Difference between revisions of "Development"

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(Development pages: grouped topics into sections, +Development:Ogre and Development:Rebalance)
(Art-related: noted subsections as such)
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===Art-related===
 
===Art-related===
* [[Development:Graphics|Graphics]] (Logos&Signage, 3D models, etc...)
+
* [[Development:Graphics|Graphics subsection]] (Logos&Signage, 3D models, etc...)
** [[Development:Guidelines|Guidelines]]
+
**[[Development:Guidelines|Guidelines subsection]]
 
*** [[Development:Model Guidelines|Guidelines for creating models]] - General guidance for development of models for Vega Strike.
 
*** [[Development:Model Guidelines|Guidelines for creating models]] - General guidance for development of models for Vega Strike.
 
*** [[Development:Texture Guidelines|Guidelines for creating ship materials]] - General guidance for development of materials for Vega Strike models.
 
*** [[Development:Texture Guidelines|Guidelines for creating ship materials]] - General guidance for development of materials for Vega Strike models.

Revision as of 11:42, 11 January 2006

Wiki Home | FAQ | Manual | Database | HowTos | Development | MODs | Links

Development pages

Status/task list pages

Developer information pages

Code-related

  • Dependencies - A guide to system dependencies, broken down by subsystem.
  • CVS Tree - A guide to the layout of the CVS tree.
  • Code style - A guide/manual to write code for Vegastrike that fits in and is readable.
  • Network - Everything network related goes in here.
  • Keyboard layout - Discuss and display new keyboard layouts here.
  • Scripts (WIP)
    • obj2obj converter (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (At least that's what is planned, Testing under Win32/Linux. Pontiac)

Data-related

  • Cargo - Detailed descriptions of cargo items, listed by category.
  • Quests & Campaigns Quests, Campaigns & Adventures

Art-related

Internationalization/Localisation-related


Common topics

See also