Development:3D Models

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Received

  • Objects in this category have been deemed sufficiently finished to be put in-game, but are still noticeably wanting for touchups, and other secondary attentions.
  • The following models have art associated with them in the masters repository, but are either incomplete, or not yet in VS format. Those wishing to contribute would be well served by helping these models over the final hurdles. Do not be over-concerned with final armament and statistics for the models at this stage, although engine lights, armament locations, and turrets should be placed at this stage, if possible. Sanity checking of model, if not already in VS format, is a must. Examination of models in-engine at full scale (for texture viability, etc.) is desired before the model should leave this section.
Name Species / Faction / Type Style / Concept art Comments & Criticisms To do Artist(s) Status
Charillus Aera / Aeran Merchant Marine / Aera Mining Craft Aeran "Civilian" Needs to be redone to look more Aeran at a later date
  • Punch it in
Fendorin RECEIVED
Cultivator Human / Shaper / Shaper mining/resource gathering vessel Artstyle guide:Shaper x
  • ALL
x RECEIVED
Entourage Human / Luxury Travel Conglomerate / Luxury Personal Transportation Artstyle guide:Luxury Travel Conglomerate x
  • Punch it in
Fendorin RECEIVED
H496 Human / Luxury Travel Conglomerate / Limousine for the starfaring crowd Artstyle guide:Luxury Travel Conglomerate x Fendorin RECEIVED
MacGyver Human / Spaceborn / Maintenance and Construction Flyer Artstyle guide:Spaceborn x
  • ALL
x RECEIVED
Regret Shmrn / Shmrn / Shmrn Insystem Superiority Fighter Artstyle guide:Shmrn x
  • ALL
x RECEIVED
Vigilance Human / Purist / Purist Corvette Artstyle guide:Purist x
  • ALL
x RECEIVED
Watson Human / Andolian and allied groups / Andolian Flight Tender / Auxiliary Carrier Artstyle guide:Andolian x
  • Punch it in, figure out what to do with variants
Fendorin RECEIVED


Finished

  • The following models are functional in-game, and are of acceptable quality, even if not in all cases entirely completed. In particular, almost all of these models require normal maps, glow maps, engine trails, turrets, cockpits or other details.
Name Species / Faction / Type Style / Concept art Comments & Criticisms To do Artist(s) Status
Admonisher Humanity / Homeland Security / Light Assault/Interdiction Craft Artstyle guide:Homeland Security x
  • Additional (Bump, etc) maps
Howard E. Day DONE (in-game)
Ancestor Humanity / Shapers / Shaper Aerospace Frame Artstyle guide:Shaper x
  • Additional (Bump, etc) maps
Howard E. Day DONE (in-game)
Areus Aera / Aera / Aeran Fighter/Bomber Artstyle guide:Aeran x (Touchups of minor geometric imperfections. Canon related nudging.)
  • Shield Mesh?
  • Additional (Bump, etc) maps
  • Minor Touchups at some later date
Howard E. Day DONE (in-game)
Ariston Aera / Aera / Aeran Heavy (Escort/Superiority) Fighter Artstyle guide:Aeran x (Touchups of minor geometric imperfections. Canon related nudging.)
  • Shield Mesh?
  • Additional (Bump, etc) maps
Howard E. Day DONE (in-game)
Battle Cruiser Mk. 32 Humanity/Confederation/Battle Cruiser constructed by Mechanists under Confed contract, Recent Mechanist x
  • Needs HUD Image, shield mesh, turrets
Fendorin DONE (in-game)
Clydesdale Humanity / Member states of the Confederation / Confederation Cruiser Designed in Committee and Produced by the ISMG Artstyle guide:Interstellar Shipping and Mercantile Guild x Texture is too small for ship this large. Needs texture touchup + detail textures + bumpmaps. (needs redress for closeup inspections) Howard E. Day DONE (in-game)
Diligence Human / Purist / Purist Mining Craft Artstyle guide:Purist x
  • Needs HUD image, shield mesh
Fendorin DONE (in-game)
Dirge Shmrn / Shmrn / Shmrn Insystem Utility Fighter Artstyle guide:Shmrn Submitted as Iridia
  • Finish tweaking cockpit ugliness, figure out what to do with cockpit interior
  • Add middle LOD, tweak LOD distances
  • Shield Mesh?
  • Additional (Bump, etc) maps
Strangelet DONE (in-game)
Dodo Dgn / Dgn / Shaper Manufactured Dgn Operated Cargo Tug Tarran's proposal Oblivion's proposal see also Artstyle guide:Dgn Working name is Skate, has a destructible cargo subunit Needs Texture (ingame with temp texture) Oblivion DONE (in-game)
Dostoevsky Klk'k&Humanity / Klk'k&Andolian Protectorate / Andolian Protectorate Mass Production Fighter Artstyle guide:Andolian Protectorate x
  • Shield Mesh?
  • Additional (Bump, Lighting, etc) maps
  • Minor Touchups at some later date
Major DONE (in-game)
Gaozong Rlaan / Rlaan / Rlaan Mobile Sensor Drone Artstyle guide:Rlaan forum thread
  • Needs in-game testing - custom shield meshes, etc? Needs stats, currently dummy stats.
Oblivion DONE (in-game)
Gawain Human / Highborn / Highborn Interceptor Artstyle guide:Highborn x
  • Custom shield mesh? (can't recall). Factional textures (like everything else).
Howard E. Day (Additional factional textures by Oblivion) DONE (in-game)
Gleaner (Ishmael Cruiser/Voidfish model) Uln / Uln / Old, lower-class Uln freighter. As often seen in the hands of pirates as merchants. Artstyle guide:Uln(Non-Fleet) x Clean up masts and engines (assigned to Halleck), Minor touchups Strangelet DONE (in-game)
Goddard Human / Andolian / Andolian Bomber, recent Artstyle guide:Andolian Solid, appreciated placeholder - NOT INDICITIVE OF ANDOLIAN SHIP DESIGN, DO NOT USE AS BASIS for other Andolian craft.
  • Would be much better with custom turrets. Custom shield mesh needed.
  • needs future canon-redressing
Howard E. Day DONE (in-game)
GTIO Human / Purist / Purist made "Sports/Muscleship" civilian vessel Purist Civilian Model in game, but unit has dummy stats, needs correct hud picture
  • Custom shield mesh, additional textures. Needs hud pic.
Strangelet (submitted as Inachiel) DONE (in-game)
Hidalgo Human / Highborn Civilian & Various Pirate Groups / Old yacht design from the Highborn run Luxury Travel Conglomerate Higborn Luxury Travel Conglomerate x
  • Could use more new textures - it's a good enough model for now, but may be eventually replaced at some future date when we're otherwise low on modeling tasks pending
Ares (additional textures by Oblivion) DONE (in-game)
Hyena Human / Forsaken & various pirate groups and civvies / Venerable Forsaken Heavy "fighter" design. Often used by pirates. Artstyle guide:Forsaken x
  • Custom shield mesh? Additional textures.
Howard E. Day (Additional textures by Oblivion) DONE (in-game)
Kafka Klk'k / Klk'k (actually used throughout Protectorate) / Unarmed light cargo shuttle of Klk'k manufacture Artstyle guide:Klk'k Needs re-stat
  • More texturing. Eventual retouch. Custom shield mesh.
PeteyG? DONE (in-game)
Kierkegaard Klk'k / Klk'k / Klk'k/Protectorate Torpedo Boat Artstyle guide:Andolian Protectorate Probably somewhere... but it's done and I can't find it offhand. Unit needs re-stat.
  • More textures, custom shield meshes, custom turrets.
  • could really use some custom turret art
Major DONE (in-game)
Koala Human / LIHW / LIHW Space Taxi Artstyle guide:LIHW Working title = Lightship, may be used later as the Pinnace ship-to-ship shuttle
  • Add blinking lights (blink.ani), touch-ups later
Strangelet DONE (in-game)
Lancelot Human / Highborn / Extremely capable, but questionably cost-effective, superiority fighter Artstyle guide:Highborn x Factional textures. Howard E.Day DONE (in-game)
Llama Human / LIHW / LIHW light mixed-cargo shuttle Artstyle guide:LIHW x

Custom shield mesh, factional textures. face lift at some later point in time

PeteyG DONE (in-game)
Midwife Human / Shaper / Shaper Auxiliary Carrier Artstyle guide:Shaper x Turrets not sent yet, needs armament Fendorin DONE (in-game)
Mule Human / Merchant / Venerable Merchant Logistical Support Rapid Resupply vessel Merchant x
  • Factional texture touchups, custom turrets.
Howard E. Day DONE (in-game)
Nicander Aera / Aera / Aeran interceptor Artstyle guide:Aeran x
  • Shield mesh? Texture touchups?
Howard E. Day DONE (in-game)
Ox Human / Merchant / Merchant container transport Artstyle guide:Interstellar Shipping and Mercantile Guild Needs additional texturing Pincushionman DONE (in-game)
Pacifier Human / Purist / Aging Purist Fighter-Bomber Artstyle guide:Purist x
  • Shield mesh? Factional textures.
Howard E. Day DONE (in-game)
Plowshare Human / Purist / Purist Cargo Shuttle Artstyle guide:Purist x
  • Factional Texturing
Howard E. Day DONE (in-game)
Progeny Human / Shaper / Shaper light interceptor Artstyle guide:Shaper x
  • Factional textures, eventual canon related redress
  • good model, but DO NOT, IN ANY WAY use as basis for Shaper art.
Howard E. Day DONE (in-game)
Quicksilver Human / Confederation / Courier Ship Artstyle guide:Confederation x
  • Factional Texturing, Shield Mesh. Minor Touchups Desired
Major DONE (in-game)
Redeemer Human / Luddites / Longstanding insystem attack craft design used by the Interstellar Church of True Form's Return. Design derived from even older Purist Aerospace frame leaked by Purist Luddite sympathizers. Artstyle guide:Interstellar Church of True Form's Return x
  • Shield Mesh, touchup work? Missing engine pontoons.
Etheral Walker DONE (in-game)
Ruizong Rlaan / Rlaan / Modern version of Rlaan capital escort and multi-role capital craft (destroyer analog) Artstyle guide:Rlaan x
  • Nothing comes to mind :)
Howard E. Day DONE (in-game)
Sartre Klk'k and Humanity/ Klk'k, Purth, and Andolian / Unarmed cargo shuttle used extensively in the Andolian Protectorate, especially in Orbit->Ground scenarios. Artstyle guide:Andolian Protectorate x
  • Texture touchups, shield mesh, factionalizations.
Major DONE (in-game)
Schroedinger Human / Andolian / Andolian scout craft Artstyle guide:Andolian Ship has canon issues. Model will eventually be reassigned to another ship or (less likely) replaced. Good model - do not use as basis for Andolian Artstyles.
  • Factional textures? Shield Mesh?
Howard E. Day DONE (in-game)
SeaxBane Human / Highborn / Remote controlled station security drone Artstyle guide:Highborn Working title was Daphne x Oblivion DONE (in-game)
Shizu Rlaan / Rlaan / Rlaan Scout ship Artstyle guide:Rlaan x
  • Can't remember if this has a shield mesh...
Howard E. Day DONE (in-game)
Shundi Rlaan / Rlaan / Rlaan Cruiser Artstyle guide:Rlaan x x Howard E. Day DONE (in-game)
Taizong Rlaan / Rlaan / Rlaan Assault Craft (Fighter/Bomber) Artstyle guide:Rlaan x
  • Shield mesh status?
Howard E. Day DONE (in-game)
Thales Human / Various, original of Andolian manufacture / One of the oldest military designs in service, the Thales class "corvettes" are the result of several iterations of downgrading, decommissioning, and disbursement cycles moving craft down the power chain of polities. Artstyle guide:Andolian x
  • Shield meshes, factional textures. Minor Touchups warranted.
Etheral Walker DONE (in-game)
Tridacna Human / Forsaken / Forsaken FTL Colony Ship Artstyle guide:Forsaken x
  • Needs HUD image, shield mesh. needs stats, subunits
Fendorin DONE (in-game)
Vendetta Human / Hunter / Light Fighter built by the Highborn under Hunter's Guild Contract Artstyle guide:Hunter's Guild Contact me, regarding problems with the model. astepintooblivion at yahoo.com.
  • LODs(?) If absolutely needed, the polycount is quite low.
  • No shield mesh.
  • More factional textures?
  • Additional lights animation might be nice.
  • Needs better/more engine placements.
Oblivion DONE (in-game)
Zhuangzong Rlaan / Rlaan / Rlaan mass production fighter Artstyle guide:Rlaan x
  • Looks good :) Shield meshes? Touchups?
Howard E. Day DONE (in-game)
Yeoman (from "Stoic" model) Uln / Uln / Container freighter. Primary workhorse of the Uln merchant fleets. Artstyle guide:Uln(Non-Fleet) x Punch it in (assigned to Halleck) Strangelet DONE (in-game)


Installations

Name Species / Faction / Type Style / Concept art Comments & Criticisms To do Artist(s) Status
Aeran Anti-matter Refinery Aera / Antimatter Refinery Artstyle guide:Aeran x
  • ALL
x OPEN
Priority: Medium
Confederation Anti-matter Refinery Humanity / Various / Antimatter Refinery Artstyle guide:Confederation x
  • ALL
x OPEN
Priority: Medium
Rlaan Anti-matter Refinery Rlaan / Various / Antimatter Refinery Artstyle guide:Rlaan x
  • ALL
x OPEN
Priority: Medium
Shmrn Area Fortifications Shmrn / x / Area Fortifications Artstyle guide:Shmrn x
  • ALL
x OPEN
Priority: Medium
Rlaan Asteroid Fighter-Base Rlaan / Asteroid Fighter-Base Artstyle guide:Rlaan x deserves new model+texture x OPEN
Priority: Medium
Shaper Bio-Adaptation Station Humanity / Shapers / Bio-Adaptation and Isolation Station Artstyle guide:Shaper x
  • ALL
x OPEN
Priority: Medium
Rlaan Briin Bio-Mod Research Station Rlaan / Rlaan Briin / Rlaan Briin Bio-Modification Research Station Artstyle guide:Rlaan Briin x
  • ALL
x OPEN
Priority: Medium
Rlaan Civilian Population Defense Redoubt Rlaan / Rlaan / Rlaan Civilian Population Defense Redoubt Rlaan Civilian x
  • ALL
x OPEN
Priority: Medium
Aeran Asteroid Fighter-Base Aera / Asteroid Fighter-Base Artstyle guide:Aeran x Needs serious work to scale and set up subunits/turrets Ryder P. Moses DONE
Confederation Asteroid Fighter-Base Humanity / Confed / Asteroid Fighter-Base Artstyle guide:Confederation x x Strangelet ASSIGNED
Confederation Commerce Center Humanity / Member states of the Confederation / Confederation Commerce Center Design Licensed From an ISMG Controlled Entity Artstyle guide:Interstellar Shipping and Mercantile Guild x
  • Additional (Bump, etc) maps
Strangelet DONE
Diplomatic Center Uln? x x Punch it in (assigned to Halleck). not currently spawned? Strangelet DONE
Gas Mine Unknown x x Punch it in (assigned to Halleck) Strangelet DONE
Agricultural Station Unknown x x Done Strangelet DONE
Nav & Comm Buoy Humanity / Confed+Forsaken Artstyle guide:Confederation, Artstyle guide:ISO forum thread (pics + models + textures) * pending for inclusion - waiting on code that uses zones of control Pontiac DONE
Pirate Mining Base Human / Pirates / Mining Base Artstyle guide:Pirates Supplementary glowmap made by Halleck
  • Update HUD Image
  • Lighten up materials?
  • Mounts + docking points
Fendorin DONE
Shipyard Human / Forsaken / Forsaken Shipyard Artstyle guide:Forsaken x x Fendorin DONE

Turrets and Subunits

Name Species / Faction / Type Style / Concept art Comments & Criticisms To do Artist(s) Status
mechanical arm any x forum thread (pics+mesh) x Pontiac OOCWA
2004.11.26

Cockpits

Name Species / Faction / Type Style / Concept art Comments & Criticisms To do Artist(s) Status
Bomber Cockpit ? ? ? ? ? OPEN
Heavy Cockpit ? ? ? ? ? OPEN
Light Cockpit ? ? ? ? Strangelet DONE
Medium Cockpit ? ? ? ? ? OPEN
Rlaan Cockpit ? ? ? ? who's the artist? DONE

Cargo

Name Species / Faction / Type Style / Concept art Comments & Criticisms To do Artist(s) Status

Equipment

Name Species / Faction / Type Style / Concept art Comments & Criticisms To do Artist(s) Status

Table Template

Use and leave this as template.

Name Species / Faction / Type Style / Concept art Comments & Criticisms To do Artist(s) Status
? ? ? ? ? ? ?

Table Legend

Use the following status types

  • OPEN - pending for assignment, a.k.a. submissions
  • ASSIGNED - somebody is working on it but not sent for inclusion yet
  • OOCWA - OUT OF CONTACT WITH ARTIST; model probably cannot be recovered, in principle OPEN and pending for re-assignment
  • RECEIVED - model received but pending for inclusion
  • DONE - model included in game but might need touch-ups and improvements

See also