Difference between revisions of "Development"
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==Developer information pages== | ==Developer information pages== | ||
+ | General information of contribution: | ||
*[[HowTo:Contribute|The Vega Strike Contributor's Guide]] | *[[HowTo:Contribute|The Vega Strike Contributor's Guide]] | ||
− | + | ==Code-related Development== | |
* [[Development:Dependencies|Dependencies]] - A guide to system dependencies, broken down by subsystem. | * [[Development:Dependencies|Dependencies]] - A guide to system dependencies, broken down by subsystem. | ||
* [[Development:SVN Tree|SVN Tree]] - A guide to the layout of the Subversion tree. | * [[Development:SVN Tree|SVN Tree]] - A guide to the layout of the Subversion tree. | ||
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** [[Development:Script:obj2obj converter|obj2obj converter]] (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (''At least that's what is planned, Testing under Win32/Linux. [[User:pontiac|Pontiac]]'') | ** [[Development:Script:obj2obj converter|obj2obj converter]] (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (''At least that's what is planned, Testing under Win32/Linux. [[User:pontiac|Pontiac]]'') | ||
− | + | ==Data and Artistic Contribution== | |
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− | ===Art | + | ===Art Guidelines=== |
Please read this '''[[Development:Graphics_Requirements]]''' page first before continuing to the specific requirements. | Please read this '''[[Development:Graphics_Requirements]]''' page first before continuing to the specific requirements. | ||
See also: [[Links:Graphic_Applications]] and [[Links:3D_Applications]] for applications listings. | See also: [[Links:Graphic_Applications]] and [[Links:3D_Applications]] for applications listings. | ||
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Further, the [[Artstyle_guides|Art Style Guides]] might prove useful during your creationist endeavors. | Further, the [[Artstyle_guides|Art Style Guides]] might prove useful during your creationist endeavors. | ||
− | * [[Development: | + | ===3D Models=== |
+ | The modeling related information is just being restructured. | ||
+ | * [[Development:Model Guidelines|Guidelines Portal for Creating 3D Models]] is the main page for complete guidance on developing ship and installation models for Vega Strike | ||
+ | ** [[Development:3D_Models|3D models list and status]] | ||
+ | |||
+ | === Space Scapes === | ||
* [[Development:Orbital Planet Surfaces|Orbital Planet Surfaces]] - General guidance for development of planet surfaces visible from orbit. | * [[Development:Orbital Planet Surfaces|Orbital Planet Surfaces]] - General guidance for development of planet surfaces visible from orbit. | ||
* [[Development:System_Backgrounds|Generating star system backgrounds]] | * [[Development:System_Backgrounds|Generating star system backgrounds]] | ||
* [[Development:Base_Backgrounds|Creating and adding backgrounds for bases, planets, or capital ships]] | * [[Development:Base_Backgrounds|Creating and adding backgrounds for bases, planets, or capital ships]] | ||
+ | |||
+ | === Other Graphics === | ||
* [[Development:Logos & Signage|Logos & Signage]] | * [[Development:Logos & Signage|Logos & Signage]] | ||
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− | === | + | === Cargo === |
− | * [[Development: | + | * [[Development:Cargo (graphics)|Creating Cargo Graphics]] - Images to be displayed in the trading interface for cargo items. |
− | + | ** [[Cargo]] - Detailed descriptions of cargo items, listed by category. | |
− | ** [[Development: | + | * [[Development:Balancing|Faction Balancing]] - General guidelines to keep in mind when play balancing the Vega Strike factions. |
+ | |||
+ | === Quests & Campaigns & Python Modding === | ||
+ | * [[Development:Quests_&_Campaigns|Quests & Campaigns]] Reference portal for creation of campaigns, missions, quests & adventures. | ||
+ | ** [[Development:Quests|Quests]] Creating quests and adventures | ||
+ | ** [[Development:Missions|Developing Missions]] Creation of missions | ||
+ | ** [[Development:AIScripts|Developing AI Behaviors]] Cusotmizing AI combat reactions | ||
+ | ** [[Development:Campaigns]] Making campaigns | ||
+ | |||
+ | ==Other== | ||
===Configuration === | ===Configuration === | ||
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=== Common topics === | === Common topics === | ||
* [[Development:Realism vs Believability|Realism vs Believability]] | * [[Development:Realism vs Believability|Realism vs Believability]] | ||
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* [[Development:Economy|Economy]] - How ingame economy should work. | * [[Development:Economy|Economy]] - How ingame economy should work. | ||
* [[Development:Political system|Political system]] | * [[Development:Political system|Political system]] | ||
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=See also= | =See also= |
Revision as of 09:05, 15 October 2008
Contents
Development pages
Status/task list pages
- Development:Compatability - Making sure the game works on all hardware
- Roadmap - The Vega Strike development roadmap.
- Development:Rebalance - Information and task list for the Rebalance.
- Development:Ogre - Information on the OGRE port.
- 3D Models - Organisation and contribution information.
- 2D Images - Organisation and contribution information.
- Sound & Music
- Development:Performance - Goals to achieve required performance
- Development:AI Navigation - Overhauling the ships' navigation routines
- Development:Misc Engine Work - Various engine and backend work information.
Developer information pages
General information of contribution:
- Dependencies - A guide to system dependencies, broken down by subsystem.
- SVN Tree - A guide to the layout of the Subversion tree.
- Code style - A guide/manual to write code for Vegastrike that fits in and is readable.
- Network - Everything network related goes in here.
- Packet format - A description of the packet format that had been implemented a few years ago.
- Todo - What still needs to be done.
- Testing - Testing the network code.
- Keyboard layout - Discuss and display new keyboard layouts here.
- Scripts & Tools - to make your life easier
- Unit Converter Manual - tool to convert Wavefront obj files to bfxm format including texture conversion, units stats editor, and visualization with Vega Strike.
- obj2obj converter (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (At least that's what is planned, Testing under Win32/Linux. Pontiac)
Data and Artistic Contribution
Art Guidelines
Please read this Development:Graphics_Requirements page first before continuing to the specific requirements. See also: Links:Graphic_Applications and Links:3D_Applications for applications listings.
Further, the Art Style Guides might prove useful during your creationist endeavors.
3D Models
The modeling related information is just being restructured.
- Guidelines Portal for Creating 3D Models is the main page for complete guidance on developing ship and installation models for Vega Strike
Space Scapes
- Orbital Planet Surfaces - General guidance for development of planet surfaces visible from orbit.
- Generating star system backgrounds
- Creating and adding backgrounds for bases, planets, or capital ships
Other Graphics
Cargo
- Creating Cargo Graphics - Images to be displayed in the trading interface for cargo items.
- Cargo - Detailed descriptions of cargo items, listed by category.
- Faction Balancing - General guidelines to keep in mind when play balancing the Vega Strike factions.
Quests & Campaigns & Python Modding
- Quests & Campaigns Reference portal for creation of campaigns, missions, quests & adventures.
- Quests Creating quests and adventures
- Developing Missions Creation of missions
- Developing AI Behaviors Cusotmizing AI combat reactions
- Development:Campaigns Making campaigns
Other
Configuration
Common topics
- Realism vs Believability
- Economy - How ingame economy should work.
- Political system
See also