Difference between revisions of "Zh-CN:Vegastrike:Features"
Luojie-dune (talk | contribs) (New page: {{Languages|Zh-CN|Vegastrike:Features}} {{NAV_Manual | | previous=Mission | up=Manual | next=Game credits }} ---- == 当前的 Vega Strik...) |
Luojie-dune (talk | contribs) (→System Requirements) |
||
(One intermediate revision by the same user not shown) | |||
Line 32: | Line 32: | ||
* Preliminary multi-player death-match (testing server only) | * Preliminary multi-player death-match (testing server only) | ||
− | == | + | == 当前引擎 == |
− | === | + | === 图像 === |
* Per pixel specularity, glow, and damage (fades in when the craft gets damaged) maps | * Per pixel specularity, glow, and damage (fades in when the craft gets damaged) maps | ||
* Detail textures (tiles that fade in when you get close to the ship, to add detail) | * Detail textures (tiles that fade in when you get close to the ship, to add detail) | ||
Line 44: | Line 44: | ||
* Explosions | * Explosions | ||
− | === | + | === 声音 === |
* 3D positional sound (openAL) | * 3D positional sound (openAL) | ||
* Built-in sound and music server | * Built-in sound and music server | ||
− | === Python ( | + | === Python (动态宇宙) === |
* Simulated universe changes as you play, with the war resulting in lost/gained territory and ships, all tracked persistently | * Simulated universe changes as you play, with the war resulting in lost/gained territory and ships, all tracked persistently | ||
* News events are generated to let the player follow these events | * News events are generated to let the player follow these events | ||
Line 54: | Line 54: | ||
* Missions are generated randomly according to the events around you | * Missions are generated randomly according to the events around you | ||
− | === Python ( | + | === Python (基地) === |
* 2D interactive bases, point and click | * 2D interactive bases, point and click | ||
− | === Python ( | + | === Python (任务) === |
* fully scriptable campaign system, allows for the construction of linear (and not so linear) plots | * fully scriptable campaign system, allows for the construction of linear (and not so linear) plots | ||
− | === | + | === 基地 GUI === |
* base gui allows for the viewing of news, ship stats etc ... and the purchase of new ships/upgrades and commodities | * base gui allows for the viewing of news, ship stats etc ... and the purchase of new ships/upgrades and commodities | ||
− | === | + | === 飞行计算机 === |
* View faction relations and ship stats, and plot courses around the galaxy | * View faction relations and ship stats, and plot courses around the galaxy | ||
− | === | + | === 飞行模拟 === |
* Fully newtonian (well, with a couple of random relativity bits thrown in) flight model, compensated by a flight ai to allow provision of the traditional ww2 fighter feel | * Fully newtonian (well, with a couple of random relativity bits thrown in) flight model, compensated by a flight ai to allow provision of the traditional ww2 fighter feel | ||
* Cool stuff | * Cool stuff | ||
− | == | + | == 硬件需求 == |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | * 操作系统: Windows 2000之后, Linux, Mac Intel / PowerPC | ||
+ | * CPU: 1.0 GHz | ||
+ | * RAM: 256MB | ||
+ | * 硬盘: 至少500MB空余 | ||
+ | * GPU: nVidia 6600 之后, ATI ?? | ||
+ | * 显存: 256MB | ||
+ | * 带OpenGL支持的驱动 | ||
== See also == | == See also == |
Latest revision as of 10:50, 14 November 2008
Mission | Manual | Game credits |
Contents
当前的 Vega Strike Upon The Coldest Sea 特性
- 15 species - 6 main species and 9 client species
- 39 different powers, factions, or groups
- Randomly generated universe which will vary with any new created game
- More than 5700 different systems connected by an extensive jump network
- 21 different planet types
- More than 80 different ships in 230 varieties
- Each ship gives you a unique individual flight feeling
- Multiple-ship ownership
- Three 3D cockpits
- Around 10 different stations
- 110 upgrade items
- 190 weapons and turrets
- 240 different cargo items
- Exploration
- Missions
- Cargo trading
- Patrol missions
- Rescue missions
- Combat missions
- Dynamic news keeping you up-to-date with the progress of the universe
- Dynamic progress of the universe with changing system ownership as the war progresses
- Plenty of shoot 'em up action
- Preliminary multi-player death-match (testing server only)
当前引擎
图像
- Per pixel specularity, glow, and damage (fades in when the craft gets damaged) maps
- Detail textures (tiles that fade in when you get close to the ship, to add detail)
- Planets with 3D atmospheres
- Basic mesh animation (frame by frame)
- Engine flares
- Damage 'sparks'
- Shields that glow where hit
- Explosions
声音
- 3D positional sound (openAL)
- Built-in sound and music server
Python (动态宇宙)
- Simulated universe changes as you play, with the war resulting in lost/gained territory and ships, all tracked persistently
- News events are generated to let the player follow these events
- The players actions do affect the universe, and are also reported in the news
- Missions are generated randomly according to the events around you
Python (基地)
- 2D interactive bases, point and click
Python (任务)
- fully scriptable campaign system, allows for the construction of linear (and not so linear) plots
基地 GUI
- base gui allows for the viewing of news, ship stats etc ... and the purchase of new ships/upgrades and commodities
飞行计算机
- View faction relations and ship stats, and plot courses around the galaxy
飞行模拟
- Fully newtonian (well, with a couple of random relativity bits thrown in) flight model, compensated by a flight ai to allow provision of the traditional ww2 fighter feel
- Cool stuff
硬件需求
- 操作系统: Windows 2000之后, Linux, Mac Intel / PowerPC
- CPU: 1.0 GHz
- RAM: 256MB
- 硬盘: 至少500MB空余
- GPU: nVidia 6600 之后, ATI ??
- 显存: 256MB
- 带OpenGL支持的驱动
See also
Mission | Manual | Game credits |