Es:Manual:Location:Cargobay
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Contents
Bahía de Carga
Desde la noleza de las casas comerciales hasta los más sombríos bandoleros de fondo, la bahía de carga lo tiene todo. En este lugar un pilto prudente puede vender mercancías -Ya sean legítimas o de procedencia dudosa.
Haciendo Dinero
Uno de los principales deseos de un piloto de Vega Strike es hacer dinero. Y hay diferentes maneras en que puede realizarse, consideramos la habilidad para hacer dinero al comprar y vender la mercancía que transportas.
En el cambiante universo de Vega Strike, un simple mercader con una pequeña cantidad de dinero y una buena nave puede tratar de hacer dinero por medio del comercio.
Carga Común
Esto es realizado usualmente comprando cosas desde tu ubicación actual, y entonces entregandolas en un destino que está muy lejano, en donde las necesitan, ó preferiblemente ambos.
Esto se hace usando la Computadora de Carga |
Misiones de Carga
Otra forma de hacer dinero para un mercader es aceptando Misiones de Carga, que te darán un salario por entregar una carga determinada en un determinado lugar (Estas misiones están cubiertas en otra parte). |
Maximizing Profit
The secret to maximizing profits is to learn where a commodity is produced at a low cost, and where that commodity can be delivered for a high price. The use of common sense is recommended for determining what likely trade routes for various cargoes are. For example, a common trade run is to buy raw materials (gems, metals and suchlike) from mining locations (Asteroids) and deliver them to places that can use them (refineries, factories and industrial planets).
Trial & Error
The key is to determine what trade routes and what cargoes provide the most profit - and the only way to work this out is by actually transporting cargo. When you are looking at the various cargoes at a base, have a look at the prices listed for other cargoes. You may well discover a new trade route if you're careful!
Listen to the News
Slavery
The ongoing war has resulted in the unfortunate breakdown of civilization including law and order in many sectors. This has led to the rise in trade of illegal practices including piracy and the trade and transport of contraband. Perhaps the worst, though, is the enslavement of sentient creatures, combining the worst of all practices.
Being a passenger on an interstellar transport, or indeed just a pilot in your own ship can be fraught with danger. All passengers, colonists and pilots run the risk of being forced into slave pods (except hitchhikers, who know how to avoid this). The only saving grace are those good souls out there, seeking to stamp out this vile practice, ensuring that all slaves are freed to become hitchhikers and regain their life.
To enslave any being (except hitchhikers), you must be in flight and have your cargo manifest selected in your VDU. Using + , you may capture any passengers or captured pilots and convert them to cargo slaves. Similarly, you may free slaves using + . (keys have not been recorded in keybindings as of entry Silverain 22:14, 15 Mar 2005 (PST))
Epilogue
Just imagine the profit you make if you discovered a good trade route, and the news reports had a surplus of cargo where you need to buy, and shortage where you need to sell!
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