Difference between revisions of "Faction:League of Independent Human Worlds"

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''League of Independent Human Worlds or '''LIHW''' for short''
 
''League of Independent Human Worlds or '''LIHW''' for short''
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* [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16811#16811 forum post 1]
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16811#16811 forum post 1]
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=15472#15472 forum post 2]
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=15472#15472 forum post 2]
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Revision as of 18:13, 28 June 2005

main.php?g2_view=core.DownloadItem&g2_itemId=6604&g2_serialNumber=1&ext=.png Faction:Hunter main.php?g2_view=core.DownloadItem&g2_itemId=6608&g2_serialNumber=1&ext=.png Factions Faction:Mechanist main.php?g2_view=core.DownloadItem&g2_itemId=6606&g2_serialNumber=1&ext=.png

League of Independent Human Worlds or LIHW for short


League of Independent Human Worlds

Faction data
LIHW
Species Human
Homeworld (Origin) Earth
Capital Fixme?

The League of Independent Human Worlds is an entity formed from a collection of human colonized worlds, unaligned with the major meme-groups, that entered into a collective bargaining agreement during the formation of the Confederation of Inhabited Worlds.

A meta-memegroup entity in the Confederation composed of a rag-tag bunch of colonies scattered both philosophically and physically, the primary glue holding together this entity is that all of its members are powerless, even with respect to the lesser memegroups.

Humanity has, throughout the past, been an oft balkanized lot. Humanity in the VS universe is no different. While the bulk of human power and population has, for various reasons, aligned itself with one of the major or minor meme-groups (Andolian, Forsaken, High-Born, Mechanist, Merchant, Purist, Shaper, Unadorned) there are many colonies, that, for reasons of either intense pluralism or adherence to a tertiary meme-group such as the inhabitants of Vegan-ville, the citizens of the "Brotherhood of Militant Agnostics" (motto: "I don't know, and neither do you!"), or those last gasps of the dying nation-states, "New-x" for varying values of x.

In the wake of the Mankind's first notable interstellar fraternal conflict, the demolishing of the Light-Bearers by the Andolians (detailed (vaguely) in "A Brief History in Time and Space" under History and Timeline), with efforts by the major powers to construct what became the Confederation, the bulk of the lesser powers realized that, while they may not get along all that well with each other, if they did not in some way present a united front of resistance, they would likely be consumed by the major powers. As such, they threw their collective weight into the negotiations forming the Confederation, and, counter-intuitively, gained, through their co-operation, a guarantee of protection of their individual and often separatist modes of life. Those that did not band together are now only records in history books, having been overrun, subverted, co-opted, or in other ways gobbled up by the major powers. The Forsaken, having

A) no love for the powers that had done nothing to stop the leapfrogging onto colony worlds that had been slated for their slowboats, and
B) taken to the belief that, due to the events of the past, the Confederation's protection would be at best hollow, and at worst a pretense for tyranny, the Forsaken declined the offer from the LIHW to be part of their collective bargaining agreement, and instead focused on the settling the Diaspora sector, ignoring, to the best of their ability, the creation of the Confederation.


So, to summarize:

Why are they Independent?
Because, while they are a part of the Confederation, they do not align themselves with any particular major power in or outside of the Confederation.

As to "Are the people there friendly?" - that varies widely depending on where you're from and what LIHW planet you're on. The LIHW worlds range from the most libertine of environments to authoritatian regimes that, while limited by Confederation regulations in what they can do to their population, do all that the laws allow. In general, one assumes the larger spaceport communities to be sufficiently friendly to Confederation Citizens (A Confederation embassy and its garrison tending to be located in such places tends to mellow any eccentricities of the local mood). However, travelling to a backwater bar in a dark alley is best done only if one is familiar with the particular ideology or ideologies that dominate that part of the colony.

Religion

Just about anything you can think of is practiced somewhere on some planet in the LIHW.


See also


main.php?g2_view=core.DownloadItem&g2_itemId=6604&g2_serialNumber=1&ext=.png Faction:Hunter main.php?g2_view=core.DownloadItem&g2_itemId=6608&g2_serialNumber=1&ext=.png Factions Faction:Mechanist main.php?g2_view=core.DownloadItem&g2_itemId=6606&g2_serialNumber=1&ext=.png