Difference between revisions of "Talk:Database"
(→TODO: cockpit sound comment) |
|||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | [[User:jackS|jackS]] 15:10, 28 Feb 2005 (PST) | + | [[User:jackS|jackS]] 15:10, 28 Feb 2005 (PST) I think I'll go for Style 4 |
+ | |||
+ | = Alternate style possibilities = | ||
+ | |||
+ | == Style 1 == | ||
+ | *VS Tech - Technology and Items | ||
+ | **[[Ships]] | ||
+ | **[[Upgrades]] | ||
+ | **[[Weapons]] | ||
+ | **[[Cargo]] | ||
+ | *[[Species]] - Sapients and Other Noteworthy Species | ||
+ | *[[Factions]] - Factions and Subfactions | ||
+ | *[[History and Timeline]] | ||
+ | *[[Terminology]] | ||
+ | |||
+ | == Style 2 == | ||
+ | {|width=50%| | ||
+ | |colspan=4 align=center|VS Tech - Technology and Items | ||
+ | |- | ||
+ | |[[Ships]] | ||
+ | |[[Upgrades]] | ||
+ | |[[Weapons]] | ||
+ | |[[Cargo]] | ||
+ | |} | ||
+ | {|width=50%| | ||
+ | |[[Species]] | ||
+ | |Sapients and Other Noteworthy Species | ||
+ | |- | ||
+ | |[[Factions]] | ||
+ | |Factions and Subfactions | ||
+ | |- | ||
+ | |[[History and Timeline]] | ||
+ | |- | ||
+ | |[[Terminology]] | ||
+ | |} | ||
+ | [[Category:Database]] | ||
+ | |||
+ | == Style 3 == | ||
+ | *[[Species]] - Sapients and Other Noteworthy Species | ||
+ | *[[Factions]] - Factions and Subfactions | ||
+ | *[[VS Tech]] - Ships, Gadgets, Guns & Goods | ||
+ | *[[History and Timeline]] | ||
+ | *[[Terminology]] | ||
+ | |||
+ | = TODO = | ||
+ | * add http://vegastrike.sourceforge.net/forums/viewtopic.php?p=32339#32339 (=main reason for the conflict Aera/Humans) | ||
+ | |||
+ | * ''brief note: In the VS universe, dashboard speaker mounts would be considered vastly archaic. Intentional sound (communications, UI beeps, warnings, assistive positioning sounds for other vessels, etc) would be played (depending on the pilot's personal equipment preference/lifestyle choices) either through the headphones built into his helmet or through direct stimulation of the aural nerves. Unintentional sounds (hull stress, damage vibrations, engine vibrations, etc) would be both heard and played, with the dual hearing sources of the pilot's own ears and playback from external microphones on the helmet.''<BR/>JackS http://vegastrike.sourceforge.net/forums/viewtopic.php?p=35967#35967 |
Latest revision as of 10:47, 22 May 2005
jackS 15:10, 28 Feb 2005 (PST) I think I'll go for Style 4
Alternate style possibilities
Style 1
- VS Tech - Technology and Items
- Species - Sapients and Other Noteworthy Species
- Factions - Factions and Subfactions
- History and Timeline
- Terminology
Style 2
VS Tech - Technology and Items | |||
Ships | Upgrades | Weapons | Cargo |
Species | Sapients and Other Noteworthy Species |
Factions | Factions and Subfactions |
History and Timeline | |
Terminology |
Style 3
- Species - Sapients and Other Noteworthy Species
- Factions - Factions and Subfactions
- VS Tech - Ships, Gadgets, Guns & Goods
- History and Timeline
- Terminology
TODO
- add http://vegastrike.sourceforge.net/forums/viewtopic.php?p=32339#32339 (=main reason for the conflict Aera/Humans)
- brief note: In the VS universe, dashboard speaker mounts would be considered vastly archaic. Intentional sound (communications, UI beeps, warnings, assistive positioning sounds for other vessels, etc) would be played (depending on the pilot's personal equipment preference/lifestyle choices) either through the headphones built into his helmet or through direct stimulation of the aural nerves. Unintentional sounds (hull stress, damage vibrations, engine vibrations, etc) would be both heard and played, with the dual hearing sources of the pilot's own ears and playback from external microphones on the helmet.
JackS http://vegastrike.sourceforge.net/forums/viewtopic.php?p=35967#35967