Difference between revisions of "Development"
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− | =Development pages= | + | =Development & Modding= |
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+ | ==Developer information pages== | ||
+ | General information on contribution: | ||
+ | *[[HowTo:Contribute|The Vega Strike Contributor's Guide]] | ||
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==Status/task list pages== | ==Status/task list pages== | ||
+ | * [[Development:3D_Models|3D Models]] - Organisation and contribution information. | ||
+ | * [[Development:2D_Images|2D Images]] - Organisation and contribution information. | ||
+ | * [[Development:Roadmap|Roadmap]] - The Vega Strike development roadmap. | ||
* [[Development:Compatability]] - Making sure the game works on all hardware | * [[Development:Compatability]] - Making sure the game works on all hardware | ||
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* [[Development:Rebalance]] - Information and task list for the Rebalance. | * [[Development:Rebalance]] - Information and task list for the Rebalance. | ||
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* [[Development:Audio|Sound & Music]] | * [[Development:Audio|Sound & Music]] | ||
* [[Development:Performance]] - Goals to achieve required performance | * [[Development:Performance]] - Goals to achieve required performance | ||
* [[Development:AI Navigation]] - Overhauling the ships' navigation routines | * [[Development:AI Navigation]] - Overhauling the ships' navigation routines | ||
* [[Development:Misc Engine Work]] - Various engine and backend work information. | * [[Development:Misc Engine Work]] - Various engine and backend work information. | ||
+ | * [[Development:Ogre]] - Information on the OGRE port. | ||
− | = | + | = Artistic Contribution = |
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===Art Guidelines=== | ===Art Guidelines=== | ||
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* [[Development:System_Backgrounds|Generating star system backgrounds]] | * [[Development:System_Backgrounds|Generating star system backgrounds]] | ||
* [[Development:Base_Backgrounds|Creating and adding backgrounds for bases, planets, or capital ships]] | * [[Development:Base_Backgrounds|Creating and adding backgrounds for bases, planets, or capital ships]] | ||
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=== Cargo === | === Cargo === | ||
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** [[Cargo]] - Detailed descriptions of cargo items, listed by category. | ** [[Cargo]] - Detailed descriptions of cargo items, listed by category. | ||
* [[Development:Balancing|Faction Balancing]] - General guidelines to keep in mind when play balancing the Vega Strike factions. | * [[Development:Balancing|Faction Balancing]] - General guidelines to keep in mind when play balancing the Vega Strike factions. | ||
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+ | === Other Graphics === | ||
+ | * [[Development:Logos & Signage|Logos & Signage]] | ||
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+ | = Data Modding = | ||
=== Quests & Campaigns & Python Modding === | === Quests & Campaigns & Python Modding === | ||
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** [[Development:AIScripts|Developing AI Behaviors]] Cusotmizing AI combat reactions | ** [[Development:AIScripts|Developing AI Behaviors]] Cusotmizing AI combat reactions | ||
** [[Development:Campaigns]] Making campaigns | ** [[Development:Campaigns]] Making campaigns | ||
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===Configuration === | ===Configuration === | ||
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* [[Development:Translations|Translation projects]] | * [[Development:Translations|Translation projects]] | ||
− | === | + | === Modding Tools === |
+ | * [[Development:Scripts & Tools|Scripts & Tools]] - to make your life easier | ||
+ | ** [[Development:Tools:UnitConverter|Unit Converter Manual]] - tool to convert Wavefront obj files to bfxm format including texture conversion, units stats editor, and visualization with Vega Strike. | ||
+ | ** [[Development:Script:obj2obj converter|obj2obj converter]] (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (''At least that's what is planned, Testing under Win32/Linux. [[User:pontiac|Pontiac]]'') | ||
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+ | = Vega Strike The Game Mechanisms = | ||
* [[Development:Realism vs Believability|Realism vs Believability]] | * [[Development:Realism vs Believability|Realism vs Believability]] | ||
* [[Development:Economy|Economy]] - How ingame economy should work. | * [[Development:Economy|Economy]] - How ingame economy should work. | ||
* [[Development:Political system|Political system]] | * [[Development:Political system|Political system]] | ||
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+ | = Code-related Development = | ||
+ | * [[Development:Dependencies|Dependencies]] - A guide to system dependencies, broken down by subsystem. | ||
+ | * [[Development:SVN Tree|SVN Tree]] - A guide to the layout of the Subversion tree. | ||
+ | * [[Development:Code style|Code style]] - A guide/manual to write code for Vegastrike that fits in and is readable. | ||
+ | * [[Development:Network|Network]] - Everything network related goes in here. | ||
+ | ** [[Development:Network:Packet format|Packet format]] - A description of the packet format that had been implemented a few years ago. | ||
+ | ** [[Development:Network:Todo|Todo]] - What still needs to be done. | ||
+ | ** [[Development:Network:Testing|Testing]] - Testing the network code. | ||
+ | * [[Development:Keyboard layout|Keyboard layout]] - Discuss and display new keyboard layouts here. | ||
=See also= | =See also= | ||
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[[Category:Development]] | [[Category:Development]] | ||
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{{warning_text | | {{warning_text | | ||
| text=Most of the content located under [http://vegastrike.sourceforge.net/phpwiki/index.php/VsModsVegastrike VsModsVegastrike] should be moved to this page or better it's namespace '''Development:xxx'''. Please classify all pages with <code><nowiki>[[Category:Development]]</nowiki></code> | | text=Most of the content located under [http://vegastrike.sourceforge.net/phpwiki/index.php/VsModsVegastrike VsModsVegastrike] should be moved to this page or better it's namespace '''Development:xxx'''. Please classify all pages with <code><nowiki>[[Category:Development]]</nowiki></code> | ||
}} | }} |
Revision as of 09:17, 15 October 2008
Contents
Development & Modding
Developer information pages
General information on contribution:
Status/task list pages
- 3D Models - Organisation and contribution information.
- 2D Images - Organisation and contribution information.
- Roadmap - The Vega Strike development roadmap.
- Development:Compatability - Making sure the game works on all hardware
- Development:Rebalance - Information and task list for the Rebalance.
- Sound & Music
- Development:Performance - Goals to achieve required performance
- Development:AI Navigation - Overhauling the ships' navigation routines
- Development:Misc Engine Work - Various engine and backend work information.
- Development:Ogre - Information on the OGRE port.
Artistic Contribution
Art Guidelines
Please read this Development:Graphics_Requirements page first before continuing to the specific requirements. See also: Links:Graphic_Applications and Links:3D_Applications for applications listings.
Further, the Art Style Guides might prove useful during your creationist endeavors.
3D Models
The modeling related information is just being restructured.
- Guidelines Portal for Creating 3D Models is the main page for complete guidance on developing ship and installation models for Vega Strike
Space Scapes
- Orbital Planet Surfaces - General guidance for development of planet surfaces visible from orbit.
- Generating star system backgrounds
- Creating and adding backgrounds for bases, planets, or capital ships
Cargo
- Creating Cargo Graphics - Images to be displayed in the trading interface for cargo items.
- Cargo - Detailed descriptions of cargo items, listed by category.
- Faction Balancing - General guidelines to keep in mind when play balancing the Vega Strike factions.
Other Graphics
Data Modding
Quests & Campaigns & Python Modding
- Quests & Campaigns Reference portal for creation of campaigns, missions, quests & adventures.
- Quests Creating quests and adventures
- Developing Missions Creation of missions
- Developing AI Behaviors Cusotmizing AI combat reactions
- Development:Campaigns Making campaigns
Configuration
Modding Tools
- Scripts & Tools - to make your life easier
- Unit Converter Manual - tool to convert Wavefront obj files to bfxm format including texture conversion, units stats editor, and visualization with Vega Strike.
- obj2obj converter (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (At least that's what is planned, Testing under Win32/Linux. Pontiac)
Vega Strike The Game Mechanisms
- Realism vs Believability
- Economy - How ingame economy should work.
- Political system
- Dependencies - A guide to system dependencies, broken down by subsystem.
- SVN Tree - A guide to the layout of the Subversion tree.
- Code style - A guide/manual to write code for Vegastrike that fits in and is readable.
- Network - Everything network related goes in here.
- Packet format - A description of the packet format that had been implemented a few years ago.
- Todo - What still needs to be done.
- Testing - Testing the network code.
- Keyboard layout - Discuss and display new keyboard layouts here.