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  • This is a plugin for GIMP version 2.x. It allows you to load and save images in DirectDraw Surface (DDS) format. This is a plugin for GIMP 2.8; it allows you to extract and merge cubemaps.
    6 KB (940 words) - 10:52, 15 February 2014
  • ...t of using multiple textures. That's a unacceptable for ships or stations--it slows the video card to a grinding halt. ...V map unwrapping to a single texture. And if your favorite tool doesn't do it, we recommend that you use Blender (or Wings3D for simple jobs.)
    9 KB (1,486 words) - 23:30, 8 January 2013
  • ...e/code/HEAD/tree/trunk/vegastrike/src/gfx/mesh_xml.cpp this file]. (though it's very cryptic for non-programmers) ...- ('''optional''') like 'texture0', except that it is a reflectivity map. It should look fairly similar to the actual texture, just with different color
    7 KB (964 words) - 20:54, 5 April 2015
  • ...ct is far away from the player, the engine switches to the low-poly LOD so it is easier to render. It's easy to reference LODs from within the xmesh file of the top-level mesh.
    2 KB (386 words) - 18:43, 26 January 2012
  • '''NOTE:''' It is generally recommended that you use mesher to convert from BFXM to XMESH
    5 KB (697 words) - 06:20, 11 June 2015
  • ...han a planet has for sale. It is more of an exploit than a cheat, because it takes advantage of the game's code without changing the game code, and you ...ght and the planet or station will have the same cargo in stock again. Buy it.
    13 KB (2,003 words) - 21:33, 23 June 2011
  • ...irectly attached to the network or you have a router/firewall, you can set it up to allow others to connect to your server.
    801 bytes (116 words) - 17:05, 26 April 2014
  • 3d rendering software with unwrap functions is recommended, since it is extremely inefficient and troublesome to create seamless textures in 2d ...inus some exceptions), and grow upwards as much as the alpha channel tells it to.
    16 KB (2,434 words) - 08:58, 31 May 2015
  • ...by starting with the original entry in units.csv. If that does not exist, it sends a blank CSV file to the clients. [[User:ace123|Patrick]] 02:28, 29 Ju ...networked... Space junk doesn't display the cargo type because of the way it was created....
    9 KB (1,413 words) - 18:14, 12 June 2015
  • Every should compile without a hitch. If it does not, post a question on the forum about the specific error. ...instances of VS, as well as three terminals and a setup screen if you tile it right.
    5 KB (893 words) - 03:02, 20 April 2014
  • * Get it at http://oss.sgi.com/projects/ogl-sample/ABI/glext.h * Then you probably need to save it in <code>/usr/include/GL/glext.h</code> as root (Make a backup first).
    10 KB (1,562 words) - 23:28, 8 January 2013
  • ...there is a script called intel-mac-conf.sh, edit this file in vi and point it to your dependencies directories (i.e for fink /sw/bin /sw/inc etc. or for ...n you try to build the process has a fit as we have an intel processor and it needs a powerpc to compile, so navigate in finder to your source directory
    4 KB (569 words) - 23:29, 8 January 2013
  • ...tem is what is used by both the mission bbs, and the campaign. As a start, it is good to plan to use only the mission types available, as writing your ow ...is unfortunately the easy part. The harder part (easy once you understand it) is then writing the campaign. The campaign for Vega Strike is stored in ca
    10 KB (1,469 words) - 18:39, 22 March 2020
  • <!-- Need to work out what to use it for and how to use it -->
    25 KB (3,413 words) - 23:28, 8 January 2013
  • ...at-shading, but it does mean you need to think about where and when to use it. The multiplication of vertex data occurs in the video card (GPU), not in t ...roups surface, slightly increasing your vertex count in the mesh file; but it is much less costly, in real vertex count processed in the gpu, than flat-s
    11 KB (1,789 words) - 00:18, 6 January 2013
  • *It's the economy, stupid, bzw. unser Wirtschaftssystem ist blöd. Zur zeit wir
    4 KB (543 words) - 23:27, 8 January 2013
  • ...ted. (fixme: link to docs on how to use it, esp. the "nav comp" button if it's actually useful for anything.) Improved in-game tools are one of the man It usually helps to know what information the tools have to work with when you
    11 KB (1,598 words) - 23:30, 8 January 2013
  • ...l "data4.x" before doing this--it may corrupt your whole data directory if it goes wrong Do not use SVN Switch unless you need to--it may decide to delete your whole directory for no reason if you do this wron
    3 KB (578 words) - 00:05, 6 January 2013
  • ...her'' handles command line options (separates different inputs by spaces), it will not allow to use folders or file names with spaces (as common on Windo ...ted to Python 3. Tkinter library is required to run UnitConverter, however it comes installed with most python distributions. Some Linux distributions re
    21 KB (3,244 words) - 05:45, 7 May 2020
  • ...r if VS crashes, post a message at the forums and tell us how far you made it. Now, remember this command: "/usr/local/bin/svn co". You will use it a couple of times, co means Checkout.
    2 KB (335 words) - 00:13, 6 January 2013

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