Difference between revisions of "Manual:Docking"

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{{Languages|En|Manual:Docking}}
 
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| previous=[[Manual:Match velocity|Match velocity]]
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| up=[[Manual|Manual]]
 
| next=[[Manual:Insystem travel|Interplanetary Travel]]
 
| next=[[Manual:Insystem travel|Interplanetary Travel]]
 
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----
 
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=DOCKING=
 
=DOCKING=
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<table style="float:right;"><tr><td>[http://vegastrike.sourceforge.net/gallery/wiki_manual/Screenshot35 http://vegastrike.sourceforge.net/albums/wiki_manual/Screenshot35.thumb.png]
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<BR/><small>Example object<BR/></small></td></tr></table>
  
Docking means to attach your ship to another object in the game by using special provisions that have been made for that purpose. These provisions are called 'docking bay indicators' for the purpose of the actual attaching (docking), and 'docking bays' for the purpose of keeping your ship continously attached (docked) to another object.
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Docking means to attach your ship to another object in the game by using special provisions that have been made for that purpose. These provisions are called 'docking bay indicators' for the purpose of the actual attaching (docking), and 'docking bays' for the purpose of keeping your ship continuously attached (docked) to another object.
  
 
Docking is an essential part of the gameplay in Vega Strike. You need to dock at a base, a planet, a ship or another object to use the facilities it offers. Such facilities usually include ship dealers, trading provisions and mission computers. Refer to the [[Manual:Location:Concourse|Concourse]] for a description of these facilities.
 
Docking is an essential part of the gameplay in Vega Strike. You need to dock at a base, a planet, a ship or another object to use the facilities it offers. Such facilities usually include ship dealers, trading provisions and mission computers. Refer to the [[Manual:Location:Concourse|Concourse]] for a description of these facilities.
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This article is intended to explain how you can dock your ship at another object.
 
This article is intended to explain how you can dock your ship at another object.
  
==Example Object==
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==Standard Docking Protocol==
 
 
[http://vegastrike.sourceforge.net/gallery/wiki_manual/Screenshot35 http://vegastrike.sourceforge.net/albums/wiki_manual/Screenshot35.thumb.png]
 
 
 
=Standard Docking Protocol=
 
 
 
 
The standard docking protocol requires you to:
 
The standard docking protocol requires you to:
 
* Approach the object you want to dock to (see [[Manual:Insystem travel|Insystem Travel]] and [[Manual:Basic flight|Basic Flight]]); then
 
* Approach the object you want to dock to (see [[Manual:Insystem travel|Insystem Travel]] and [[Manual:Basic flight|Basic Flight]]); then
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* Finally to get close enough to a docking bay to actually dock.
 
* Finally to get close enough to a docking bay to actually dock.
  
The docking bay indicators are there to help you approach a docking bay.
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===Requesting Clearance===
 
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It is considered polite to request clearance from the object for permission to dock.  Pressing {{Key:EN:Alt}} {{Key:EN:O}},      or  {{Key:EN:D}} in ver. 0.50, will transmit your request, and if accepted will activate the docking indicators. The docking bay indicators are there to help you approach a docking bay.
==Requesting Clearance==
 
It is considered polite to request clearance from the object for permission to dock.  Pressing {{Key:EN:0}} will transmit your request, and if accepted will activate the docking indicators.
 
  
 
===Docking Bay Indicators===
 
===Docking Bay Indicators===
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The red docking bay indicators show docking bays that are more or less hidden or unreachable --- hidden usually by the object they are attached to, or unreachable for being located on its far side. Some bays may even be damaged and unusable. You can fly around the object until getting a straight view on a hidden docking bay. Provided that the bay is operational, its indicator will become green then.
 
The red docking bay indicators show docking bays that are more or less hidden or unreachable --- hidden usually by the object they are attached to, or unreachable for being located on its far side. Some bays may even be damaged and unusable. You can fly around the object until getting a straight view on a hidden docking bay. Provided that the bay is operational, its indicator will become green then.
  
You can dock at docking bays with partially-red indicators. The larger the green part of a docking bay indicator is, the easier it is to dock there because you will have more room to manneuver than you have with the mostly read indicators. In other aspects than colors, the bays are all the same, so you can opt for your favourite bay as well as for any other.
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You can dock at docking bays with partially-red indicators. The larger the green part of a docking bay indicator is, the easier it is to dock there because you will have more room to maneuver than you have with the mostly-red indicators. In other aspects than colors, the bays are all the same, so you can opt for your favourite bay as well as for any other.
  
 
<table style="float:right;"><tr><td>[http://vegastrike.sourceforge.net/gallery/wiki_manual/Screenshot40 http://vegastrike.sourceforge.net/albums/wiki_manual/Screenshot40.thumb.png]<BR/><small>This is a ship heading to a docking<BR/>bay, on a path close along<BR/> the example object.</small></td></tr></table>
 
<table style="float:right;"><tr><td>[http://vegastrike.sourceforge.net/gallery/wiki_manual/Screenshot40 http://vegastrike.sourceforge.net/albums/wiki_manual/Screenshot40.thumb.png]<BR/><small>This is a ship heading to a docking<BR/>bay, on a path close along<BR/> the example object.</small></td></tr></table>
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To actually dock, select a green docking bay indicator and approach it. It is recommended you lower your speed sufficiently before getting too close to avoid a collision with the object.  A collision may cause damage or even destroy your ship --- or the object, though that is rather unlikely. When docking at moving objects, such as ships, always stay alert for changes in their course.
 
To actually dock, select a green docking bay indicator and approach it. It is recommended you lower your speed sufficiently before getting too close to avoid a collision with the object.  A collision may cause damage or even destroy your ship --- or the object, though that is rather unlikely. When docking at moving objects, such as ships, always stay alert for changes in their course.
  
===Sudden Docking===
 
  
Some pilots have gathered a reputation for attempting to dock without requesting clearance. Docking without clearance is not only considered to be impolite, it is also an endangering way of flying for the docking bay indicators cannot be activated early enough to allow for safe maneuvering. Collisions with other ships following the standard docking protocol are inherent to sudden docking.
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===Final Docking Sequence===
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To complete the docking sequence, when on your final approach, you must initiate docking by pressing {{Key:EN:D}}. The automated docking systems will route your ship into the [[Manual:Location:Hangar|hangar]] of the object you are now docked at. From the hangar, you can further explore the object and make use of its facilities.
  
Sudden docking is an annoyance for all the personnel in charge and other people getting involved, as it tends to mess with their schedules and can create costly --- sometimes even deadly --- delays to other pilots.
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If the final docking sequence does not initiate, then you are probably not yet close enough to an operational docking bay. Continue your approach, and stubbornly press {{Key:EN:D}} until you get docked. Still, do not get too close to an object to avoid a collision.
  
===Remarks===
 
  
Bartenders are fond of telling stories that on some remote bases, sudden dockers, notoriously not heeding to the admonishments of station personnel, had been beheaded and put to drift about in orbit, as quiet reminders for those not adhering to this common docking practice.
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==Remarks==
  
Thus remember, pressing {{Key:EN:0}} will send a request for clearance to your target, and send it in advance.
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===Uninhabited Locations===
 +
Destinations without a 'type' (Factory, Industrial, Oceanic etc) are considered uninhabited; while you may still land, these destinations have only limited base facilities to interact with. Therefore there is usually no benefit in landing at these locations.
  
==Final Docking Sequence==
+
===Sudden Docking===
 +
Some pilots have gathered a reputation for attempting to dock without requesting clearance. Docking without clearance is not only considered to be impolite, it is also an endangering way of flying for the docking bay indicators cannot be activated early enough to allow for safe maneuvering. Collisions with other ships following the standard docking protocol are inherent to sudden docking.
  
To complete the docking sequence, when on your final approach you must initiate docking by pressing {{Key:EN:D}}. The automated docking systems will activate and route you to the appropriate commons of the object you are now docked at. You now appear at the [[Manual:Location:Hangar|Hangar]] and can further explore the object and make use of its facilities.
+
Sudden docking is an annoyance for all the personnel in charge and other people getting involved, as it tends to mess with their schedules and can create costly --- sometimes even deadly --- delays for other pilots.
  
If the final docking sequence does not initiate, then you are probably not yet close enough to an operational docking bay. Continue your approach, and stubbornly press {{Key:EN:D}} until you get docked. Still, do not get too close to an object to avoid a collision.
+
Bartenders are fond of telling stories that on some remote bases, sudden dockers, notoriously not heeding to the admonishments of station personnel, had been beheaded and put to drift about in orbit, as quiet reminders for those not adhering to this common docking practice.
  
== Final Note ==
+
Thus remember, pressing  {{Key:EN:Alt}} {{Key:EN:O}}  will send a request for clearance to your target, and send it in advance.
Destinations without a 'type' (Factory, Industrial, Oceanic etc) are considered uninhabited; while you may still land, these destinations have only limited base facilities to interact with.  Therefore there is usually no benefit in landing at these locations.
 
  
==See also==
+
=See also=
 
* [[Terminology:Movement|Movement]]
 
* [[Terminology:Movement|Movement]]
 
* [[Manual:Keyboard layout]] for the necessary command keys.
 
* [[Manual:Keyboard layout]] for the necessary command keys.
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{{NAV_Manual |
 
{{NAV_Manual |
 
| previous=[[Manual:Match velocity|Match velocity]]
 
| previous=[[Manual:Match velocity|Match velocity]]
| up=[[Manual#Inflight|Manual]]
+
| up=[[Manual|Manual]]
 
| next=[[Manual:Insystem travel|Interplanetary Travel]]
 
| next=[[Manual:Insystem travel|Interplanetary Travel]]
 
}}
 
}}
 
[[Category:Manual|Docking]] [[Category:Movement|Docking]]
 
[[Category:Manual|Docking]] [[Category:Movement|Docking]]

Latest revision as of 08:19, 22 July 2010

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DOCKING

Screenshot35.thumb.png
Example object

Docking means to attach your ship to another object in the game by using special provisions that have been made for that purpose. These provisions are called 'docking bay indicators' for the purpose of the actual attaching (docking), and 'docking bays' for the purpose of keeping your ship continuously attached (docked) to another object.

Docking is an essential part of the gameplay in Vega Strike. You need to dock at a base, a planet, a ship or another object to use the facilities it offers. Such facilities usually include ship dealers, trading provisions and mission computers. Refer to the Concourse for a description of these facilities.

This article is intended to explain how you can dock your ship at another object.

Standard Docking Protocol

The standard docking protocol requires you to:

Requesting Clearance

It is considered polite to request clearance from the object for permission to dock. Pressing ALT_EN.png O_EN.png, or D_EN.png in ver. 0.50, will transmit your request, and if accepted will activate the docking indicators. The docking bay indicators are there to help you approach a docking bay.

Docking Bay Indicators

Screenshot38.thumb.png
Example object, with docking
bay indicators alight.

Once you have received docking clearance, a number of rectangles in red or in green color appear at the object that granted you the clearance. The rectangles indicate the exact location of the actual docking bays of the object so that you can see where you can dock.

The red docking bay indicators show docking bays that are more or less hidden or unreachable --- hidden usually by the object they are attached to, or unreachable for being located on its far side. Some bays may even be damaged and unusable. You can fly around the object until getting a straight view on a hidden docking bay. Provided that the bay is operational, its indicator will become green then.

You can dock at docking bays with partially-red indicators. The larger the green part of a docking bay indicator is, the easier it is to dock there because you will have more room to maneuver than you have with the mostly-red indicators. In other aspects than colors, the bays are all the same, so you can opt for your favourite bay as well as for any other.

Screenshot40.thumb.png
This is a ship heading to a docking
bay, on a path close along
the example object.

To actually dock, select a green docking bay indicator and approach it. It is recommended you lower your speed sufficiently before getting too close to avoid a collision with the object. A collision may cause damage or even destroy your ship --- or the object, though that is rather unlikely. When docking at moving objects, such as ships, always stay alert for changes in their course.


Final Docking Sequence

To complete the docking sequence, when on your final approach, you must initiate docking by pressing D_EN.png. The automated docking systems will route your ship into the hangar of the object you are now docked at. From the hangar, you can further explore the object and make use of its facilities.

If the final docking sequence does not initiate, then you are probably not yet close enough to an operational docking bay. Continue your approach, and stubbornly press D_EN.png until you get docked. Still, do not get too close to an object to avoid a collision.


Remarks

Uninhabited Locations

Destinations without a 'type' (Factory, Industrial, Oceanic etc) are considered uninhabited; while you may still land, these destinations have only limited base facilities to interact with. Therefore there is usually no benefit in landing at these locations.

Sudden Docking

Some pilots have gathered a reputation for attempting to dock without requesting clearance. Docking without clearance is not only considered to be impolite, it is also an endangering way of flying for the docking bay indicators cannot be activated early enough to allow for safe maneuvering. Collisions with other ships following the standard docking protocol are inherent to sudden docking.

Sudden docking is an annoyance for all the personnel in charge and other people getting involved, as it tends to mess with their schedules and can create costly --- sometimes even deadly --- delays for other pilots.

Bartenders are fond of telling stories that on some remote bases, sudden dockers, notoriously not heeding to the admonishments of station personnel, had been beheaded and put to drift about in orbit, as quiet reminders for those not adhering to this common docking practice.

Thus remember, pressing ALT_EN.png O_EN.png will send a request for clearance to your target, and send it in advance.

See also


arrow_left.png Match velocity arrow_up.png Manual Interplanetary Travel arrow_right.png