Difference between revisions of "Manual:Combat:Missiles"

From VsWiki
Jump to: navigation, search
(edit of information)
m (Added language bar)
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 +
{{Languages|En|Manual:Combat:Missiles}}
 
{{NAV_Manual |
 
{{NAV_Manual |
 
| previous=[[Manual:Combat:Guns|Guns]]
 
| previous=[[Manual:Combat:Guns|Guns]]
| up=[[Manual]]
+
| up=[[Manual#Inflight|Manual]]
 
| next=[[Manual:Combat:Target tracking|Target tracking]]
 
| next=[[Manual:Combat:Target tracking|Target tracking]]
 
}}
 
}}
Line 10: Line 11:
 
These weapons consist of, primarily, a solid tube with a propulsion system, guidance system (on most models) and a warhead of some type. They are mounted in dedicated weapon racks on your ship. When launched at your opponent, they act as a miniature ship.  Your missile or torpedo will approach its target, and when within range will activate its warhead (causing explosive damage or various other effects).
 
These weapons consist of, primarily, a solid tube with a propulsion system, guidance system (on most models) and a warhead of some type. They are mounted in dedicated weapon racks on your ship. When launched at your opponent, they act as a miniature ship.  Your missile or torpedo will approach its target, and when within range will activate its warhead (causing explosive damage or various other effects).
  
In order to use a missile or torpedo you must first target and lock onto your opponent. This activates the locking mechanism (if any) of your weapon. You will hear a lock tone, and see a diamond appear around your opponent. To fire, press the '''[ENTER]''' key or '''[KEYPAD ENTER]'''.
+
In order to use a missile or torpedo you must first target and lock onto your opponent. This activates the locking mechanism (if any) of your weapon. You will hear a lock tone, and see a diamond appear around your opponent. To fire, press {{Key:EN:Enter}} or {{Key:EN:NP:Enter}}.
  
As with guns, you may have a selection of different missiles and torpedoes. Where this is the case, you may cycle through them using the '''[w]''' key.
+
As with guns, you may have a selection of different missiles and torpedoes. Where this is the case, you may cycle through them using the {{Key:EN:W}} key.
 +
 
 +
= See also =
 +
* Other [[Weapons|weapons]].
 +
* [[Terminology:Missile]]
 +
* [[Terminology:Torpedo]]
 +
* [[Manual:Keyboard layout]] for the necessary command keys.
 
----
 
----
 
{{NAV_Manual |
 
{{NAV_Manual |
 
| previous=[[Manual:Combat:Guns|Guns]]
 
| previous=[[Manual:Combat:Guns|Guns]]
| up=[[Manual]]
+
| up=[[Manual#Inflight|Manual]]
 
| next=[[Manual:Combat:Target tracking|Target tracking]]
 
| next=[[Manual:Combat:Target tracking|Target tracking]]
 
}}
 
}}
 
[[Category:Manual|Missiles]]
 
[[Category:Manual|Missiles]]
 +
[[Category:Weapons|Missiles]]

Latest revision as of 22:42, 1 May 2013

View this site in other languages:   DeutschEnglishFrançaisEspañolPolskiItalianoNederlandsРуccкий简体中文


arrow_left.png Guns arrow_up.png Manual Target tracking arrow_right.png

MISSILES AND TORPEDOES

Vega Strike makes a large selection of missiles and torpedoes available to you. For an explanation of the effect of each type of weapon, please consult the online database. While their effects vary, their operation in combat is the same.

These weapons consist of, primarily, a solid tube with a propulsion system, guidance system (on most models) and a warhead of some type. They are mounted in dedicated weapon racks on your ship. When launched at your opponent, they act as a miniature ship. Your missile or torpedo will approach its target, and when within range will activate its warhead (causing explosive damage or various other effects).

In order to use a missile or torpedo you must first target and lock onto your opponent. This activates the locking mechanism (if any) of your weapon. You will hear a lock tone, and see a diamond appear around your opponent. To fire, press ENTER_EN.png or NP_ENTER_EN.png.

As with guns, you may have a selection of different missiles and torpedoes. Where this is the case, you may cycle through them using the W_EN.png key.

See also


arrow_left.png Guns arrow_up.png Manual Target tracking arrow_right.png