Vegastrike:Features es

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Características actuales del juego

Gráficos

  • Reflexión especular, emisividad y daños texturizables (texturas dañadas que aparecen gradualmente mientras la nave recibe daños)
  • Texturas de detalles (texturas con patrones repetitivos que agregan detalle fino a la superficie de la nave)
  • Planetas con atmósferas tridimensionales (?)
  • Animación básica de modelos tridimensionales (cuadro por cuadro)
  • Escapes animados de los propulsores
  • "Chispas" (sistemas de partículas) para naves dañadas
  • Escudos que destellan al ser golpeados

Sonido

  • Sonido tridimensional posicional (openAL)
  • Música sensible al contexto

Python (universo dinámico)

  • El universo simulado cambia durante el juego, con la guerra causando pérdidas y ganancias de territorio y naves, todo almacenado en forma persistente.
  • Noticias y eventos reales que reflejan los acontecimientos simulados, para que el jugador pueda seguir el estado del universo
  • Las acciones del jugador sí afectan al universo, y también eso se reporta en las noticias
  • Misiones generadas aleatoriamente de acuerdo a los que sucede alrededor tuyo

Python (bases)

  • Bases bidimencionales interactivas, de tipo "apuntar y cliquear"

Python (campañas)

  • Sistema de campaña completamente programable, posibilitando historias lineales (y no tan lineales)

Interfaz de usuario en las bases

  • La interfaz de usuario en la base permite ver las noticias, estadísticas de la nave, comprar nuevas naves, mejoras o artículos comercializables

Computadora de abordo

  • Muestra información sobre la relación con las diferentes facciones, estadísticas de la nave, y permite trazar rutas de vuelo a través de la galaxia

Simulación de vuelo

  • Modelo completamente newtoniano (con un poco de relatividad arrojado a la mezcla), compensado por un computador de navegación para permitir la tradicional navegación estilo avión caza.


Cambios recientes

Vegastrike 4.3

  • Juego
    • Numerosas nuevas características
    • Habilidad para generar una ruta de un sistema a otro en la computadora de navegación.
    • Nueva tecla para capturar pantallas (i).
  • Arte
    • Nuevo arte en las bases
    • Nuevos modelos de naves
    • Nuevos gráficos de nebulosas (fondos)
  • FALTA ACTUALIZAR! FIXME

Vegastrike 4.0 to 4.2

  • Juego/Interfaz
    • Universo dinámico (+ noticias relacionadas)
    • Mejor balance armamentístico
    • Nuevo tipo de salto intrasistema (+nueva animación)
    • Nuevo sistema de ventanas en las bases y menús
    • Mapa tridimencional (sistema y galaxia) , estado de relaciones
  • Arte
    • Models nuevos y/o reemplazados
    • Nueva animación para los propulsores
    • Gráficos de fondo para los monitores multifunción
    • Radar frontal Y trasero
    • Estrellas (puntos) generadas por el juego, que generan líneas cuando la nave se mueve.
    • Más opciones de comunicación y diálogo
    • Nuevas pantallas iniciales
    • SOL fue completamente reconstruido
    • Mejores texturas para los planetas
    • Mejores fondos

Vegastrike 3.9.0 + 3.9.1 (principalmente una demo para 4.x)

  • Universo dinámico (demo)
  • Mapa 3D
  • Algunas otras cosas que no me vienen a la mente

Vegastrike 2.9.4 to 3.3

  • Owning a Whole Fleet - With the new One Fleet Plan You can own as many starships as you wish. Shipping to your system is only 6000 per ship! See the My Fleet Section in the ship dealer.
  • Original Music Ken Suguro and PeteyG have come up with an original score for Vega Strike that beats out commercial games. Listen to it and be immersed in Vega Strike as it should be.
  • Polishing the Engine - Docking boxes come up automatically, the Upgrade interface has a repair option
  • Plot Mission and Fixers - You can meet people in the various bars and strike deals with them. Dont cross anyone or you may suffer retribution!

Vegastrike 2.9.3

  • Python Scripting - Upgraded various for-pay missions and the basic missions
  • Quests And News - Linked the local happenings to gameplay challenges and cash opportunities
  • Surpluses and Shortages - Trading is now affected by the live news model
  • Rendered Bases To Explore - Beautifully rendered bases to explore--but there's more than meets the eye
  • Locals to converse with - The bartender always has the latest news for j00
  • Trading with the enemy - It's always profitable to run the front lines, selling pricey weapons to evil Aera, or running back high tech bionics for terran research!
  • Music Player - A music player is now included in vega strike...it can play midis, ogg, or mp3... just dump the files into music/ and edit the playlists in .vegastrike
  • Ingame Map - A map of the local sector may be accessed with Shift-M. Sure accurate maps are expensive, but this one should be well worth whatever you didn't pay

Vegastrike 2.9

  • Installer/Uninstaller - Allows players to easily install OpenAL and VS
  • Splitscreen Multiplayer - Coop gauntlet with a friend or blow him to shreds--even trading and exploration i spossible in this mode!
  • Save Games - Having persistent gameplay over multiple sections is possible
  • Large Star System Size - Vegastrike engine has been upgraded to use double precision floating values so that realistic system size is possible
  • Communications/Orders - Allows the player to contact neutrals and taunt enemies. Wingmen can be ordered.
  • Autopilot - Lets the player quickly go from one zone of combat to another
  • Trading - Lets players run guns to make money
  • Missions for cash - Players can now contract out for spare cash
  • Ship Upgrades - Don't like your ship? buy a new one or get some better weapons or engines!
  • Missiles - Missile can lock on to their targets and track them with ease (ECM systems err...almost ease)
  • Autotracking Weapons - Guns may be updated to seek to their targets
  • Tractor beams - Small pieces of cargo may be taken into a hold. look for these when a large cargo-laden ship has exploded
  • Energy Removing Guns - Leech energy down to nada on their targets
  • System Damage - Hud displays flicker and weapons blow off... maneuverability decreases and many more horrible things happen when you get damage... don't get damage
  • 3D Cockpits - With accurate lighting and damage effects these cockpits add a whole new dimension to vegastrike
  • Mission Launcher
  • Better Communications (always has eight choices)

Vegastrike 2.0 to 2.1

  • Time compression
  • Multiple Systems
  • Entire Sol sector and Vega sector included!
  • Fly through huge multilayered asteroid fields
  • Explore nebulae where your radar fritzes out
  • Jump to other systems at blue jump points with the 'j' key
  • Respawn with the ';' key (semicolon)
  • Switch Ships with the '[' key
  • Joystick support for a full featured joystick
  • Sound effects that make starships roar as they pass and zap as they die
  • Bolt weapons with glowing lighting effects
  • Cloaking that renders a ship partially/fully invisible
  • All new starships
  • Customizable fully working HUD with targetting displays, etc
  • Customizable Alien Race logos that will change on all starships by editing TerranPriA.bmp and TechPriA.bmp
  • Intelligent, Programmable AI
  • Varied weapons on different starships
  • Explosions that literally tear a starship into pieces
  • Shields That Glow upon hit (in the location hit)
  • Customizable missions
  • Stars that fly past as you explore the system
  • RAPID collision system that allows no problems with collisions
  • BSP Trees that allow one to fly close to a starship, and in the runway of (well formed) models...unlike the victory from WC3.
  • the Normal Force which bounces starships off of each other

Vegastrike 0.9 to 1.0

  • Joystick support for a full featured joystick
  • Sound effects that make starships roar as they pass and zap as they die
  • Bolt weapons with glowing lighting effects
  • Cloaking that renders a ship partially/fully invisible
  • All new starships
  • Customizable fully working HUD with targetting displays, etc
  • Customizable Alien Race logos that will change on all starships by editing TerranPriA.bmp and TechPriA.bmp

Vegastrike 0.7 to 0.9

  • Intelligent, Programmable AI
  • Varied weapons on different starships
  • Explosions that literally tear a starship into pieces
  • Shields That Glow upon hit (in the location hit)
  • Customizable missions
  • Stars that fly past as you explore the system
  • BSP Trees that allow one to fly close to a starship, and in the runway of (well formed) models...unlike the victory from WC3.
  • the Normal Force which bounces starships off of each other
  • The rings of saturn--a feature oft-missed in previous versions... now added for all to enjoy... just don't fire at 'em ;-)

Vegastrike 0.3 to 0.7

  • REAL Asteroid belts, which will soon have AI.
  • Planets with correct orbits and realistic textures.
  • A huge sun with detailed textures in cluding hotspots.
  • WC style physics with afterburn slides.
  • Programmable AI for complex functions like Shelton sliding, rolls, loops, and kickstops.

Vegastrike 0.2 to 0.3

  • Clicklists are built in... so you can click on ships and it will report so on console (same with selecting)
  • There is a location selector built in, but with this build you cannot see it
  • Utilizes SPHERE_MAP in OpenGL to produce fantastic spheremapped ships... shiny+fast
  • Made it faster on software.... but backgrounds are still textured
  • Physics works, but is disabled to allow viewing of sphere_map

See also


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