Difference between revisions of "MODs"
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= VegaScape (Pax Imperium: The Gathering) = | = VegaScape (Pax Imperium: The Gathering) = | ||
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[[MOD:VegaScape]] | [[MOD:VegaScape]] | ||
* Description: | * Description: | ||
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** More information to follow shortly... | ** More information to follow shortly... | ||
* Maintainer: | * Maintainer: | ||
− | ** [ | + | ** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&u=583 luckless666] - Christopher Walker. |
* Developer/Programmer: | * Developer/Programmer: | ||
** Editing of the source code is not required (as this time). | ** Editing of the source code is not required (as this time). | ||
* Modeller/Artists: | * Modeller/Artists: | ||
− | ** [ | + | ** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&u=583 luckless666] - Christopher Walker. |
* Storylines/Missions: | * Storylines/Missions: | ||
− | ** [ | + | ** [http://vegastrike.sourceforge.net/forums/profile.php?mode=viewprofile&u=583 luckless666] - Christopher Walker. |
* Status: | * Status: | ||
** Storyline Development. | ** Storyline Development. |
Revision as of 21:31, 28 February 2005
See also HowTo:MOD - How to make MODs
Contents
Vegastrike
See Development for changing the Vegastrike dataset itself.
MODs based in the Vegastrike universe
VSU: Black Paralysis
- http://black-paralysis.sourceforge.net/
- Wiki page if needed: MOD:Black Paralysis
- Description:
- Set in the Vegastrike universe, you are a dockyard worker on a Confederate research base. At least, that's who you used to be. Now the future of the Confederacy, and even your own survival, are no longer assured. Be all you can be, or be nothing at all.
- Maintainer:
- dandandaman - Daniel Aleksandrow
- Developer/Programmer: same as above :-)
- Modeller/Artists: same as above :-)
- Status: Light development -- just trying to get some basic systems and ships that work with the new VS binaries
Fleet Commander
- http://sourceforge.net/projects/fleetcom/
- Wiki page if needed: MOD:Fleet Commander
- Description
- Fleet Commander is a modification for Vega Strike, making it a real time strategy game where you control a fleet of capital ships complete with their fighter complements.
- Maintainer:
- Developer/Programmer:
- Modeller/Artists:
- Status: Planning
MODs based in the Wing Commander universe
Privateer Remake
- http://priv.solsector.net/
- Wiki page if needed: MOD:Privateer Remake
- Description:
- Privateer Remake is at this stage a complex modification to vegastike based on the original privateer design and concept as an available stand-alone game. Due to the fact that the sourcecode is offered free to download it's a common named "open source" piece of software.
- Developer/Programmer/Artists/etc: http://priv.solsector.net/credits.htm
Wing Commander: The Wasteland Incident
- http://wasteland.solsector.net/
- Description:
- Full Independent game with Full Story Arc ??(begin, middle and end)??. Utilizing the Vega Strike Engine
- Synopsis
- Late 2681. A new war is brewing. As old enemies become new allies. Steps are taking place to insure the survival of the Confederation from the new Nephilim threat. In a backwater system, deep in Confederation space, a secret project has begun that will revolutionize the way the Confederation fights war. However not everyone believes that this is the right course. Events are taking place that could change the face of the Confederation forever. Those that lived through it simply refer to it as The Wasteland Incident.
- Maintainer:
- MKruer - Matthew Kruer
- Developer/Programmer:
- MKruer - Matthew Kruer
- Modeller/Artists:
- MamiyaOtaru - Mamiya Otaru
- Newcommanderondabloc
- Darkmage
- scheherazade
- Wildcat
- Dreddnott
- Tolwyn
- Saint
- etheral walker
- Status:
- Looking for Programmers for Missions
- Model Gathering
- Model Packaging
- HQ CGI Modelers and Effects.
WCU Wing Commander Universe
- (Old ?) homepage: http://wcuniverse.sourceforge.net
- Description:
- Wing Commander: Privateer. The way the fans always wanted it to be, Totally Unlimited!
- Maintainer:
- MKruer - Matthew Kruer
- Developer/Programmer:
- MamiyaOtaru - Mamiya Otaru
- Darkmage
- MKruer - Matthew Kruer
- Modeller/Artists:
- MamiyaOtaru - Mamiya Otaru
- Newcommanderondabloc
- Darkmage
- scheherazade
- Wildcat
- Dreddnott
- Tolwyn
- Saint
- etheral walker
- Status:
- Under development (Current Goal: To have every single ship ever created for Wing Commander)
Rylix
- Maintainer:
- MKruer - Matthew Kruer
- Developer/Programmer:
- Modeller/Artists:
- Status: Theory discussions and model making.
Babylon5 MOD
- http://www.babylon5chronicles.tk/
- Wiki page if needed: MOD:Babylon5
- Description
- A Babylon 5 mod for Vega Strike
- Maintainer:
- Developer/Programmer:
- Modeller/Artists:
- Status
- Under heavy development.
- As you can see above etheral walker is (mostly) the only person working on this MOD so there are still ppl needed.
- The main part of 3d work is done, the universe itself, planets, backgrounds and relations between systems is ok.
- Some basic missions are on the way.
- Some first music files are done, thanks to Kensuguro - Forum Artwork Thread
Vega Trek
- Description:
- A Star Trek mod for Vega Strike
- or... The "first" mod for Vega Strike
- Homepage
- Screenshots
- Maintainer:
- Developer/Programmer: PeteyG, or anyone else who wants to lend a hand
- Modeller/Artists: Hellcatv, Flying Ace, Pontiac, anyone else who wanders along
- Status: Under heavy (yet relaxed) development. Acquiring models, thinking about how to bring the Star Trek universe to Vega Strike.
Vega Wars
- Description
- A star wars-like modification for Vega Strike, two sets of 40 mission campaigns planned along with bounty hunter mode. Will possibly feature the best graphics seen using the vega-strike engine to date.
- Maintainer:
- Developer/Programmer:
- Modeller/Artists:
- etheral walker
- Hurleybird
- kensuguro - music
- Story lines/missions:
- broadsword
- Dave White
- Status:
- Under development (modeling/model tweaking, story line planning)
VegaScape (Pax Imperium: The Gathering)
- Description:
- A solo effort that will exist solely as an enviroment for me to learn how to mod Vega Strike, it is set to feature a well thought-out and involving, story-led campaign, as well as many varied sub-missions set in a fully dynamic universe (or so goes the theory).
- Synopsis:
- More information to follow shortly...
- Maintainer:
- luckless666 - Christopher Walker.
- Developer/Programmer:
- Editing of the source code is not required (as this time).
- Modeller/Artists:
- luckless666 - Christopher Walker.
- Storylines/Missions:
- luckless666 - Christopher Walker.
- Status:
- Storyline Development.
- Background Development.
- Intial Starmap Planning.
- Mission Planning.
- Model Planning.