Difference between revisions of "Manual:Combat:Turrets"

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= TURRETS =
 
While most ships have forward firing weaponry mounted, many ships, including large fighters, cargo haulers and capital ships, also mount turrets located in various positions around the hull. As these ships are generally unable to engage in a dogfight requiring high maneuverability, these turrets form the main line of offense and defense.
 
While most ships have forward firing weaponry mounted, many ships, including large fighters, cargo haulers and capital ships, also mount turrets located in various positions around the hull. As these ships are generally unable to engage in a dogfight requiring high maneuverability, these turrets form the main line of offense and defense.
  
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While turrets vary in design, they all operate in a similar manner. Press {{Key:EN:Square bracket right}} to enter a turret. Press this key to return to the cockpit, then cycle between any additional turrets and the cockpit.
  
While turrets vary in size and firepower, they all operate in a similar manner:
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== Artificial Intelligence ==
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Since flying a ship and managing all the possible turrets can be a big responsibility, today's modern turrets come with a basic Artificial Intelligence, capable of operating all turrets.  While not as effective as true pilot interaction, it ''is'' better than nothing.
  
Press '''[ ] ]''' to select and enter a turret. Repeatedly pressing this key will return you to your cockpit, then cycle between any additional turrets and the cockpit.
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* {{Key:EN:O}} = AI On. Activate Turret(s) AI and request attack on current target.
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* {{Key:EN:Ctrl}} {{Key:EN:O}} = AI Off. Deactivate Turret(s) AI.
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* {{Key:EN:Shift left}} {{Key:EN:O}} = Weapons Free. Turret(s) will fire at will on all ships belonging to hostile factions.
  
 
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= See also =
Turrets must be activated to use their own Artificial Intelligence. To toggle the AI of your turret, you must press '''[o]'''. This will activate the turret, which will then proceed to attack your current target. Pressing '''[o]''' again will deactivate the turret.
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* [[Manual:Keyboard layout]] for the necessary command keys.
 
 
 
 
Turrets can also be told to attack a target. While in forward '''[F1]''' view, select their target and press '''[P]'''. Once they attack this selected target, you may change targets, while your turrets continue on the original.
 
 
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| previous=[[Manual:Combat:Cloaking|Cloaking]]
 
| previous=[[Manual:Combat:Cloaking|Cloaking]]
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| up=[[Manual#Inflight|Manual]]
 
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[[Category:Manual|Turrets]]
 
[[Category:Manual|Turrets]]

Latest revision as of 22:29, 8 May 2013

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TURRETS

While most ships have forward firing weaponry mounted, many ships, including large fighters, cargo haulers and capital ships, also mount turrets located in various positions around the hull. As these ships are generally unable to engage in a dogfight requiring high maneuverability, these turrets form the main line of offense and defense.

While turrets vary in design, they all operate in a similar manner. Press SQUARE_BRACKET_RIGHT_EN.png to enter a turret. Press this key to return to the cockpit, then cycle between any additional turrets and the cockpit.

Artificial Intelligence

Since flying a ship and managing all the possible turrets can be a big responsibility, today's modern turrets come with a basic Artificial Intelligence, capable of operating all turrets. While not as effective as true pilot interaction, it is better than nothing.

  • O_EN.png = AI On. Activate Turret(s) AI and request attack on current target.
  • CTRL_EN.png O_EN.png = AI Off. Deactivate Turret(s) AI.
  • SHIFT_LEFT_EN.png O_EN.png = Weapons Free. Turret(s) will fire at will on all ships belonging to hostile factions.

See also


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