Difference between revisions of "Manual:Keyboard layout:US"

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Revision as of 16:07, 16 March 2005

arrow_left.png none arrow_up.png Manual:Keyboard layout Manual:Keyboard layout:DE arrow_right.png


Navigation

Navigation direction

Name Key(s) Command Description
Up UP_CURSOR_GENERAL.png

[1]

UpKey Turn the nose of your ship up.
Down DOWN_CURSOR_GENERAL.png

[2] [3]

DownKey Turn the nose of your ship down.
Rotate right RIGHT_CURSOR_GENERAL.png

[4]

RightKey Rotates your ship to the right.
Rotate left LEFT_CURSOR_GENERAL.png

[5]

LeftKey Rotates your ship to the left.
Roll right DEL_EN.png or

SHIFT_LEFT_EN.png + [6] or [7]

RollRightKey Roll your ship to the right.
Roll left INS_EN.png or

[8] or [9]

RollLeftKey Roll your ship to the left
Activate jump drive [10] JumpKey Press this to jump to another system. You must be in range of a jump point.
FIXME See also VsManualInterstellarWarpTransit
Activate SPEC drive (SHIFT_LEFT_EN.png +)[11] AutoKey FIXME Just target any object in a system and press this key to jump there.


Navigation speed

Name Key(s) Command Description
Decelerate [12] or

[13]

DecelKey Decrease set velocity of your ship.
Accelerate (SHIFT_LEFT_EN.png +)[14] or

[15]

AccelKey Increase set velocity of your ship.
Afterburner [16] ABKey Will accelerate your ship past maximum velocity. Afterburn velocity is not constant, and must be maintained by holding down the TAB button. Velocity will decrease to set velocity when released.
Match velocity [17] or

[18]

SetVelocityRefKey Set your velocity to same as your target. - See also VsManualMatchVelocity
Zero velocity [19] or

[20]

SetVelocityNullKey FIXME
Stop [21] StopKey Set your velocity to zero relative to your target.
Full throttle [22] StartKey Set your velocity to maximum ship capable velocity.
Shelton slide [23] SheltonKey Perform a shelton slide. You can change your heading without changing your direction of travel, but it's not real "six degrees of freedom" movement.


Sound and music

Manual:GameplayFunctions FIXME (xxx gamepalyfunctions xxx #Music)

Name Key(s) Command Description
Skip music track SHIFT_LEFT_EN.png +[24] Cockpit::SkipMusicTrack Skip Music Track
Sound volume up [25] VolumeInc Sound volume up
Sound volume down [26] VolumeDec Sound volume down
Music volume up SHIFT_LEFT_EN.png +[27] or

SHIFT_LEFT_EN.png +[28]

MusicVolumeInc Music volume up
Music volume down SHIFT_LEFT_EN.png +[29] or

[30]

MusicVolumeDec Music volume down


Communication (general/wingmen)

See also Manual:Combat:Wingmen

Name Key(s) Command Description
Wingmen form up SHIFT_LEFT_EN.png +[31] CommFormUp Tell your wingmen to form up.
Break wingmen formation SHIFT_LEFT_EN.png +[32] CommBreakForm Tell your wingmen to stop forming up.
Help me SHIFT_LEFT_EN.png +[33] CommHelpMeOut Tell your wingmen to help you. They will attack the ship(s) attacking you. FIXME collides with "Reverse: select hostile targets"
Wingman attack target SHIFT_LEFT_EN.png +[34] CommAttackTarget Tell your wingmen to attack your selected target.
Talking to target (other ships/station/etc...) [35]


->
[36]

Comm1Key->Comm2Key You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the agressivity in your voice ;-). 1=friendly 9=insulting
Request docking clearence [37] RequestClearenceKey Select a target (station/capship) you want to dock with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough).


Target selection

Name Key(s) Command Description
All targets Forward:[38]

Backward:SHIFT_LEFT_EN.png +[39]

TargetKey
ReverseTargetKey
Switches through all targets in current system.
Significant/neutral target Forward:[40]

Backward:SHIFT_LEFT_EN.png +[41]

SigTargetKey
ReverseSigTargetKey
Switches through all significant/neutral targets in current system.
Non-planetary/non-natural targets Forward:[42]

Backward:SHIFT_LEFT_EN.png +[43]

UnitTargetKey
ReverseUnitTargetKey
Switches through all Non-planetary/non-natural targets (such as capships and fighters) in current system.
Hostile targets Forward:[44]

Backward:SHIFT_LEFT_EN.png +[45]

NearestTargetKey
ReverseNearestTargetKey
Switches through all hostile (to you) targets in current system. FIXME collides with "Wingmen: Help me out"
Subunit select [46] SubUnitTargetKey Switches through the subunits of the ship you have currently selected.
Lock target [47] LockTargetKey By pressing this key you can 'lock' your selection on the selected target.
Select front targets [48] PickTargetKey Pressing this key will pick targets in front of you (near the crosshair). Tends to be used to get planets in front of you.

Combat

Name Key(s) Command Description
Fire weapons/guns [49] FireKey Fires your main weapons/guns (beams/bolts/chainguns/whatever).
Select weapons/guns [50] WeapSelKey Switches trough your main weapons.
Fire missiles/torpedos [51] or

[52]

MissileKey Fires your missiles/torpedos if your ship have some og 'em equipped.
Switch missiles/torpedo [53] MisSelKey Switches trough your main missiles/torps.
Combat mode [54] SwitchCombatMode Toggles combat/non-combat mode:


In non-combat mode you are able to fly at (theoretically) unlimited speed, but after passing a maximum combat speed you shield will reduce due to particles in space hitting it too fast to allow regeneration. Another backdraw is you need nearly the same time to slow down again as you needed to speed up.
In combat mode your max speed is limited to ensure your shields remain stable.

Cloaking device [55] CloakKey By pressing this key you enable/disable your Cloaking device (if you own one).
ECM device [56] ECMKey By pressing this key you enable/disable your ECM Device (if you own one). It will cause incoming missiles to be confused. The ECM-device will constantly draw energy from your reactor. See also [VsManualDbTerms#ECM]

Turret(s)

See also Manual:Combat:Turrets

Name Key(s) Command Description
Switch turret control [57] TurretControl By pressing this button you can switch to the manual control of your turret(s) (if you have one/some equipped) and switch back to cockpit control.
Target for turret SHIFT_LEFT_EN.png +[58] TurretTargetKey Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign.
Toggle turret AI on/off [59] TurretAIKey Switch the AI of your turret(s) on/off. Without an AI the turret can still be controled manually. <I'm not quite sure about this>%%% Want to know more about AIs? Look at VsManualDbTerms <no entry yet>


Game commands

Name Key(s) Command Description
Toggle "quit mode" [60] Cockpit::Quit Press [q] after [ESC] to quit the game or [ESC] again to return to game.
Pause SHIFT_LEFT_EN.png +[61]

[62]

PauseKey Pause the game (does anybody know how to display a pipe in a table?)
Increase time compression F9_GENERAL.png TimeInc (only for DEBUGGING) Start/Increase Time Compression
Stop time compression F10_GENERAL.png TimeReset (only for DEBUGGING) Stop Time Compression

Camera control

Name Key(s) Command Description
Toggle cockpit F1_GENERAL.png Cockpit::Inside Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.
Look left F2_GENERAL.png Cockpit::InsideLeft Press this to look to your left.
Look right F3_GENERAL.png Cockpit::InsideRight Press this to look to your right.
Look back F4_GENERAL.png Cockpit::InsideBack Press this to look back.
Chasecam F5_GENERAL.png Cockpit::Behind Press this to look through an imaginary camera behind your ship
Panning camera F6_GENERAL.png Cockpit::Pan Provides a panning camera view of your ship. Move the camera by pressing (q,z,s,f)
Target camera F7_GENERAL.png Cockpit::OutsideTarget Press this to see a 3rd-person view of your selected target.
Target panning camera F8_GENERAL.png Cockpit::PanTarget Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f)
Zoom view in F11_GENERAL.png Cockpit::ZoomIn Zoom in on target
Zoom view out F12_GENERAL.png Cockpit::ZoomOut Zoom out on target
Take screenshot [63] Screenshot Take a 'Inflight' screenshot. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. PC users will find a link to the screenshots in the start menu, linux users will find it in the home directory ~/.vegastrike043/textures/ FIXME See also [VsFaqPlaying#Q8]

Info screen (better name for this header needed)

Info/Mission/Cargo/etc.. screen FIXME header name |#Info]

Name Key(s) Command Description
Map/info screen SHIFT_LEFT_EN.png +[64] Cockpit::NavScreen Activate/Deactivate Map screen during flight. See also VsManualMap
Left VDU [65] Cockpit::SwitchLVDU Cycles through all the possible displays in your left VDU
Right VDU [66] Cockpit::SwitchRVDU Cycles through all the possible displays in your left VDU
Scroll text up [67] or

[68]

Cockpit::ScrollUp Scroll selected mission-description/communication-log/cargo-list up
Scroll text down [69] or

[70]

Cockpit::ScrollDown Scroll selected mission-description/communication-log/cargo-list down
Eject cargo SHIFT_LEFT_EN.png +[71] EjectCargoKey Ejects the selected (topmost) cargo in your cargo bay into space. Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters.

Unclassified (yet)

Name Key(s) Command Description
Ejection SHIFT_LEFT_EN.png +[72] EjectKey Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship.
Respawn after death [73] Respawn Restores play to last save game.
Commit suicide SHIFT_LEFT_EN.png +[74] SuicideKey Press this button to destroy your ship and kill yourself.
FIXME [75] SwitchControl FIXME
Activate dock procedure [76] DockKey When sufficiently close to green docking markers, this key will activate docking procedures. See also VsManualDocking
FIXME [77] Cockpit::PitchDown FIXME
FIXME [78] Cockpit::PitchUp FIXME
FIXME [79] Cockpit::YawLeft FIXME
FIXME [80] Cockpit::YawRight FIXME

Unassigned (by default)

Name Command Description
Strafe left ThrustLeft FIXME
Strafe right ThrustRight FIXME
Strafe up ThrustUp FIXME
Strafe down ThrustDown FIXME
Strafe forward ThrustFront FIXME
Strafe back ThrustBack FIXME
whatevername WhatEverCommand Whatever it will do ;-)

XML config code

FIXME

WRITEME

See also the vegastrike.config from CVS. The keys are stored between the <bindings> and the </bindings> tag.


arrow_left.png none arrow_up.png Manual:Keyboard layout Manual:Keyboard layout:DE arrow_right.png