Difference between revisions of "Manual:Keyboard layout:US"

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=US keyboard layout=
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Below you will find the ''US keyboard layout'' for [[Vegastrike]].
 +
The keys and their functions and descriptions are arranged in a list with the following headers:
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* '''Name'''<BR/>A short (significant) name for the key-function.
 +
* '''Key(s)'''<BR/>The key(s) you need to press to activate the function is(are) listed here.
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* '''Command'''<BR/>This is the command (intern -> vegastrike-engine) as used in the bindings section in the vegastrike.config file. See [[Manual:Config:Advanced:Bindings]] for more info on the config file.
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* '''Description'''<BR/>A short description of the function.
  
 
==Navigation==
 
==Navigation==

Revision as of 18:24, 6 June 2005

arrow_left.png Keyboard layout arrow_up.png Keyboard layout Keyboard layout:DE arrow_right.png

US keyboard layout

Below you will find the US keyboard layout for Vegastrike. The keys and their functions and descriptions are arranged in a list with the following headers:

  • Name
    A short (significant) name for the key-function.
  • Key(s)
    The key(s) you need to press to activate the function is(are) listed here.
  • Command
    This is the command (intern -> vegastrike-engine) as used in the bindings section in the vegastrike.config file. See Manual:Config:Advanced:Bindings for more info on the config file.
  • Description
    A short description of the function.

Navigation

Navigation direction

Name Key(s) Command Description
Up UP_CURSOR_GENERAL.png

NP_8_EN.png

UpKey
Turn the nose of your ship up.
Down DOWN_CURSOR_GENERAL.png

NP_2_EN.png


NP_5_EN.png

DownKey
Turn the nose of your ship down.
Rotate right RIGHT_CURSOR_GENERAL.png

NP_6_EN.png

RightKey
Rotates your ship to the right.
Rotate left LEFT_CURSOR_GENERAL.png

NP_4_EN.png

LeftKey
Rotates your ship to the left.
Roll right DEL_EN.png

SHIFT_LEFT_EN.png + 8_EN.png


NP_MULT_GENERAL.png

RollRightKey
Roll your ship to the right.
Roll left INS_EN.png

QUESTION_MARK_EN.png


NP_SLASH_GENERAL.png

RollLeftKey
Roll your ship to the left
Activate jump drive J_EN.png
JumpKey
Press this to jump to another system. You must be in range of a jump point.
See Manual:Interstellar travel for usage.
Activate SPEC drive SHIFT_LEFT_EN.png +A_EN.png

A_EN.png

ToggleWarpDrive
Just direct your ship where you want to go, accelerate and activate the SPEC drive to get there REALLY fast. Gravitation (near planets/other objects) will be a problem though.
See Manual:Advanced flight#SPEC drive for usage.

Navigation speed

Name Key(s) Command Description
Decelerate HYPHEN_EN.png

NP_HYPHEN_GENERAL.png

DecelKey
Decrease set velocity of your ship.
Accelerate SHIFT_LEFT_EN.png +EQUAL_EN.png

EQUAL_EN.png


NP_PLUS_EN.png

AccelKey
Increase set velocity of your ship.
Afterburner TAB_GENERAL.png
ABKey
Will accelerate your ship past maximum velocity. Afterburn velocity is not constant, and must be maintained by holding down the TAB button. Velocity will decrease to set velocity when released.
Match velocity HOME_EN.png

NP_7_EN.png

SetVelocityRefKey
Set your velocity to same as your target.
See Manual:Match velocity and Manual:Advanced flight#Matching velocity for usage.
Zero velocity END_EN.png

NP_1_EN.png

SetVelocityNullKey
FIXME
Stop BACKSPACE_GENERAL~0.png
StopKey
Set your velocity to zero relative to your target.
Full throttle BACKSLASH_EN.png
StartKey
Set your velocity to maximum ship capable velocity.
Shelton slide TILDE_EN.png
SheltonKey
Perform a shelton slide. You can change your heading without changing your direction of travel, but it's not real "six degrees of freedom" movement.
See Manual:Advanced flight#Shelton slide for usage.

Sound and music

See also Manual:Gameplay functions -> Music.

Name Key(s) Command Description
Skip music track SHIFT_LEFT_EN.png +S_EN.png
Cockpit::SkipMusicTrack
Skip Music Track
Sound volume up DOT_EN.png
VolumeInc
Sound volume up
Sound volume down COMMA_EN.png
VolumeDec
Sound volume down
Music volume up SHIFT_LEFT_EN.png +DOT_EN.png

SHIFT_LEFT_EN.png +ANGLE_BRACKET_RIGHT_EN.png

MusicVolumeInc
Music volume up
Music volume down SHIFT_LEFT_EN.png +COMMA_EN.png

ANGLE_BRACKET_RIGHT_EN.png

MusicVolumeDec
Music volume down

Communication (general/wingmen)

See also Manual:Combat:Wingmen

Name Key(s) Command Description
Wingmen form up SHIFT_LEFT_EN.png +F_EN.png
CommFormUp
Tell your wingmen to form up.
Break wingmen formation SHIFT_LEFT_EN.png +B_EN.png
CommBreakForm
Tell your wingmen to stop forming up.
Help me SHIFT_LEFT_EN.png +H_EN.png
CommHelpMeOut
Tell your wingmen to help you. They will attack the ship(s) attacking you.
FIXME collides with "Reverse: select hostile targets"
Wingman attack target SHIFT_LEFT_EN.png +D_EN.png
CommAttackTarget
Tell your wingmen to attack your selected target.
Talking to target (other ships/station/etc...) 1_EN.png
->
9_EN.png
Comm1Key
->
Comm9Key
You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the agressivity in your voice ;-).
1=friendly 9=insulting
Request docking clearence 0_EN.png
RequestClearenceKey
Select a target (station/capship) you want to dock with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).

Target selection

See also Manual:Targeting.

Name Key(s) Command Description
All targets Forward
T_EN.png

Backward
SHIFT_LEFT_EN.png +T_EN.png

TargetKey

ReverseTargetKey
Switches through all targets in current system.
Significant/neutral target Forward
N_EN.png

Backward
SHIFT_LEFT_EN.png +N_EN.png

SigTargetKey

ReverseSigTargetKey
Switches through all significant/neutral targets in current system.
Non-planetary/non-natural targets Forward
U_EN.png

Backward
SHIFT_LEFT_EN.png +U_EN.png

UnitTargetKey

ReverseUnitTargetKey
Switches through all non-planetary/non-natural targets (such as capships and fighters) in current system.
Hostile targets Forward
H_EN.png

Backward
SHIFT_LEFT_EN.png +H_EN.png

NearestTargetKey

ReverseNearestTargetKey
Switches through all hostile (to you) targets in current system. FIXME collides with "Wingmen: Help me out"
Subunit select B_EN.png
SubUnitTargetKey
Switches through the subunits of the ship you have currently selected.
Lock target L_EN.png
LockTargetKey
By pressing this key you can 'lock' your selection on the selected target.
Select front targets P_EN.png
PickTargetKey
Pressing this key will pick targets in front of you (near the crosshair). Tends to be used to get planets in front of you, because the often are the bigger target of the two.

Combat

General

Name Key(s) Command Description
Fire weapons/guns SPACE_HALF_GENERAL.png
FireKey
Fires your main weapons/guns (beams/bolts/chainguns/whatever).
Select weapons/guns G_EN.png
WeapSelKey
Switches trough your main weapons.
Fire missiles/torpedos ENTER_EN.png

NP_ENTER_EN.png

MissileKey
Fires your missiles/torpedos if your ship have some og 'em equipped.
Switch missiles/torpedo W_EN.png
MisSelKey
Switches trough your main missiles/torps.
Combat mode Y_EN.png
SwitchCombatMode
Toggles combat/non-combat mode:


In non-combat mode (or flight mode) you are able to fly at (theoretically) unlimited speed, but after passing a maximum combat speed you shield will reduce due to particles in space hitting it too fast to allow regeneration. Another backdraw is you need nearly the same time to slow down again as you needed to speed up.
In combat mode your max speed is limited to ensure your shields remain stable.
See Manual:Advanced flight for usage.

Cloaking device C_EN.png
CloakKey
By pressing this key you enable/disable your cloaking device (if you own one).
ECM device E_EN.png
ECMKey
By pressing this key you enable/disable your ECM device (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly draw energy from your reactor.

Turret(s)

See also Manual:Combat:Turrets

Name Key(s) Command Description
Switch turret control SQUARE_BRACKET_RIGHT_EN.png
TurretControl
By pressing this button you can switch to the manual control of your turret(s) (if you have one/some equipped) and switch back to cockpit control.
Target for turret SHIFT_LEFT_EN.png +P_EN.png
TurretTargetKey
Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.
Toggle turret AI on/off O_EN.png
TurretAIKey
Switch the AI of your turret(s) on/off. Without an AI the turret can still be controled manually. FIXME I'm not quite sure about this
Want to know more about AIs? Look at Terminology:Artificial Intelligence

Game commands

Name Key(s) Command Description
Toggle "quit mode" ESC_GENERAL.png
Cockpit::Quit
Press Q_EN.png after ESC_GENERAL.png to quit the game or ESC_GENERAL.png again to return to game.
Pause SHIFT_LEFT_EN.png +BACKSLASH_EN.png

PAUSE_EN.png

PauseKey
Pause the game (does anybody know how to display a pipe in a table?)
Increase time compression F9_GENERAL.png
TimeInc
(only for DEBUGGING) Start/Increase Time Compression
Stop time compression F10_GENERAL.png
TimeReset
(only for DEBUGGING) Stop Time Compression

Camera control

Name Key(s) Command Description
Toggle cockpit F1_GENERAL.png Cockpit::Inside Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.
Look left F2_GENERAL.png Cockpit::InsideLeft Press this to look to your left.
Look right F3_GENERAL.png Cockpit::InsideRight Press this to look to your right.
Look back F4_GENERAL.png Cockpit::InsideBack Press this to look back.
Chasecam F5_GENERAL.png Cockpit::Behind Press this to look through an imaginary camera behind your ship
Panning camera F6_GENERAL.png Cockpit::Pan Provides a panning camera view of your ship. Move the camera by pressing (q,z,s,f)
Target camera F7_GENERAL.png Cockpit::OutsideTarget Press this to see a 3rd-person view of your selected target.
Target panning camera F8_GENERAL.png Cockpit::PanTarget Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)
Zoom view in F11_GENERAL.png Cockpit::ZoomIn Zoom in on target
Zoom view out F12_GENERAL.png Cockpit::ZoomOut Zoom out on target
Take screenshot I_EN.png Screenshot Take a 'Inflight' screenshot. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. PC users will find a link to the screenshots in the start menu, linux users will find it in the home directory ~/.vegastrike043/textures/ FIXME See also [VsFaqPlaying#Q8]

Info screen (better name for this header needed)

Info/Mission/Cargo/etc.. screen FIXME header name |#Info]

Name Key(s) Command Description
Map/info screen SHIFT_LEFT_EN.png +M_EN.png
Cockpit::NavScreen
Activate/Deactivate Map screen during flight.
See also Manual:Map.
Left VDU M_EN.png
Cockpit::SwitchLVDU
Cycles through all the possible displays in your left VDU
Right VDU V_EN.png
Cockpit::SwitchRVDU
Cycles through all the possible displays in your left VDU
Scroll text up PAGE_UP_EN.png

NP_9_EN.png

Cockpit::ScrollUp
Scroll selected mission-description/communication-log/cargo-list up
Scroll text down PAGE_DOWN_EN.png

NP_3_EN.png

Cockpit::ScrollDown
Scroll selected mission-description/communication-log/cargo-list down
Eject cargo SHIFT_LEFT_EN.png +Z_EN.png
EjectCargoKey
Ejects the selected (topmost) cargo in your cargo bay into space. Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.

Unclassified (yet)

Name Key(s) Command Description
Ejection SHIFT_LEFT_EN.png +E_EN.png
EjectKey
Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.
Respawn after death SEMICOLON_EN.png
Respawn
Restores play to last save game.
Commit suicide SHIFT_LEFT_EN.png +1_EN.png
SuicideKey
Press this button to destroy your ship and kill yourself.
See Manual:Combat:Death for more.
FIXME SQUARE_BRACKET_LEFT_EN.png
SwitchControl
FIXME
Activate dock procedure D_EN.png
DockKey
When sufficiently close to green docking markers, this key will activate docking procedures.
See Manual:Docking for usage.
FIXME Q_EN.png
Cockpit::PitchDown
FIXME
FIXME Z_EN.png
Cockpit::PitchUp
FIXME
FIXME S_EN.png
Cockpit::YawLeft
FIXME
FIXME F_EN.png
Cockpit::YawRight
FIXME

Unassigned (by default)

Name Command Description
Strafe left
ThrustLeft
FIXME
Strafe right
ThrustRight
FIXME
Strafe up
ThrustUp
FIXME
Strafe down
ThrustDown
FIXME
Strafe forward
ThrustFront
FIXME
Strafe back
ThrustBack
FIXME
Insystem Jump
AutoKey
Toggle the Insystem-Jump, aka 'Autopilot' (Old behaviour of the insystem travel)
You need to set this in vegastrike.config:
<var name="insystem_jump_or_timeless_auto-pilot" value="false"/>
to
<var name="insystem_jump_or_timeless_auto-pilot" value="true"/>

ToggleWarpDrive (see the Navigation:direction header above) needs then be replaced with AutoKey in the config file's bindings section as well.
whatevername
WhatEverCommand
Whatever it will do ;-)

XML config code

FIXME

WRITEME

See also the vegastrike.config from CVS. The keys are stored between the <bindings> and the </bindings> tag.


arrow_left.png Keyboard layout arrow_up.png Keyboard layout Keyboard layout:DE arrow_right.png