Difference between revisions of "Es:Vegastrike:Features"

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Revision as of 21:29, 1 December 2006

Traducciones de esta página:   DeutschEnglishFrançaisEspañolPolskiItalianoNederlandsРуccкий简体中文


arrow_left.png Mission arrow_up.png Es:Manual Game credits arrow_right.png

Current Engine Features

Graphics

  • Per pixel specularity, glow, and damage (fades in when the craft gets damaged) maps
  • Detail textures (tiles that fade in when you get close to the ship, to add detail)
  • Planets with 3D atmospheres
  • Basic mesh animation (frame by frame)
  • Engine flares
  • Damage 'sparks'
  • Shields that glow where hit

Sound

  • 3D positional sound (openAL)
  • Music server

Python (dynamic universe)

  • Simulated universe changes as you play, with the war resulting in lost/gained territory and ships, all tracked persistently
  • News events are generated to let the player follow these events
  • The players actions do affect the universe, and are also reported in the news
  • Missions are generated randomly according to the events around you

Python (bases)

  • 2D interactive bases, point and click

Python (campaigns)

  • fully scriptable campaign system, allows for the construction of linear (and not so linear) plots

Base GUI

  • base gui allows for the viewing of news, ship stats etc ... and the purchase of new ships/upgrades and commodities

Flight Computer

  • View faction relations and ship stats, and plot courses around the galaxy

Flight simulation

  • Fully newtonian (well, with a couple of random relativity bits thrown in) flight model, compensated by a flight ai to allow provision of the traditional ww2 fighter feel
  • Cool stuff

Changelog

Vegastrike 4.3

  • Gameplay
    • Added numerous features to the game.
    • Added ability to generate a route from one system to another on the map.
    • Added a screenshot key (i).
  • Artwork
    • New base art
    • New ship models
    • New nebula graphics (system background images)
  • TODO: UPDATE FEATURES! FIXME

Vegastrike 4.0 to 4.2

  • Gameplay/Interface
    • Dynamic universe (+ related messages in the news)
    • Better weapon balance
    • Changed insystem jump type (+new jump animation)
    • New windowing system in the station-menus
    • 3d-map (insystem and systemmap) , relations-menu
  • Artwork
    • New or replaced ships/models
    • New engine-flame animation
    • VDU background grafics
    • Back and front radar
    • Stars (dots) generated by the engine; They draw lines when ship is moving.
    • More communication dialogs/texts
    • New splash screens
    • Reconstucted SOL system (finished before 4.x?)
    • Better planet textures
    • Better system backgrounds

Vegastrike 3.9.0 + 3.9.1 (more or less a tech-demo for 4.x)

  • Dynamic universe (demo)
  • 3D-map
  • some more things i forgot

Vegastrike 2.9.4 to 3.3

  • Owning a Whole Fleet - With the new One Fleet Plan You can own as many starships as you wish. Shipping to your system is only 6000 per ship! See the My Fleet Section in the ship dealer.
  • Original Music Ken Suguro and PeteyG have come up with an original score for Vega Strike that beats out commercial games. Listen to it and be immersed in Vega Strike as it should be.
  • Polishing the Engine - Docking boxes come up automatically, the Upgrade interface has a repair option
  • Plot Mission and Fixers - You can meet people in the various bars and strike deals with them. Dont cross anyone or you may suffer retribution!

Vegastrike 2.9.3

  • Python Scripting - Upgraded various for-pay missions and the basic missions
  • Quests And News - Linked the local happenings to gameplay challenges and cash opportunities
  • Surpluses and Shortages - Trading is now affected by the live news model
  • Rendered Bases To Explore - Beautifully rendered bases to explore--but there's more than meets the eye
  • Locals to converse with - The bartender always has the latest news for j00
  • Trading with the enemy - It's always profitable to run the front lines, selling pricey weapons to evil Aera, or running back high tech bionics for terran research!
  • Music Player - A music player is now included in vega strike...it can play midis, ogg, or mp3... just dump the files into music/ and edit the playlists in .vegastrike
  • Ingame Map - A map of the local sector may be accessed with Shift-M. Sure accurate maps are expensive, but this one should be well worth whatever you didn't pay

Vegastrike 2.9

  • Installer/Uninstaller - Allows players to easily install OpenAL and VS
  • Splitscreen Multiplayer - Coop gauntlet with a friend or blow him to shreds--even trading and exploration i spossible in this mode!
  • Save Games - Having persistent gameplay over multiple sections is possible
  • Large Star System Size - Vegastrike engine has been upgraded to use double precision floating values so that realistic system size is possible
  • Communications/Orders - Allows the player to contact neutrals and taunt enemies. Wingmen can be ordered.
  • Autopilot - Lets the player quickly go from one zone of combat to another
  • Trading - Lets players run guns to make money
  • Missions for cash - Players can now contract out for spare cash
  • Ship Upgrades - Don't like your ship? buy a new one or get some better weapons or engines!
  • Missiles - Missile can lock on to their targets and track them with ease (ECM systems err...almost ease)
  • Autotracking Weapons - Guns may be updated to seek to their targets
  • Tractor beams - Small pieces of cargo may be taken into a hold. look for these when a large cargo-laden ship has exploded
  • Energy Removing Guns - Leech energy down to nada on their targets
  • System Damage - Hud displays flicker and weapons blow off... maneuverability decreases and many more horrible things happen when you get damage... don't get damage
  • 3D Cockpits - With accurate lighting and damage effects these cockpits add a whole new dimension to vegastrike
  • Mission Launcher
  • Better Communications (always has eight choices)

Vegastrike 2.0 to 2.1

  • Time compression
  • Multiple Systems
  • Entire Sol sector and Vega sector included!
  • Fly through huge multilayered asteroid fields
  • Explore nebulae where your radar fritzes out
  • Jump to other systems at blue jump points with the 'j' key
  • Respawn with the ';' key (semicolon)
  • Switch Ships with the '[' key
  • Joystick support for a full featured joystick
  • Sound effects that make starships roar as they pass and zap as they die
  • Bolt weapons with glowing lighting effects
  • Cloaking that renders a ship partially/fully invisible
  • All new starships
  • Customizable fully working HUD with targetting displays, etc
  • Customizable Alien Race logos that will change on all starships by editing TerranPriA.bmp and TechPriA.bmp
  • Intelligent, Programmable AI
  • Varied weapons on different starships
  • Explosions that literally tear a starship into pieces
  • Shields That Glow upon hit (in the location hit)
  • Customizable missions
  • Stars that fly past as you explore the system
  • RAPID collision system that allows no problems with collisions
  • BSP Trees that allow one to fly close to a starship, and in the runway of (well formed) models...unlike the victory from WC3.
  • the Normal Force which bounces starships off of each other

Vegastrike 0.9 to 1.0

  • Joystick support for a full featured joystick
  • Sound effects that make starships roar as they pass and zap as they die
  • Bolt weapons with glowing lighting effects
  • Cloaking that renders a ship partially/fully invisible
  • All new starships
  • Customizable fully working HUD with targetting displays, etc
  • Customizable Alien Race logos that will change on all starships by editing TerranPriA.bmp and TechPriA.bmp

Vegastrike 0.7 to 0.9

  • Intelligent, Programmable AI
  • Varied weapons on different starships
  • Explosions that literally tear a starship into pieces
  • Shields That Glow upon hit (in the location hit)
  • Customizable missions
  • Stars that fly past as you explore the system
  • BSP Trees that allow one to fly close to a starship, and in the runway of (well formed) models...unlike the victory from WC3.
  • the Normal Force which bounces starships off of each other
  • The rings of saturn--a feature oft-missed in previous versions... now added for all to enjoy... just don't fire at 'em ;-)

Vegastrike 0.3 to 0.7

  • REAL Asteroid belts, which will soon have AI.
  • Planets with correct orbits and realistic textures.
  • A huge sun with detailed textures in cluding hotspots.
  • WC style physics with afterburn slides.
  • Programmable AI for complex functions like Shelton sliding, rolls, loops, and kickstops.

Vegastrike 0.2 to 0.3

  • Clicklists are built in... so you can click on ships and it will report so on console (same with selecting)
  • There is a location selector built in, but with this build you cannot see it
  • Utilizes SPHERE_MAP in OpenGL to produce fantastic spheremapped ships... shiny+fast
  • Made it faster on software.... but backgrounds are still textured
  • Physics works, but is disabled to allow viewing of sphere_map

See also


arrow_left.png Mission arrow_up.png Es:Manual Game credits arrow_right.png