Difference between revisions of "Development"
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*** [[Development:Texture Guidelines|Guidelines for creating ship materials]] - General guidance for development of materials for Vega Strike models. | *** [[Development:Texture Guidelines|Guidelines for creating ship materials]] - General guidance for development of materials for Vega Strike models. | ||
** [[Development:Cargo (graphics)|Cargo (graphics)]] - Images to be displayed in the trading interface for cargo items. | ** [[Development:Cargo (graphics)|Cargo (graphics)]] - Images to be displayed in the trading interface for cargo items. | ||
− | ** [[Development:Orbital Planet Surfaces|Orbital Planet Surfaces | + | ** [[Development:Orbital Planet Surfaces|Creating Orbital Planet Surfaces]] - General guidance for development of planet surfaces visible from orbit. |
===Internationalization/Localisation-related=== | ===Internationalization/Localisation-related=== |
Revision as of 23:22, 22 June 2006
Contents
Development pages
Status/task list pages
- Roadmap - The Vega Strike development roadmap.
- Development:Rebalance - Information and task list for the Rebalance.
- Development:Ogre - Information on the OGRE port.
- 3D Models - Organisation and contribution information.
- 2D Images - Organisation and contribution information.
- Sound & Music
- Development:Performance - Goals to achieve required performance
Developer information pages
- Dependencies - A guide to system dependencies, broken down by subsystem.
- CVS Tree - A guide to the layout of the CVS tree.
- Code style - A guide/manual to write code for Vegastrike that fits in and is readable.
- Network - Everything network related goes in here.
- Packet format - A description of the packet format that had been implemented a few years ago.
- Keyboard layout - Discuss and display new keyboard layouts here.
- Scripts & Tools - to make your life easier
- obj2obj converter (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (At least that's what is planned, Testing under Win32/Linux. Pontiac)
- Cargo - Detailed descriptions of cargo items, listed by category.
- Quests & Campaigns Quests, Campaigns & Adventures
- Faction Balancing - General guidelines to keep in mind when play balancing the Vega Strike factions.
- Graphics subsection (Logos&Signage, 3D models, etc...)
- Guidelines subsection
- Guidelines for creating models - General guidance for development of models for Vega Strike.
- Guidelines for creating ship materials - General guidance for development of materials for Vega Strike models.
- Cargo (graphics) - Images to be displayed in the trading interface for cargo items.
- Creating Orbital Planet Surfaces - General guidance for development of planet surfaces visible from orbit.
- Guidelines subsection
Common topics
- Realism vs Believability
- Behaviour of the SPEC drive and insystem flight in general
- Economy - How ingame economy should work.
- Political system
- Ingame library - How can/should it be done? .. if at all.
See also