Development:Roadmap
Development |
This article is a work in progress, and is intended to become a centralized list of what we want to see for the 0.5.0 release, how it can be accomplished, and who is planning to work on it.
General roadmap discussion should occur in the proper thread. The wiki talk page may be used for discussion and refinement of specific points, and conversations pertaining to the roadmap article itself.
Contents
0.4.4 Task List
Things required to be completed before release.
- Units Related
- Ensure all ships are correctly* fitted with new upgrades
- Ensure that all upgrades are correctly sized and allocated resources
- Add new ships as bfxm**, add stats for these*, and add to python*
- Master Parts List Related
- Finish vetting of new cargo lists*
- Ensure that all bases and planets correctly use these cargoes and upgrades
- Miscellaneous
- Modify config performance settings to account for increased traffic**
- Fix the mission problem with multiple identical targets, particularly a problem now with the additional traffic*
- Final package to ship without launcher
** Can do with minimal amount of experience
- Will require significant experience, or time investment
Things that would be nice, but will probably be left unless a volunteer contributes.
- Redo planet types
- Was planned to be a part of the economy stuff, but wasn't
- Will need to get strangelet's planets in there too
- Fine-tuning SPEC
- Forum threads
SPEC drive changes (thread started by pincushionman)
spec system
- Forum threads
- Inter-system SPEC travel (without jump nodes)
- Keyboard remap
- Keyboard Bindings (thread started by Silverain)
- See Manual:Keyboard layout for graphics/templates for new bindings
- See Manual:Config:Advanced for the binding-syntax in the config file
- Unicode is now supported?! Someone check and get on to this!
0.5.0 Task List
Stuff that should get done before the release.
- Stats rebalance
- See Development:Rebalance for detailed task list and information
- Rebalance Countdown forums thread
- Announcement and discussion in the forum
- Fine-tuning SPEC
- Forum threads
SPEC drive changes (thread started by pincushionman)
spec system
- Forum threads
- Inter-system SPEC travel (without jump nodes)
- Keyboard remap
- Keyboard Bindings (thread started by Silverain)
- See Manual:Keyboard layout for graphics/templates for new bindings
- See Manual:Config:Advanced for the binding-syntax in the config file
- A hierarchical fidelity model for physics simulation so as to expand the number of objects that can be concurrently simulated
- Benifit: Improved ship spawn distances/locations
- Space dust
- Bump mapping (req. small engine rewrite? or transition to another rendering engine?)
- Re-working cargo organization?
- Phasing out all XMESH files
- Phasing out Launcher.exe (nearly done)
Aspects for consideration
Stuff that's under discussion and may coincide with the release.
- Multiplayer
- New logo/icons
- Improved planet textures (Higher quality/Fractal Enhanced?)
- Flesh out storyline / Devise more story-based missions
- CVS Testing -- The Campaign (sticky forum thread)
- Rework HUD
- Strangelet's new LODs
- Ethereal walker's ship/weapons pack
- Implement OGRE as the rendering backend
- See Development:Ogre
- Graphic engine and graphic technologies forums thread
- Ogre interface framework forums thread
Future additions
These will hopefully be implemented sometime in the future, probably after 0.5.0.
- High Dynamic Range Lighting (HDRL)
- Shaders