Difference between revisions of "Development"

From VsWiki
Jump to: navigation, search
(Status/task list pages)
(Art-related)
Line 32: Line 32:
 
*** [[Development:Model Guidelines|Guidelines for creating models]] - General guidance for development of models for Vega Strike.
 
*** [[Development:Model Guidelines|Guidelines for creating models]] - General guidance for development of models for Vega Strike.
 
*** [[Development:Texture Guidelines|Guidelines for creating ship materials]] - General guidance for development of materials for Vega Strike models.
 
*** [[Development:Texture Guidelines|Guidelines for creating ship materials]] - General guidance for development of materials for Vega Strike models.
** [[Development:Cargo (graphics)|Cargo (graphics)]] - Images to be displayed in the trading interface for cargo items.
 
  
 
===Internationalization/Localisation-related===
 
===Internationalization/Localisation-related===

Revision as of 10:13, 30 April 2006

Wiki Home | FAQ | Manual | Database | HowTos | Development | MODs | Links

Development pages

Status/task list pages

Developer information pages

Code-related

  • Dependencies - A guide to system dependencies, broken down by subsystem.
  • CVS Tree - A guide to the layout of the CVS tree.
  • Code style - A guide/manual to write code for Vegastrike that fits in and is readable.
  • Network - Everything network related goes in here.
  • Keyboard layout - Discuss and display new keyboard layouts here.
  • Scripts & Tools - to make your life easier
    • obj2obj converter (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (At least that's what is planned, Testing under Win32/Linux. Pontiac)

Data-related

  • Cargo - Detailed descriptions of cargo items, listed by category.
  • Quests & Campaigns Quests, Campaigns & Adventures
  • Faction Balancing - General guidelines to keep in mind when play balancing the Vega Strike factions.

Art-related

Internationalization/Localisation-related


Common topics

See also