Difference between revisions of "MOD:WCU:Roadmap"
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For current tasks and their status, please see the [[MOD:WCU:Status|Status]] page. | For current tasks and their status, please see the [[MOD:WCU:Status|Status]] page. | ||
− | [[Category:MOD]] [[Category:WCU]] [[Category:Roadmaps]] | + | [[Category:MOD]] [[Category:WCU]] [[Category:WCU:Roadmaps]] |
+ | |||
+ | =Wing Commander Universe Version Numbering System= | ||
+ | The version number of WCU project should consists of three numbers. For illustration, let it be assumed that the version number is composed thus: A.B.C (e.g. 1.0.1, 1.4.13 or 1.6.12). | ||
+ | |||
+ | * The '''A''' number denotes a final release version. It is changed least frequently, and only when major changes in the code and the concept of the game occur. | ||
+ | * The '''B''' number denotes the major revision of the game. | ||
+ | ** Even numbers indicate a stable release, i.e. one that is deemed fit for playable use, such as 1.2, 1.4 or 1.6. | ||
+ | ** Odd numbers are development releases, such as 1.1 or 2.5. Were we are testing new features until they became sufficiently stable to be included in a stable release. | ||
+ | * The '''C''' number indicates the minor revision of the game such as minor bug fixes and patches, but no new features. | ||
+ | |||
+ | Also, sometimes after the version there will be some more letters such as 'rc1.' The 'rc' refers to release candidate and indicates a non-official release. | ||
+ | |||
+ | =Wing Commander Universe General Roadmap= | ||
+ | |||
+ | ==Version 0.2.x Branch (Beta)== | ||
+ | |||
+ | '''Project Leads''' | ||
+ | *Chuck Starchaser | ||
+ | *Spirit Plumber | ||
+ | |||
+ | Current playable Beta release without a story. There will be important changes to the next release. Any changes to the code should be applied to the 0.3.x release. Models not remade for 0.3.x will be placed in the next ship pack, but will not be supported out of the box in 0.4.x. | ||
+ | |||
+ | ==Version 0.3.x Branch (Alpha)== | ||
+ | |||
+ | '''Project Leads''' | ||
+ | *Matthew Kruer (mkruer) | ||
+ | *Klaus | ||
+ | |||
+ | |||
+ | The release is a major remake, just about every part of the engine is being touched. | ||
+ | |||
+ | * Replace or remove all ships that do not currently meet the minimum standards as specified in [[MOD:WCU:Design and Standardization|Design and Standardization]] | ||
+ | * Include preliminary support for WCUDB (full outline should be completed) [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4398|Forums Reference Link: WCU Database Design & Documentation] | ||
+ | * Revamp the current file directory structure for better distinctions between MOD developed for WCU. [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=5759|Forums Reference Link: Directory Restructuring Project] [[MOD:WCU:Directory Structure|WCU Directory Structure]] | ||
+ | * Revamp the current user interface format [[User Interface Framework|User Interface Framework]] | ||
+ | |||
+ | =Privateer: Part 3 Roadmap= | ||
+ | |||
+ | ==Version 0.1.x Branch (Alpha)== | ||
+ | |||
+ | '''Project Leads''' | ||
+ | *Darkmage | ||
+ | *MamiyaOtaru | ||
− | |||
''Aim to be first officially announced public release!'' | ''Aim to be first officially announced public release!'' | ||
* Base backgrounds for all the extra bases and planets (incl. kilrathi bases) | * Base backgrounds for all the extra bases and planets (incl. kilrathi bases) | ||
− | |||
* Shield meshes for the capships (see vegastrike) | * Shield meshes for the capships (see vegastrike) | ||
− | + | * Python fix -- have Tayla give you a secret cargo expansion, now that we have it | |
− | * | ||
− | |||
* Need to decide if RF happens before or after the end of the war; adapt plot accordingly | * Need to decide if RF happens before or after the end of the war; adapt plot accordingly | ||
− | |||
* More scripted systems: | * More scripted systems: | ||
** Kilrah (both pre-war and post-war variants needed) | ** Kilrah (both pre-war and post-war variants needed) | ||
Line 20: | Line 58: | ||
** Rostov (we need a lot of asteroids there) | ** Rostov (we need a lot of asteroids there) | ||
** any that anyone feel like doing | ** any that anyone feel like doing | ||
− | |||
* Tweak autogen a bit | * Tweak autogen a bit | ||
** use Kilrathi names in Kilrathi space | ** use Kilrathi names in Kilrathi space | ||
− | |||
* Update website to properly include WCU alongside Privateer Remake | * Update website to properly include WCU alongside Privateer Remake | ||
− | |||
− | |||
− | |||
* Crew system (mainly for capships, but also usable on galaxy and maybe tarsus) | * Crew system (mainly for capships, but also usable on galaxy and maybe tarsus) | ||
− | |||
* Exploratory radar / grey zone implementation | * Exploratory radar / grey zone implementation | ||
− | |||
* Way to mark end of the war (big news, change bartender speeches, etc.) | * Way to mark end of the war (big news, change bartender speeches, etc.) | ||
− | |||
* Write some more bartender speeches, they should be at least sector-specific | * Write some more bartender speeches, they should be at least sector-specific | ||
− | |||
* Some required plotline changes | * Some required plotline changes | ||
** Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work "on your own terms", i.e. no enlistment, & a chance to fly a milspec fighter w/o having to pay for repairs | ** Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work "on your own terms", i.e. no enlistment, & a chance to fly a milspec fighter w/o having to pay for repairs | ||
** Move AWACS plot post-war & maybe out of Gemini | ** Move AWACS plot post-war & maybe out of Gemini | ||
− | |||
* Some optional plotlines | * Some optional plotlines | ||
** BW plotline | ** BW plotline | ||
Line 45: | Line 73: | ||
** Pirate/"Grey zone" preliminary plotline, you get access to some systems | ** Pirate/"Grey zone" preliminary plotline, you get access to some systems | ||
** Hint that pieces of Steltek tech are still around? | ** Hint that pieces of Steltek tech are still around? | ||
− | |||
* Prequel plotline | * Prequel plotline | ||
** It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission | ** It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission | ||
+ | |||
+ | =Wing Commander Universe Ship Pack Roadmap= | ||
+ | |||
+ | ==WCU Ship Pack 5.x.x == | ||
+ | Current release of legecy Wing Commander models. | ||
+ | |||
+ | ''Note: The Ship Packs will be super ceded by the 0.3.x branch which will have some fully qualified models. All 0.2.x models will be maintained in the next ship pack.'' |
Latest revision as of 14:58, 26 May 2007
For current tasks and their status, please see the Status page.
Contents
Wing Commander Universe Version Numbering System
The version number of WCU project should consists of three numbers. For illustration, let it be assumed that the version number is composed thus: A.B.C (e.g. 1.0.1, 1.4.13 or 1.6.12).
- The A number denotes a final release version. It is changed least frequently, and only when major changes in the code and the concept of the game occur.
- The B number denotes the major revision of the game.
- Even numbers indicate a stable release, i.e. one that is deemed fit for playable use, such as 1.2, 1.4 or 1.6.
- Odd numbers are development releases, such as 1.1 or 2.5. Were we are testing new features until they became sufficiently stable to be included in a stable release.
- The C number indicates the minor revision of the game such as minor bug fixes and patches, but no new features.
Also, sometimes after the version there will be some more letters such as 'rc1.' The 'rc' refers to release candidate and indicates a non-official release.
Wing Commander Universe General Roadmap
Version 0.2.x Branch (Beta)
Project Leads
- Chuck Starchaser
- Spirit Plumber
Current playable Beta release without a story. There will be important changes to the next release. Any changes to the code should be applied to the 0.3.x release. Models not remade for 0.3.x will be placed in the next ship pack, but will not be supported out of the box in 0.4.x.
Version 0.3.x Branch (Alpha)
Project Leads
- Matthew Kruer (mkruer)
- Klaus
The release is a major remake, just about every part of the engine is being touched.
- Replace or remove all ships that do not currently meet the minimum standards as specified in Design and Standardization
- Include preliminary support for WCUDB (full outline should be completed) Reference Link: WCU Database Design & Documentation
- Revamp the current file directory structure for better distinctions between MOD developed for WCU. Reference Link: Directory Restructuring Project WCU Directory Structure
- Revamp the current user interface format User Interface Framework
Privateer: Part 3 Roadmap
Version 0.1.x Branch (Alpha)
Project Leads
- Darkmage
- MamiyaOtaru
Aim to be first officially announced public release!
- Base backgrounds for all the extra bases and planets (incl. kilrathi bases)
- Shield meshes for the capships (see vegastrike)
- Python fix -- have Tayla give you a secret cargo expansion, now that we have it
- Need to decide if RF happens before or after the end of the war; adapt plot accordingly
- More scripted systems:
- Kilrah (both pre-war and post-war variants needed)
- Ella
- Rostov (we need a lot of asteroids there)
- any that anyone feel like doing
- Tweak autogen a bit
- use Kilrathi names in Kilrathi space
- Update website to properly include WCU alongside Privateer Remake
- Crew system (mainly for capships, but also usable on galaxy and maybe tarsus)
- Exploratory radar / grey zone implementation
- Way to mark end of the war (big news, change bartender speeches, etc.)
- Write some more bartender speeches, they should be at least sector-specific
- Some required plotline changes
- Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work "on your own terms", i.e. no enlistment, & a chance to fly a milspec fighter w/o having to pay for repairs
- Move AWACS plot post-war & maybe out of Gemini
- Some optional plotlines
- BW plotline
- Landreich plotline
- Pirate/"Grey zone" preliminary plotline, you get access to some systems
- Hint that pieces of Steltek tech are still around?
- Prequel plotline
- It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission
Wing Commander Universe Ship Pack Roadmap
WCU Ship Pack 5.x.x
Current release of legecy Wing Commander models.
Note: The Ship Packs will be super ceded by the 0.3.x branch which will have some fully qualified models. All 0.2.x models will be maintained in the next ship pack.