Zh-CN:Vegastrike:Features
Revision as of 09:54, 14 November 2008 by Luojie-dune (talk | contribs) (New page: {{Languages|Zh-CN|Vegastrike:Features}} {{NAV_Manual | | previous=Mission | up=Manual | next=Game credits }} ---- == 当前的 Vega Strik...)
Mission | Manual | Game credits |
Contents
当前的 Vega Strike Upon The Coldest Sea 特性
- 15 species - 6 main species and 9 client species
- 39 different powers, factions, or groups
- Randomly generated universe which will vary with any new created game
- More than 5700 different systems connected by an extensive jump network
- 21 different planet types
- More than 80 different ships in 230 varieties
- Each ship gives you a unique individual flight feeling
- Multiple-ship ownership
- Three 3D cockpits
- Around 10 different stations
- 110 upgrade items
- 190 weapons and turrets
- 240 different cargo items
- Exploration
- Missions
- Cargo trading
- Patrol missions
- Rescue missions
- Combat missions
- Dynamic news keeping you up-to-date with the progress of the universe
- Dynamic progress of the universe with changing system ownership as the war progresses
- Plenty of shoot 'em up action
- Preliminary multi-player death-match (testing server only)
Current Engine Features
Graphics
- Per pixel specularity, glow, and damage (fades in when the craft gets damaged) maps
- Detail textures (tiles that fade in when you get close to the ship, to add detail)
- Planets with 3D atmospheres
- Basic mesh animation (frame by frame)
- Engine flares
- Damage 'sparks'
- Shields that glow where hit
- Explosions
Sound
- 3D positional sound (openAL)
- Built-in sound and music server
Python (dynamic universe)
- Simulated universe changes as you play, with the war resulting in lost/gained territory and ships, all tracked persistently
- News events are generated to let the player follow these events
- The players actions do affect the universe, and are also reported in the news
- Missions are generated randomly according to the events around you
Python (bases)
- 2D interactive bases, point and click
Python (campaigns)
- fully scriptable campaign system, allows for the construction of linear (and not so linear) plots
Base GUI
- base gui allows for the viewing of news, ship stats etc ... and the purchase of new ships/upgrades and commodities
Flight Computer
- View faction relations and ship stats, and plot courses around the galaxy
Flight simulation
- Fully newtonian (well, with a couple of random relativity bits thrown in) flight model, compensated by a flight ai to allow provision of the traditional ww2 fighter feel
- Cool stuff
System Requirements
- Operating System: Windows 2000 or later, Linux, Mac Intel / PowerPC
- CPU: 1.0 GHz or above
- RAM: 256MB or more
- HDD: minimum 500MB free
- GPU: nVidia 6600 family or later, ATI ??
- VRAM: 256MBor more
- Driver with OpenGL support
See also
Mission | Manual | Game credits |