times (or '__shift-P__' if you go too far) to pick the targets in front of you, and engage them! '__h__' or '__Shift-H__' cycles through hostile targets. They should not be difficult at this stage of the game, so they should be easy kills.

If your "AUTO" Light is on, however, you know that you are home free. Your radar, however does not give an indication of starships intent towards you, so you must be cautious until you can afford a better one.

Turn back to the large earth-like Agricultural planet and press p until "Agricultural:Barnoose" is in your right screen (If you miss it hit '__shift-P__' until you are back). '__p__' picks the target closest to your nose... it is an easy way to select targets. keep it target. request docking clearence. A green or red box should appear around your planet. A box turns red if it is behind the unit or in a wall, and turns green if it is on your side of the unit.

With the onset of life-sized planets, you must spend a large chunk of time to actually get near enough to the surface to dock, so you could engage time compression.

Press '__+__' until your speed is around 300, then hit '__F9__' around 10-16 times to speed time enough to quickly engage the dockin clamps. Another way to do this without using time compression is to press '__y__' to toggle non-combat mode, which lets you go as fast as you want. Then hit backslash. Soon, a green box will appear indicating that you are close enough to dock. press '__d__' and your comm screen will tell you if you have success.

Once the comm screens say "Docking Operation Begun". You immediately step out of your ship onto the planet.

Agricultural planets sell food, so peruse the cargo list and get food by clicking on Natural Resources then "Food". Stock up with your cash. You should be able to get enough Grain and Generic Food to fill your cargo bay.

Buy the food and then Click on the Save/Load button on the top right. Then go to the Options menu and click SAVE Next time you run the Launcher you should Open up your saved game to continue from where you left off.

Click done on the top right. We have some nice foodstuffs, lets deliver them to a base where they are needed.

Find your way back to your ship and click on it to launch.


We want to run this food to a mining base. Lets try our good mining base Outer Rings--they're often in need of food with these pirates around, and cut off trade routes.

Target a mining base with '__n__' or '__Shift-N__' (the keys to go to planets or capital ships that do trading), and then hit '__a__' to get there. Again you may encounter some enemies.... prepare to engage them!

When you reach close enough to see and then fly into a green guide box, press '__d__' again to dock. Once inside the base, you will se the docking screen, like before. Except this time, you should click on ~SellMode to get a list of Items. Browse through the Food categories like you did before. You should see the same cargo that you bought back at the planet. Select both of them. Notice that the prices are greater; you can sell them for more than you bought them for! so click on the ~SellCargo button until all of your cargo is gone. By doing this, you get some cash for spending. You should maybe buy something usefil with this money, like an afterburner to allow you to go a lot faster. Go to ~UpgradeShip an select Engines. Then you will see Light and Engine Enhancements Light. To get an afterburner, choose afterburner_generic from the Engine Enhancements Light category. about 2700 credits should have immediately been deducted from your account and you should immediately have an afterburner installed on your ship.

Make sure to go to the Load/Save button in the top right and click on SAVE. Otherwise if you forgot you could go to the launcher and recover your auto save to your game, but if you encounter an undesirable situation, this could leave you with fewer options. We recommend saving after conducing landing operations.

You can do missions as well to earn money. To find a list of missions, go to the MissionBBS. The categories are listed by who offered the mission or who you have to kill. Make sure not to take missions where you kill someone you wish to be an ally of. Killing units of a given race affects your relationship with them far more than merely taunting them, so be careful who you choose to be your friends. In the beginning it would be wise to take cargo missions and simple scout and patrol missions. Make sure you select missions that occur "in system"... many missions require you to jump out of system to complete them, and you need at least 9000 credits to afford a jump drive. This is one of the most important improvements you can get for your starship. It will allow you to complete many more missions and explore a better part of the galaxy.

If mission directions get lost in the battle chatter use page up and page down to scroll through the messages and find the directions you need to complete a mission. But usually, the objectives screen will be good enough for your use.

So take a mission, take off, and prepare to meet your destiny!


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