Difference between revisions of "Development"
(+ Development:Translations) |
(→Development pages: grouped topics into sections, +Development:Ogre and Development:Rebalance) |
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=Development pages= | =Development pages= | ||
− | * [[Development:Roadmap|Roadmap]] - The | + | ==Status/task list pages== |
+ | * [[Development:Roadmap|Roadmap]] - The Vega Strike development roadmap. | ||
+ | * [[Development:Rebalance]] - Information and task list for the Rebalance. | ||
+ | * [[Development:Ogre]] - Information on the OGRE port. | ||
+ | * [[Development:3D_Models|3D Models]] - Organisation and contribution information. | ||
+ | |||
+ | ==Developer information pages== | ||
+ | ===Code-related=== | ||
* [[Development:Dependencies|Dependencies]] - A guide to system dependencies, broken down by subsystem. | * [[Development:Dependencies|Dependencies]] - A guide to system dependencies, broken down by subsystem. | ||
* [[Development:CVS Tree|CVS Tree]] - A guide to the layout of the CVS tree. | * [[Development:CVS Tree|CVS Tree]] - A guide to the layout of the CVS tree. | ||
* [[Development:Code style|Code style]] - A guide/manual to write code for Vegastrike that fits in and is readable. | * [[Development:Code style|Code style]] - A guide/manual to write code for Vegastrike that fits in and is readable. | ||
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* [[Development:Network|Network]] - Everything network related goes in here. | * [[Development:Network|Network]] - Everything network related goes in here. | ||
− | |||
* [[Development:Keyboard layout|Keyboard layout]] - Discuss and display new keyboard layouts here. | * [[Development:Keyboard layout|Keyboard layout]] - Discuss and display new keyboard layouts here. | ||
+ | * [[Development:Scripts|Scripts (WIP)]] | ||
+ | ** [[Development:Script:obj2obj converter|obj2obj converter]] (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (''At least that's what is planned, Testing under Win32/Linux. [[User:pontiac|Pontiac]]'') | ||
− | + | ===Data-related=== | |
− | + | * [[Cargo]] - Detailed descriptions of cargo items, listed by category. | |
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* [[Development:Quests & Campaigns|Quests & Campaigns]] Quests, Campaigns & Adventures | * [[Development:Quests & Campaigns|Quests & Campaigns]] Quests, Campaigns & Adventures | ||
− | + | ===Art-related=== | |
* [[Development:Graphics|Graphics]] (Logos&Signage, 3D models, etc...) | * [[Development:Graphics|Graphics]] (Logos&Signage, 3D models, etc...) | ||
− | |||
** [[Development:Guidelines|Guidelines]] | ** [[Development:Guidelines|Guidelines]] | ||
*** [[Development:Model Guidelines|Guidelines for creating models]] - General guidance for development of models for Vega Strike. | *** [[Development:Model Guidelines|Guidelines for creating models]] - General guidance for development of models for Vega Strike. | ||
*** [[Development:Texture Guidelines|Guidelines for creating ship materials]] - General guidance for development of materials for Vega Strike models. | *** [[Development:Texture Guidelines|Guidelines for creating ship materials]] - General guidance for development of materials for Vega Strike models. | ||
+ | ** [[Development:Cargo (graphics)|Cargo (graphics)]] - Images to be displayed in the trading interface for cargo items. | ||
− | + | ===Internationalization/Localisation-related=== | |
* [[Development:Translations|Translation projects]] | * [[Development:Translations|Translation projects]] | ||
− | + | === Common topics === | |
** [[Development:Realism vs Believability|Realism vs Believability]] | ** [[Development:Realism vs Believability|Realism vs Believability]] | ||
** [[Development:Behaviour of the SPEC drive and insystem flight in general|Behaviour of the SPEC drive and insystem flight in general]] | ** [[Development:Behaviour of the SPEC drive and insystem flight in general|Behaviour of the SPEC drive and insystem flight in general]] | ||
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** [[Development:Political system|Political system]] | ** [[Development:Political system|Political system]] | ||
** [[Development:Ingame library|Ingame library]] - How can/should it be done? .. if at all. | ** [[Development:Ingame library|Ingame library]] - How can/should it be done? .. if at all. | ||
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=See also= | =See also= |
Revision as of 11:35, 11 January 2006
Contents
Development pages
Status/task list pages
- Roadmap - The Vega Strike development roadmap.
- Development:Rebalance - Information and task list for the Rebalance.
- Development:Ogre - Information on the OGRE port.
- 3D Models - Organisation and contribution information.
Developer information pages
- Dependencies - A guide to system dependencies, broken down by subsystem.
- CVS Tree - A guide to the layout of the CVS tree.
- Code style - A guide/manual to write code for Vegastrike that fits in and is readable.
- Network - Everything network related goes in here.
- Keyboard layout - Discuss and display new keyboard layouts here.
- Scripts (WIP)
- obj2obj converter (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (At least that's what is planned, Testing under Win32/Linux. Pontiac)
- Cargo - Detailed descriptions of cargo items, listed by category.
- Quests & Campaigns Quests, Campaigns & Adventures
- Graphics (Logos&Signage, 3D models, etc...)
- Guidelines
- Guidelines for creating models - General guidance for development of models for Vega Strike.
- Guidelines for creating ship materials - General guidance for development of materials for Vega Strike models.
- Cargo (graphics) - Images to be displayed in the trading interface for cargo items.
- Guidelines
Common topics
- Realism vs Believability
- Behaviour of the SPEC drive and insystem flight in general
- Economy - How ingame economy should work.
- Political system
- Ingame library - How can/should it be done? .. if at all.