Difference between revisions of "Development"

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(Art-related: noted subsections as such)
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=== Common topics ===
 
=== Common topics ===
** [[Development:Realism vs Believability|Realism vs Believability]]
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* [[Development:Realism vs Believability|Realism vs Believability]]
** [[Development:Behaviour of the SPEC drive and insystem flight in general|Behaviour of the SPEC drive and insystem flight in general]]
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* [[Development:Behaviour of the SPEC drive and insystem flight in general|Behaviour of the SPEC drive and insystem flight in general]]
** [[Development:Economy|Economy]] - How ingame economy should work.
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* [[Development:Economy|Economy]] - How ingame economy should work.
** [[Development:Political system|Political system]]
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* [[Development:Political system|Political system]]
** [[Development:Ingame library|Ingame library]] - How can/should it be done? .. if at all.
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* [[Development:Ingame library|Ingame library]] - How can/should it be done? .. if at all.
  
 
=See also=
 
=See also=

Revision as of 11:43, 11 January 2006

Wiki Home | FAQ | Manual | Database | HowTos | Development | MODs | Links

Development pages

Status/task list pages

Developer information pages

Code-related

  • Dependencies - A guide to system dependencies, broken down by subsystem.
  • CVS Tree - A guide to the layout of the CVS tree.
  • Code style - A guide/manual to write code for Vegastrike that fits in and is readable.
  • Network - Everything network related goes in here.
  • Keyboard layout - Discuss and display new keyboard layouts here.
  • Scripts (WIP)
    • obj2obj converter (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (At least that's what is planned, Testing under Win32/Linux. Pontiac)

Data-related

  • Cargo - Detailed descriptions of cargo items, listed by category.
  • Quests & Campaigns Quests, Campaigns & Adventures

Art-related

Internationalization/Localisation-related


Common topics

See also